I have a drawing with at least 100 pipes in it. Unfortunately there was an error in the spelling of the pipe material in the network parts list and all of these existing pipes have to be edited. The only way that I can find to access the material property is to open the property dialog for each pipe and fix it one at a time.
Any other solution that would allow us to batch edit a series of pipe material properties?
On my drawings when I want to edit a label, I click the label, the ribbon changes and gives me options for that label, I click "edit label group" then a dialog box for that label style pops up and gives me more options.
Same drawings on another employees workspace, after clicking the label the ribbon changes, "edit label group" is selected from the ribbon, the command line then asks to pick a label you would like to edit even though you already selected a label.
What is the issue here? Does a system variable need to be set to "1" instead of "0" somewhere?
I am using a structure table as a workaroumnd to get a dynamic point tab;e that also shows station offset. It shows Name, N, E, Elev, Sta, OS
I want the elevation shown in the table to be the elevation that was pulled from the specified surface when I set the structures, PLUS 2 inches.
I tried making them all Null Structures, but I am unable to edit the height of the structure - it wants to be 1.467 and won't change.
I am not even sure what i am doing since I don't use pipe stuff all that often.
My machine is hung on the Edit Networks part dialog, which I *think* is where I was trying set the height of a structure.
I tried creating a new structure and it wants half a million parameters for a simple cylinder, even though the ONLY thing I care about is the insertion point and adding 2 inches for the table.
C3D 2012 on 64bit Win 7 all up to date Dell Precision 7core 8GB RAM NVIDIA Quadro FX 1800M LDT/C3D user since release 12
I am using C3D 2012. I have a pipe network catalog located on our office network server. I have a pipe size shown as 15" that is incorrect, it should read and label the pipe as 16" (see attached image). I don't know a lot of the workings how to edit this from 15 to 16 inch and what I need to do to get it correct for the other C3D users in the office.
We use C3D 2012 (metric only) - We are attempting to customize our list of structures for Sanitary Sewers. The structure list shows sizes we do not use and we would like to modify them. However, when we try to select the "Inner Diameter" it displays a list of sizes that we can not seem to modify or add to.
I have looked at some of the XML files to try and modify or add new sizes (example: AeccStructConcentricCylinder_Metric.xml) , but they do not seem to be recognized even after I restart the program.
I draw a three drawer night stand and would like to Render it using pine wood. Ideally I would like to see each part of this cabinet to have "different grain pattern" (in real life there's no two pieces of wood the same). Is this possible? So far my cabinet looks better in "shaded with edges" view than Rendered... Is there a way to edit material (one material) that shows different "patterns" after rendering?
Every time i use batch render it loses the connection between the materials and objects, the materials are still in the editor and on the objects, only they are not the same. It's driving me CRAZY, because i forget/don't notice it and correct the material, render, but there's no difference, i correct something else, render, it's still not fixed, change again, render, not fixed, fix, render... Until i realize i'm correcting a material, that's not connected to the object. Vray and SolidRocks Is it a bug, setting or just my computer?
3Ds Max 2013 Design/Vray 2.3/Win7 64bit Q6700/8Gb/Radeon HD4870 1GB
Pipe network storm pipes: Fairly new to Civil3D and trying to set up parts list for the storm sewer pipe and would like the plan view to appear as it does currently. We use a polyline for centerline of pipe, similar to dashed linetype but line and space are the same, width set to pipe width.
I created pipe network for my storm drain project. I have located all the structures (manhole) to all angle point of my alignment as required. Also I "insert" manhole every 400' per local code requirements using the command "network layout tools; structures only. My problem is I couldn't find the tools how to trim the pipe that pass through the manhole. Please see attached pdf file.
One of the things I seem to struggle with is being able to depict a single pipe when it needs to be shown in one profile as a crossing pipe, and another profile where you you show a lenghwise slice through the pipe. I end up tracing the pipe with eliptical objects where I'm cutting across the pipe and setting up more for the lengthwise/sideview of the pipe. Is there a way to have two different styles for the same pipe, one for a cross cut and one for a lengthwise slice?
When I use the batch command in Photoshop CS5 the results are the same as if I did the touch up manually. This is not true in CS6. What can I do to rectify this problem.
In Compute materials, Eartworks field dialog I have two items in Surfaces section- EG and Datum. When i have to select Object Name for them i only get surface name, but not the corridor which i have created. What is missing?
I am having issues having two separate areas combined into one with subcriteria. While I can get them to figure independently of each other (see image 1) I need to have them combined into a single fill category. While I think I am using the subcriteria interface correctly I can’t find an example of a way to set it up to work correctly (see image 2).
