So Im trying to make a star wars racer. Im currently making the shell of the engine and for some reason a single polygon deletes outside of a selection. Its weird because I shift click the polygons i wanna delete to delete all of them in a line so i dont have to delete 1 by 1 and for some reason that 1 polygon outside of that strip deletes too.
Im new to 3ds so how to add that polygon back? It was too far back for me to simply undo this so I need a way of attaching a new polygon onto that object.
include a polygon with desired form into existing polygon? There is a box (Editable Poly) and text (Editable Poly). What I need is to make text polygon part of upper polygon of the box (and to extrude it inside). I can do it by other means, just curious. Guess "including" is not correct term for what I ask
Just purchased as graphics card and having problems setting it up but then I'm not that good at understanding the necessary set up to get rid of the edge. Much rather model with just polygons.
3DS Max 2011. When in to customize > Prefetence Settings > Viewports. Adjusted the drivers to OpenGL and the picture I am using to model becomes so distorted that I'm unable to use it. So if I use Direct3D, DirectX 10.0, the picture shows the fine however I end up with the edge showing through the polygons which bothers me. Is there a way to get rid of the edge going to the polygon or do I have to just put up with it.
How to split polygon?I am using "bpoly" function when I split the polygon but It's inconvenient. Any better way to split polygons?I go over the functions through help desk.
I have made a cube, and given a basic cube UV map. The material I want is a standard 2D map (say noise). The problem is that each face gets the same pattern of noise. I would have the same result if I had a basic bitmap as the material.
My solution has been to make a Multi-Sub material, and then use a different noise seed for each side of the cube. This works fine, but it makes it time consuming to do something like change the color of the cube (as I would have to edit 5/6 materials).
So, I am asking, is there a way to either make the UV behave as if each face was part of the same "thing" (spread one noise map over the image/stretch the bitmap). Perhaps make an object use multiple materials (or something like that), so that I can have a Multi-Sub for a greyscale noise, and then a basic color that I can change to effect all of the sides at once.
How can I extrude or bevel a cicle from a square polygon? I tried the inset too but the only makes another polygon inside the original. Also I am using the student version of Max, if that makes any difference. I do however have access to the full version of Max at my University.
If you have several lots consisting of separate polyline for each side of the lot, whats the best way to convert those into polygons, so I convert to a shp file.
Civil3D 2013 Windows 7, 64 bit Intel i7 2600 @ 3.40Ghz 16 GB RAM Nvidia Quadro 600
I just cannot move any polygon that I've created using the Polygon Tool. After making polygons, I ensured they had not been locked and selected the Move Tool to move them to no avail.
how to get the Polygon Lasso tool on my Mac version of Photoshop 12.1 (CS5)? It's on my PC version of the program, but I can't find it anywhere on my Mac version.
I am about to implement an algorithm that takes a point and gives minimal polygon that contains it. (or null, be there no such polygon) Observing the hatch command, one would think there is already functionality that covers this. But I fail to get on its track.
Now the only thing I want to do is to cut out this:
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I used the Extrude tool just for visualization. The problem is, working with booleans apparently doesn't work for such objects, it works for freshly created clean polygons, but not for this one, when I try to use "Boolean difference" both objects disappear.
Extruding doesn't work because the faces are still there and I cannot delete them for whatever reason:
[URL].........
My cursor is pointing on the little face, but both are being highlighted. Making a hole through the the "Make a hole" function doesn't work because it only deletes faces as it seems.
I've MAP 3D 2013 64 bit (French version) with SP1.
When I launch command to "Convert polyline to polygon" (_MapPolylineToPolygon), I've message on command line "Select objetcs", I can convert to polygon =>OK
If I launched this command a second time, I've no possibility to select object, I come back to command line.I quit MAP, then launch MAP, and I can use this command only 1 time.
I have a model I am trying to smooth all of the faces on, a slightly distorted sphere. For some reason the faces won't smooth even though they are all in the same smoothing group.
First of all I am new to Maya, only 4-5 hours of playing through the menu and I've stumbled upon a big issue for me. I can't select polygons after I've deselected them, I can only right click- select all but that's useless when I want to work on just 1 polygon. How to select a polygon?
With NURBS, the "Select Tool" works just fine, but with Poly, nothing happens.
I select a UV on my polygon and it gives me two corresponding uvs in the texture editor, i`ve tried sew uvs and merge uvs in the texture editor but it doesn`t seem to work, is there something i should know?
I have a series of polylines with a global width of 5m which I want to export to a polygon shapefile to represent in GIS. I realised if I create a shapefile of the polylines and then create a buffer of 2.5m on either side I can create my desired polygon. My question is how do I export this polygon to a shapefile. I have tried bulk copy but this just seems to revert the buffer back to a polyline shapefile .
What I want to do basically is merge a couple of polylines (which have different widths and may overlap each other) together into a single 'shape'. I am calling it shape, but I think the correct term would be polygon.
The end result should ("from the outside") look the same as before merging, the only difference being that the polylines are now merged into one shape. Important note: it cannot be a polyline with segments of different width, I know AutoCAD supports this, but the drawing will be exported to a format which does not seem to support this (and the result then is a line with a single width - wrong).
Here's a mockup of what I want to achieve:
On the left are three polylines (PL1, 2, 3), where PL2 has a different width and overlaps the other two polylines. On the right is the desired result: a single polygon (NOT a polyline with variable width) in the same shape as the polylines.
Is there a simple way to import a polygon from a csv file? I have read about ascpoint.lsp, but as far as I could work out, this makes a polyline, not a polygon. A simplified example is that I want to draw a rectangle with points 0,0 and 10,5 (note there is no z-axis, i.e. it's all just 2D). How can I create this from a csv file? I am flexible as to the format of the csv, but for example it could be 0 0 10 5.
Without trying to overcomplicate things, it would also be useful if the colour could be defined in the same csv file (e.g. using a 5th column, or a second row) and that the polygons were automatically filled solid (as you could do by using the BHATCH command).
The main reason I ask is that I have some cel files containing polygons and lines, but I cannot import them into autoCAD directly (changing the extension to DGN and inserting it fails) possibly due to a weird/obsolete format, however, I can convert the cel file to a csv file and strip out the nonsense.
I want to export some polygon shp files into CAD. What I can do easily is determine the line types, colors etc in the export but what I want to to is set the fill. Now I can't see how this is possible as the polygon features are converted to closed polylines in CAD and the hatch is a new feature.