3ds Max :: Batch Render Removes Materials?
Dec 1, 2012
Every time i use batch render it loses the connection between the materials and objects, the materials are still in the editor and on the objects, only they are not the same. It's driving me CRAZY, because i forget/don't notice it and correct the material, render, but there's no difference, i correct something else, render, it's still not fixed, change again, render, not fixed, fix, render... Until i realize i'm correcting a material, that's not connected to the object. Vray and SolidRocks Is it a bug, setting or just my computer?
3Ds Max 2013 Design/Vray 2.3/Win7 64bit
Q6700/8Gb/Radeon HD4870 1GB
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Aug 19, 2013
Each time I want to have batch render with 4 camera views. I thought it would provide me with elements along with it. But it just brings me only one file as I set .png.
I know it works with State Set by changing camera view. But Batch render should work too.
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Oct 5, 2012
When I apply a material like brick to an object, it renders grey. Other materials like glass and metal work fine. For some reason materials with textures/bitmaps just render grey.
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Jul 28, 2011
For some reason when I render any of my items that have white materials, they will not be white. They appear grey. In the shaded view they are white, but even the realistic view is grey.
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Oct 1, 2011
I am having trouble getting colors in Ink 'n Paint materials to render as specified. They appear washed out - brighter and in low saturation. It happens with both default and mental ray renderers, with or without exposure control on. It also happens if I create an all new scene with nothing but a single box and the default Ink 'n Paint material, using default render settings, not touching anything else - the blue is wrong in the render.
Maybe I am misunderstanding the material itself somehow or missing something else, but I imagined one of the points of the material is to force colors to render exactly as specified.
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May 23, 2012
How can I render the inside of an open top box in a different material than the outside?
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Apr 1, 2012
i ve noticed that when i switch to orthographic view i cannot render the view. i have only black render output. how to make a render in say top view or front?
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Sep 27, 2012
I have a drawing with at least 100 pipes in it. Unfortunately there was an error in the spelling of the pipe material in the network parts list and all of these existing pipes have to be edited. The only way that I can find to access the material property is to open the property dialog for each pipe and fix it one at a time.
Any other solution that would allow us to batch edit a series of pipe material properties?
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Feb 2, 2012
If I have multiple project files (.VSP) with different properties, can I batch process the individual files to their own respectful files? That is, if A.vsp is a HD edited video file, B.vsp is a SD file, C.vsp is a SD with different bit rate and screen ratio, etc, can I batch render all the files while they keep their respective properties (Same As First Video Clip)?
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May 4, 2011
Maya keeps resizing the height of an animation during a software batch render to 180px. Rendering a single scene, the size is as specified in the settings.
I've got an animation I need to render. I'm trying to render at 640x480. I can render single scenes or the entire batch in Hardware mode and it renders at 640x480 no problem. I can render a single scene in software mode and it renders at 640x480. If I try to batch render the animation in software mode, Maya resizes the height to 180. If I reset the size of the render to 1024x748 Maya once again resizes the height to 180.
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Sep 2, 2008
I have Photoshop 10.0 (Windows XP) and use it to edit my photos from my new Nikon D300 camera. I create and maintain my images in JPG format as a preference and have no plans of saving in RAW. My D300 includes 40 to 50 camera info/metadata elements including the camera and lens settings at the time the photo is taken. When I do a simple "Save As" in Photoshop 10 to a new JPG file (whether image adjustments are done to the source image or not), the new JPG file is stripped of about half or more of the original camera-specific metadata elements. Is there a Photoshop setting or Nikon/Photoshop plug-in that will force the software to preserve/retain the original metadata? (The Capture NX2 solution is not an option as the one key feature I use is Auto Levels - The Auto Levels feature in Capture NX2 washes out my photos to an undesireable state). Therefore, I need to continue using Adobe for the benefit of their better Auto Levels feature and I also use their automation heavily as I process 100's of photos at a time. The only drawback of Adobe right now is they discard most of the camera specific shooting data at the time of save. RAW is not an option as the file sizes are too large for my storage, sharing and usage needs.
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Aug 18, 2013
Im a newbie and a few month ago i made my first skin for a race game with GIMP. Now i want to create another skin.
