3ds Max :: Curve Editor - Flickering Button And Cursor
Apr 1, 2013
I am attempting to use 3ds Max 2013 at my job, and I have run into a rather painful bug/problem. Every time I open the curve editor, my cursor starts flickering between normal pointer image and hourglass, the buttons in the top of the editor flicker randomly, and I cannot select and type anything in the input boxes in top or bottom. All this flickering lasts for about 10-20 seconds, which is not a long time if it just happened once, but I have noticed that it happens after every time I move a key. What 3ds Max goofed up to cause this problem?
I'm having a flickering cursor on my CS3 photoshop. This is version 10.0. It disables some functions in PS. I can't type anything in the top bar fields.
When painting with the paintbrush the cursor flickers between the round brush size cursor to an arrowhead. The paintbrush continues painting as it should, but the cursor flickers constantly between the 2. This is a visual annoyance but doesn't seem to affect performance.
I'm on Photoshop CS6 (latest updates) on 2008 Mac Pro 3,1 with OS X 10.6.8.
Autocad Civil 3D 2011 (64 bit) AMD Athlon(tm) 64 FX-62 Dual Core Processor NVIDIA GeForce GTX 260 (Graphics Card) 8 gigs of DDR2 ram Dual monitors Windows 7 64 bit
The cursor (crosshair / mouse) flickers constantly when I am moving the mouse around inside the autocad work space. If I draw a line the flickering gets even worse and it starts to lag slightly. The computer meets all of the recommended requirements as far as I am aware.
The CPU never goes above 45% usage and the RAM never goes past 21% usage. So the computer does not seem to be overloaded especially just trying to draw a line. All the drivers are up-to-date. Is it possible there is some sort of compatibility issue going on here or something I am overlooking?
I am growing increasinly frustrated. I just installed AutoCAD LT 2013 on my laptop. I managed to get everything customized the way I want, except the button icons on my (classic) toolbar are much too small. If I go into the menu and select 'use large icons', they are too huge. My screen resolution DOES NOT need to be changed or adjusted. I went to the help menu to see what I can do, and found that I can go into CUI and adjust the size of the button icons that way, via the button image editor, however there is no 'button image editor' dialog box when I select any given toolbar command.
My Curve Editor has gone virtually blank except World shows up. Nothing else. No curves, no keys, no scene objects. NOTHING! I'm experienced with it but alas, I am stumped. I've tried every combination of Curve Editor settings. I've also erased the 3dsmax.ini file. Older files exhibit the same absence of data. Used to work!
So i've rigged some characters for a school project. Now when I start animating it's fine, but when I've animated a bit (3-4 key poses) and I want to adjust things in the curve editor, the curve editor is really slow. Can take up to 3 min to adjust a block of keys.
Now the scene it self is running ok, and I'm using proxy meshes to get more speed, so I guess the problem is in the rig. Is there any way to trouble-shoot my rig, and optimize it to gain more speed?
To make it possible for every parameter i could put the key like as in Xsi...You can make keys as in Cinema 4d - the first press m-mode modeling, the second key - e - extrude.
when i press Alt+Q, I want to see the object and his material in the material editor, I do not want to find material..i want mirror X and Y option in curve Editor like Cinema 4d - easy make reverse animations
Tools for animation as the camera when shooting handheld and most importantly to usability..I have a lot of ideas how to improve 3DS max. I have experience with almost all these programs for 16 years. Contact me on Skype, telling what you can do better - for a long time. Final3d1
If I have Curve Editor open and I playback my animation (fairly complex character) by clicking "Play Animation" button, animation won't run smoothly.
Curve Editor Open (minimized and or maximized) = 6 fps Curve Editor Open while dragging time slider manually = 15 fps Curve Editor Closed = 28 fps
Also if I have "Statistics" info shown (shortcut 7) to see fps, it will slow playback about 40% more.
Would be nice to have some sort of fix on these As an animator having to close Curve Editor all the time is annoying.
3ds max 2012 was great leap towards better and faster experience, but there are still tons of old bugs and "still not working very well", like random numbers in reaction manager, or having different keyboard shortcuts for Edit Poly modifier or Editable Poly mesh (please combine). Graphite Modeling Tools was good addition, but would be nice to have it integrated completely with tools found in Edit Poly modifier and Editable Poly. Chamfer also needs upgrading, it still doesn't work very well with more complex places.
Is there a way to "filter" all the junk I don't need from the curve editor? I need to select all the "z-axes" of 2000+ objects and randomize their keys. But ONLY their Z-Ax keys
I'm working on an animation
You can find a screenshot in attachement
Intel 7 - 2.8Ghz NVidia Quadro 4000 2Gb GDDR5 8Gb RAM 3D Studio Max Design 2013 x64 Windows 7 x64 [URL]...
I have a long animation. I want to use populate at frame 12000. But populate frames won't let me go over 10000 frames. How can I get my people to animate after frame 10000 as you cant adjust the start point in the curve editor.
Aside from being completelly baffled by the new 'Asset Editor' arrangements in 2013, I have just realised that my Manage Tab>Additional Settings drop down> Asset Editor button has disappeared. I am certain it was there before as I have used it and WikiHelp [URL] says so. Whilst I have done a repair on my instalation, it is still absent. See the partial sreen print.
Im trying to access the line labeling via the lines/curves menu heading on the main menu bar but i dont have the Lines/Curves drop down button. Is there a command i can enter to show this menu bar?
well I was working on my animation, but the toolbars in the curve editor are gone since yesterday. First I tried the "Load Layout" and "Show Toolbars" function. Then I deleted the 3dsmax.ini and Trackview.ini without result. In the end I reinstalled 3ds Max2012 but nothing changed.
