Revit :: How To Create Flight Of Stairs By Component
Mar 4, 2013
I'm trying to create a flight of stairs by component (Revit 2013). When I view them in 3D I notice that one of the walls from Level 1 that should be "cut" where the stair run intersects the wall @ top of wall, does not cut and instead goes through the staircase up to level 2. How to get this wall to be "cut" following the rise of the stairs? I've remade the stairs dozens of times and it still does not automatically cut the wall.
I have a stair that along one side of the sloping part is a window. I have 2 railings along this stair, 1 is a chair rail, the other is a wainscot panel. Obviously the chair rail and wainscot cannot be built to cover the window.
How can the railings be "cut" around the window?
I know how to start/stop the chair rail, but the wainscot needs to continue under the window (keeping in mind that the window is horizontal and the wainscot is sloping with the stair.)
I noticed that Revit likes to show the entire stair going down. This works for me in a lot of cases but I have a project that the second floor is showing the stair all the way down to the first floor, and there is another stair going from the second floor to the third that I really need to see.
Plan regions don't seem to allow me to add a break line below the second floor and see the stair from the second to the third floor. The floors are on and the view is set to hidden.
The attached png shows the up stairs in blue that I would like to see and the Down stairs I would like to cut at the landing.
I can't seem to get the stairs to cut say half way down. The normal view range for the view doesn't cut it, and neither does a plan region. Going up is great, I don't see why cutting it down is so difficult...?
I have the following flights of stairs running down one side of my building:
Landing, 6R with 170mm height, Landing, 3R with 190 height, Landing, 7R with 182 height.
I've modeled this as 3 separate flights of stairs because of the 3 different riser heights. The top landing is a floor slab, as is the bottom landing. I've modeled intermediate landings as either the top or bottom tread of a flight. How do I deal with the junctions of these stairs? The monolithic concrete will not join. The materials of both components are set to <By Category>.
My stairs won't extend up to second floor. I am using Revit 13 and have created many stairs in past with other models. I have tried stair by sketch and stair by component but they keep stopping about 2 feet short of the floor drawing a standard U shape.
I can't figure out why the bas is visible through the floor :s while the middle part is not. The part where you can see the color of the stairs is cut out of the floor.
I have been trying to create a stair case but i can not get the top of the stairs to line up correctly. When i do gent one platform to line up the riser sticks up above it.
we are using a custom font throughout the whole project, I need to use the same font within the stairs family , how do I change the "DN" in stairs to the other font?
I am trying to control the height of the camera for a walkthrough so that I can go up stairs. I know that I can activate the "Mini Tour Building Wheel" and can do it that way but it is very clunky to use and I don't always get the right angles. Is there a simple way to control each key frame's heights like you normally would a camera (eye and target elevations)?
What is a good way to finish up the monolithic stairs?
- How can I join the top tread to the upper floor slab? (red circle in attached sketch) - And is there a way to join the CIP monolithic stairs to the CIP walls? (blue circles)
I have a situation of one sloped floor connecting two horizontal floors. They build together a continuous surface.
I need to join them and have the layers be continuous along the structure. If they were roofs, no problem, I could use the "roof by extrusion" command.
Should I do that? If I try to use floors.....
When I model them as three separate floors, and then Join them, it doesn't work. meaning that the layers within the floor don't match (well, they can't, in fact! I have to move the floor behind!)
If I model one single floor and then add split lines, and move them... it does work. BUT..... I have a stairs on top of it! the stairs have a different slope than the floor, and i need to build a variable layer that fills the void between the floor and the stairs.
So my hypothesis was: I put a sloped floor through the slope arrow... and then adjust one variable layer to do the inflill...
My dream would be to join then floor and stairs.... The material is the same
I have some stairs which I want to be on a certain level however they are not going onto that level. I have made each row of them into a group as they are for a theatre.
Ideally I would like to use the nVidia normal map filter plugin - it's for Photoshop, and although, apparently, you can use some photoshop plugins, this one does not seem to work.
First question - is there a way to use the nVidia plugin?
Next - is there a Corel way?
I have created my own greyscale heightmap images and I can export red channel for alpha. Then I flood fill the red channel black and the blue channel white and export the RGB as the colour part. Creating a dds image gives me a pseudo bumpmap
BUT
Whenever I use this kind of bumpmap I get the effect I want on the aircraft models, but for some reason, "my" bumpmaps seem to remove the polygon smoothing of the 3D models so that when I "fly" the aircraft, I actually see the polygons instead of the smotthed mdl surface.This photbucket link shows what I mean.
The left hand image shows the original bumpmap on the original model. The next image shows modified artwork on the same model. Then I have change to a "D-i-Y" bumpmap and the last two show that although the desired bumps are there, I now have the wireframe polygons visible.
I am having a problem getting my the line weights to upate when I re-load a Revit Detail component back into a project file. The item on the left is the detail component in the family editor and the image on the right is the detail component.
There are no overides set in the visibility setting for detail items-> [name of the line work], however, when I do overide the line weight in the view for the line work, it doe change.
I am trying to produce a Camera symbol to indicate the position of where a photograph has been taken on a site plan. I also want to be able to rotate the symbol to indicate the direction of the view and further to have a horizontal tag that shows the photograph number. Therefore I have been trying to create two families, a Camera Symbol and a Camera Tag so that the former can rotate and carry other information such as Date, Title etc., whilst the later needed to be kept horizontal. In trying to do this I started trying to create a 2D Model Family for the Camera but you cannot, it appears, to create a 'filled region' in a model family but it does appear that you can have a Symbol imported into the family. This I have tried to do by creating a Camera Symbol but when imported it remains invisible despite the visibility setting for annotations being set to visible. Since an annotation cannot reference an annotation, is there any way that I can create a Camera Symbol that does what I wish? I feel that I might be missing something fundamental.
I would like to create a family component using the wall foundation bearing footing as a template. I cannot find the file where the templates are located. I tried using the structural footing template but it would not give me the same flexibility the wall foundation bearing footing template does.
I would like the pattern to follow the rotation of the component when inserted onto the project. I can achieve it with model pattern but I would like to use drafting pattern because we need to show them on different scales.The diffuser family consists of a detail family in order to show the pattern. The pattern is already set to align with object and it still does not work.
I've been doing some family as an independent construction detail revit model, I think that is the most appropriate type of detail component. Graphically everything right but I encounter the following problem, all built to type text is not visible in the project then.
How do you control the display? or do you like I can put a text in a detail component family? and if not visible... why would have the option of make texts? Is the only option to annotate after in the project insertion?
While making an In-Place Component, Revit fades everything else and makes it hard to see anything except for what you are working on. Is there a way to change this so that everything else isn't as faded.
I have created a "Jersey Barrier" as an adaptive component (attached). It is basically a profile extruded along a series of reference lines hooked to adaptive points.
In some plan views, under certain geometric configurations, the extrusion disappears in the view. The points highlight if you mouse over them. In a parallel 3D view, the component is still there. If I adjust the geometry in certain ways, the component will reappear in the plan view.
Here is an isolated view (3D on left, plan on right) with a configuration where the object does not appear in plan.here's a view where I have moved one of the adaptive points, and it appears in plan.
I was able to bring in custom curtain wall panels as legend components-- however, when I set the host length, the height is automatically the same. Is there a way to insert a curtain wall panel into a legend that will have a rectangular shape (in my case, taller than it is wide)?