I follow this proceure as i did a few month ago:
- open the PSD template called A.psd- change the base colour
- export the A.psd to A1.psd.
- As soon as i open the A1.psd in GIMP i lost my sub layers.
I did this before and it worked fine. Although i cant recollect which version of Gimp i used. Has this been changed is the latest version?
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May 22, 2013
Whether just dealing w/ a png file (resizing) like attached, or converting to smaller sized icon, for the most part it eliminates the white circle, when reduce to somewhere around 32 x 32 px.
Maybe this is because the reduction makes the given element too small to reproduce?
But, in the reduced versions, there are PARTS of the white line that are clearly visible - but not a solid white line. So if it shows part of the line, as an intermittently dashed line, why can't it show the entire line?
The image was created / saved at 32 bits. It's not only a problem dealing w/ icons - it's reducing png files as well.
I'm thinking it may be better to start off w/ an image close to the finished size. But w/ icons in one icon file ranging from 16 to 64 & even 256 px, that's hard to do.
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Dec 8, 2012
I am having some layers (without content) removed that have sublayers with content collected into them when creating symbols from a set of layers. Why does this occur and what is the exact expected behavior?
I am presuming layers without content on them directly are stripped? Has this been changed in CS6?
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Nov 12, 2013
Just wondering is there a button that removes all unused swatches in an illustrator file?
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Mar 6, 2012
I've just uploaded a picture to my Flickr photostream from within Lightroom 4 release version (Win 7 64 bit). I geotagged the picture in Lightroom's new Maps module and the image shows GPS co-ordinates in the Metadata panel in the Library module.
The photo on flickr has no GPS data and does not appear on the map in Flickr. I've downloaded the original version of the picture from Flickr and opened in the GeoSetter tool, which confirms that no GPS data is embedded in the JPEG file.
In Lightroom 4's "Publish Services" section Flickr does not have the "Remove Location Info" setting ticked under metadata.
EDIT: I've just tried to export a picture using the normal export button in the Library module. In this dialog box "Remove Location Info" was ticked. I unticked it and exported and can confirm that GPS data is successfully stored in this image. It just doesn't seem to get to Flickr using the built-in publishing service for some reason.
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Jun 27, 2012
In the early days of Lightroom there was a problem where if you cancelled a edit on a raw file in Photoshop without changing the file (maybe you opened in error) you still ended up with a tiff or PSD file that then needed manual deletion.
This was corrected in later versions. Now however the problem seems to have returned! Am I missing something or is it a screw up by Adobe?
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May 22, 2013
When I remove a folder from my catalog and re-import it later Lr has saved all of my adjustments, color labels, star ratings, etc. However, Lr doesn't save the flag status. In other words it removes all the flags.
I'm using Lr 4.3
NEF (raw) files.
The sidecar files are all present.
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Mar 25, 2008
Why is it when I save as RAW files using Photoshop CS3 to JPEG, it removes the EXIF data?
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Aug 11, 2011
When I got X3 I checked out the photo Organiser hoping it would be an all in one image solution for me. It would not recognise tags I had added in Win Photo Gallery and because I had heaps of pics I decided to stick with Photo Gallery. That leaves me with another problem with ratings though. If I have a star rating on a file in Photo Gallery and open the file in PSPPX3 the rating disappears once I save the file again - even if I have made no alterations. Frustrating - I have to remember to re-rate any files I process. The rating is preserved in the PSP Organiser but has gone from Photo Gallery.
It is also interesting that whereas tags added in PSPPX3 are recognised in Photo Gallery, the converse is not the case.
I don't mind not using PSP Organiser, I bought the program for the editor, but I wish PSP would not interfere with the things other organisers are using. I presume it is part of the EXIF data.
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Dec 4, 2012
The code removes prefixes bind ($ 0 $), renaming layers, blocks, dimension styles, but some objects do not change the name as linetypes, text styles and duplicate names.If I have an existing name, I want to change the name with a (2) at the end.Example.
Layer: FloorLevel$0$Door90
If the layer "Door90" is existing, is renamed to "Door90 (2)"
(defun c:delprefixe(/ ActDoc Name NewName)(vl-load-com)(defun RemoveBindPrefix (String / Pos LastPos)(if (setq Pos (vl-string-search "$" String))(progn(setq LastPos Pos)(while (setq Pos (vl-string-search "$" String (1+ Pos)))(setq LastPos Pos))(substr String (+ 2 LastPos)))String));
[code]....