HP Z400, 12Gb RAM Nvidia Quadro FX 1800 C3D 2011, Win 7-64
Photoshop cs6 64 windows 7 64. I'd like to do a highly repetitive action to a single open file. In this case:
file save as currentname_print.psd then commit action save as currentname.png then commit another action and save as currentname_small.png
at the moment batch seems to be great for running the same action for many files, but if I want to run a repetitive action such as this I can't seem to figure it out. but I cant seem to get it working, and searches only seem to turn up questions about doing the same action to multiple files.
ps: it seems strange that within the action menu I cant create sets that have variables aka current file name+afix, if the actions feature had this I'd be golden.
ps+ also seems that this could be handled by bridge quite efficiently.
just wondering if there is a way to do some simple edits such as auto colour adjusments etc on a large batch of photos rather than having to do them one by one?? can then add the more specific edits ontop.
can anyone point me to a tutorial that would give me a step by step run through - or give me a few nudges in the right direction!
So when I go to assign rendering materials in corridor properties dialog box, it does not allow me to select the box and make a choice of which material, so I am assuming that I am forgetting something...
testing out using link to marked point and volumes i made a 1000' alignment, flat surface at 0, and put a generic lws 10' wide at 0% slope so i would know the real vol in my head to check. i omitted the lws link and then put a marked point at the center of the subassy and then put a linktomarked point and it put the link in ok as shown in the picture. the corridor made a top surface and if i make a vol surface all is correct.
but when i hit the comput materials > earthworks only the eg shows up.
the linktomarked point has top,datum codes by default.
I am trying to set up a corridor with multiple materials with multiple pavement sections. For example, I have concrete and asphalt surface pavement, about 4 different kinds of base material and 2 different sub base materials to use. It doesn't seem like you can get quantities divided up like that. It seems like you can only get the 'base' material counted up with the quantities and you can only assign one material to it. Is the answer to create multiple corridors for each pavement type that has their own Code Set to assign to each corridor?
I am trying to get a material volume report for a corridor structure. The overall dirt cut fill is working, but the pavement and base keeps showing up as zero.
I started with the surfaces made, (perhaps that’s the problem,) I made an alignment, used an assembly, made a profile, and sample lines, made the corridor. The assembly draws in the cross sections, but the materials report shows zero in the pavement and stone.
I am using window 7, 64bit with 8 gigs of ram. What is not understood in same results using the batch command, and manually re touching in CS5, but not the same when done in CS6. The results are different in CS6.
I have an excel list of about 2000 names. I need to add each name text to a image I created and then have it saved as a separate file. Is there any kind of automation/shortcut to do something like this, rather then manaully typing each name?
I'd like to build a location-based quantity takeoff using compute materials (actually using a mix of QTO, composite volumes, and maybe parcels and bounded volumes but this question is specific to compute materials). I have been working on this technical challenge today and hope to have it solved by tomorrow morning.
I created a new 'Quantity Takeoff Criteria' and added materials for the items I'd like to takeoff with compute materials, such as the corridor shape volumes that are not well handled by QTO. So there are structure quantity types for materials Pave1, Base1, Curb, RW.Footing, Wall, and Barrier. But, when I return to Compute Materials I have the option to assign 1 object to each corridor shape named. Here is the problem, there are 36 pave objects named Pave1 and only 1 material Pave1.
The solution I tried is to go back and edit the code set styles to add a location prefix like 99CL1>M>06 to the link names - making 36 99CL1>*>**-Pave1 objects. But, apparently these are links and obviously not objects so the names did not go through to the compute materials objects list.
The next two approaches are: 1) Go back to the subassembly properties and edit the codeSetStyle with prefixes - I assume this means I'd need a distinct subassembly for each location, a unwieldy situation. 2) Create a specific material and shape pair for each location, for example 36 99CL1>*>**-Pave1 material and Pave1 shape pairs. An awkward workaround but preferable to defining a specific subassebly to each location.
When I'm creating a material list, every time I select two surfaces and one is smaller than the other, a vertical boundary is created rather than a boundary with the shape of exactly the space between those two surfaces.
I need to run two reports one for Cut and Fill, and one for Materials (shapes). I would like two material lists for the same alignment and sample line group.
The process, setup the materials list for Pave, Base, and Subbase. Generate report, delete list and setup for Cut and Fills, run the report. You do this over and over. Autodesk please add a way to save and import these setups, and a way to create multiple lists for each alignment and sample line group.
Note: Why the Civil 3d default for the interlude into the actual Compute Materials dialogue is Pave, Subbase, Base is beyond me, could someone tell the programmers that Subbase is generally below Base. Each time I have to delete the CIvil 3D defaults and redo this step.
I have 30 dirs, each of them with 4 thumbs in it. I want to make one big thumb of every 4 smaller ones, by resizing and fitting them together into square. Like
Thumb1 right next to Thumb2 below Thumb3 right next to Thumb4
and then save that image.
Would you give me any direction how to do that? I'm with CS3. I did explore the auto and script options in the File menu, but still unable to get idea how to do that, if possible at all
I have a around 500 cdr(corel draw ) files, and each pages have around 20 images in it.
so what i do. select every single image on the pages then using convert bitmap option to save them on my computer. That consume my whole time in saving them to my computer.
Is there any fast option available to select all images at once and convert to bitmap 20 images and save in a number say 1,2 ...20