I occasionally have the ACE become inaccessible at the bottom of the GUI. Can still get it on "F5" but no editorial buttons. How to get it back without restarting.
"The Focus icon updates to show the same type of property belonging to any element you select (hence "focusing" on the type of property). For example, if you display the Light property of a spotlight and then select a point light, the property editor is updated to display the Light property of the point light. However, if you then select a geometric object, the property editor is not updated".
Testing this out, it does not seem to work. Even when the focus icon is depressed it refreshes if I select a different type such as a mesh object after a light.
I have a simple scene set up to test it. A point light,a spot light and a cylinder. Basically the scenario in the description. It always refreshes in focus mode. Clicking on the mesh always gives me the mesh properties rather than sticking to the light properties which was selected first and Focus button depressed. Or clicking on a null also shifts to the null properties.
My Animation Graph Editor is only showing one animation curve (for one attribute) at a time after I have set multiple keyframes for the character set and various attributes. I select multiple attributes, and hit View-Frame All, and it only shows the top attribute of the selected attributes as one curve.
If there is a way to change the behavior of the middle mouse button in the Node Editor so that by default it moves the panel without needing to press the Alt key?
Ideally I'd like to swap the behavior of pressing the Alt Key + Middle Mouse with just the Middle Mouse.
I have a users machine that is displaying some odd behaviour. Their Macros and VBA Editor buttons have stopped working. We have tried several things already but nothing appears to have any effect.
correct process for animating a Material color change using AutoKey and the Curve Editor.
Right now, I am only able to crudely manipulate the color change by setting the material color change while the AutoKey is active.
The problem is that I am unable to control the speed/time at which the color change actually transpires in the scene.
So far, the only solution I have found, is to set the color change hundreds of frames after the point at which I want the color change to actually occur.
Normally, I would go into the curve editor and and manipulate the keys for the color change to slow or speed up the transition, and to control the exact timing.
However, even though I am able to locate the color change key(s) in the Curve Editor, I either do not know how to properly manipulate them, or I don't know what keys I actually want to manipulate.
I am accustomed to sliding keys left and right and using null keys to hold a key frame (in the this case the color prior to change, which is grey, and then the color after the change, which is fuchsia. however sliding keys around in the curve editor, when I have the "fuschia" key(s) selected (I misspelled the name, so in the file it is "fuschia" not "fuchsia"), does not seem to affect the actually timing of the color change.
FYI, the material that I am attempting to animate is the "fuschia" material in the Compact Material Editor.
You are able you get range of properties, i.e length, chord length, start/end chainages, mid-ordinate.
I've notice lets for arguement sake 'chord length' text component editor is: <[Chord Length(Um|P3|RN|AP|GC|UN|Sn|OF)]> but is it possible to modify the code so i can insert half a chord length.
Ive tried
<[Chord Length(Um|P3|RN|AP|GC|UN|Sn|OF)]>/2 ---- doesn't work
<[Chord Length(Um|P3|RN|AP|GC|UN|Sn|OF)]/2> ---- doesn't work
<[Chord Length(Um|P3|RN|AP|GC|UN|Sn|OF)/2]> ---- doesn't work
<[1/2*Chord Length(Um|P3|RN|AP|GC|UN|Sn|OF)]> ---- doesn't work
My cursor appears and disappears while in GIMP as I move the cursor over the canvas. I can make the cursor appear but only if there is no movement of the cursor. It makes no difference which tool I select, the size of the canvas, or the level of zoom.
Please note that this only occurs in Gimp, and none of my other applications. It started when I upgraded from openSUSE 12.1 to 12.2. I'm assuming that it has something to do with my input device configuration, but I could be totally wrong.
I have a total of 3 input devices - Core Pointer, Logitech USB-PS/2 Optical Mouse, and Virtual Core XTEST Pointer. Both the Optical Mouse and XTEST Pointer are DISABLED. Core Pointer is the only one enabled. Enabling Optical Mouse and XTEST Pointer give me other problems in Gimp and need to remain disabled.
For the Core Pointer, Mode is set to SCREEN, a message says that 'The axis X has no curve', and the following Axis Settings: X 1 Y 2 Pressure none xtilt none ytilt none wheel none
In Gimp Preferences->Input Controllers, there are three active controllers - Mouse Buttons, Main Mouse Wheel, and Main Keyboard.
I have ran an analysis and SSA gave me Error 607 on the report. It says "Inlet A9 gutter capture curve is not a valid curve."
A couple things I did different from the video lectures...
I selected user define for the Tc to figure out Q. i computed those manually.
For the Inlets I have selected Maximum Capture Cutoff.
There are some inlets in this model I created that do not capture 100% of the flow so i created conveyance links to account for the bypass flow.Not sure why is not recognizing the Curve?
Why in LR4 is the Tone Curve default set to Custom with a contrast lowering curve? I would like the default to be linear, but I can't remember how I set that up in LR3.
experienced a lot of flickering while using the Fast SSS shader in Mental ray while rendering over the network using back burner? I have two shots here that both have flickering problems, when I send them to multiple machines over the network, If I send them to one machine it seems to be fine.
On the flickering frames it looks like the SSS has been turned off. It made me think its missing a light map or something but I dont know of a way to save the lightmap to a folder on the network.
if anyone had any clue what might be causing this problem. I recently purchased a new notebook PC, and loaded my old copy of Photoshop 7 onto it. When I open a document and work on it, I get a periodic, very random white flicker on the document. Very frustrating, considering I plan on purchasing CS2 in the next week and don't want to be dealing with this same problem. I was thinking it might be just a glitch in the Photoshop install, yet when I loaded up Corel painter 9,