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Jul 19, 2012
I add 3 folder locations to the Support File Search Path. At random, all 3 of these locations disappear. I haven't tracked when this happens and what maybe happened previously, but I know I'm not the only one within my office that this has happened to. The paths are on a file server for our blocks.
Not sure how relevant this is, but I have a HP Z420 Workstation, W7-64-bit, Autodesk Building Design Suite Ultimate, using AutoCAD MEP 2013.
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Aug 1, 2012
I keep getting a dialogue box that says "Revit was unable to render the view due to an unknown error during render calculations. The rendering operation will be canceled." The only option is to click "close" and when i do so, it continues to render but only the sky and grass. My buildings are not present.
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Apr 13, 2011
The same scene, same settings, produce 2 very different outputs in max 2011 and 2012, render to texture for normals is currently useless in max 2012.
The blue one is a correct tangent normal map created from a sphere in max 2011, the colored one is the the one created inside max 2012 from the same objects and settings, and the last is another sample of normals generated in max 2012.
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Apr 19, 2012
I have created a 3d model of a football stadium, but when I try to render it, it comes up with this message and it cannot render the scene. I've tried everything I can to fix it, but nothing has worked.
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Dec 28, 2013
I can´t believe it. Save 50% Rendertime. Fix the Render Elements Bug with Render Optimizer V3! deactivate "contrast all Buffers" with RO V3, and you have the same speed as Vray Renderelements.2014 can comming! URL....
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Jun 3, 2011
Okey, so I want to render a normal map directly from render production. Pretty much like the Viewport Filter "Normal map" in Mudbox. Can this be done? And I also want to make clear that I do not want to use "render to texture". I dont want to do any projection against an other mesh, I want to do it directly to the camera.
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Jan 17, 2014
Yesterday Ae was working perfectly. Today, Ae will not render compositions in the render queue or in AME? If I try to render from Ae,I get this error message:
and I can fin nothing about this error anywhere on line.
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May 23, 2013
I use AutoCAD for mac 2013. I'm a interior design student and I have a question regarding editing 3D Blocks which can be downloaded from the web.
If I download a 'free' 3D Block, is it possible to edit the block in a way which removes the 'original origin' of that block?? I have tried exploding the block and redefining it in a wblock file and changing the layer. But I'm not sure if this process has removed the original information which it came from...
If there is a way to remove the origin (that is came from the web).
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Apr 12, 2012
So I have an action that I've been using for the past couple years (?) now that involves opening an image, applying an auto color and auto levels, saving and closing. This has been working for me since probably a couple years ago when I made the action. Yesterday, I was working on a scanning project where I have groups of images in separate folders. I ran the action on the first 2 folders which went fine.
When I got to the 3rd folder all the way up to the last one, PS just loads all the images, does the levels and color then fails to save/close them when done. On one of my folders, it gets through a few of them when it drops the ball and just opens all of them. I'm not sure what's going on as there's no real explanation as to why this is happening.. especially when I've been using this action (and I even made a new action with still no luck). Last week I had about 300 images I had to work with and PS decided to pull this move on me after doing the first 30 of them fine...which is when I first noticed this happening.
To further add, I set my action to show everything step by step and it seems to happen with select images (in some cases, these select images are entirely what is in the folder). With the select images, it is not doing the actions entirely in order. Typically it does it in this manner:
1-Levels
2-Levels
3-Save
4-Close
What I'm now experiencing is this:
2-Levels
1-Levels
(Skips 3 and 4 since it is starting at 2 and working upward).
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Apr 17, 2012
Is it possible to render an object to fit exactly into the render window. i.e If I have a plane object segmented into 512 * 512 segments and I randomly colour each polygon. If I render at 512*512 pixels, I would like to fit the plane exactly so that the rendered image shows 1 pixel per polygon.
Whilst you can select region to render its not that exact and is based on the visual window. can it be utilized with render blowup.
Basically I want to render a square object exactly ( no borders) at a large resolution, hence the need for render blowup so that I can render into smaller tiles.
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