Revit :: Control Height Of Camera For Walkthrough To Go Up Stairs
Nov 11, 2012
I am trying to control the height of the camera for a walkthrough so that I can go up stairs. I know that I can activate the "Mini Tour Building Wheel" and can do it that way but it is very clunky to use and I don't always get the right angles. Is there a simple way to control each key frame's heights like you normally would a camera (eye and target elevations)?
Is it possible to change the direction the camera is looking when making a walkthrough?
For example, is it possible to have the walkthrough move along the side of a building, but have the camera facing the building?Basically, If it was actaully a person walking, they would be walking sideways.
How to get single day lighting working in a walkthrough? I've tried just setting the lighting to that but it won't render as a proper walkthrough animation (just saves as a 1 second thing). Everything was fixed when I turned the lighting back to a fixed time though.
Everytime when I try to export a view or walkthrough in revit 2013, I get a blank image or avi. I do nothing specia. I just use the standard settings that revit has, the same way I did in revit 2012, where it works.
I am using Revit 2012 and I am trying to do a walkthrough down a street. I had 1000 frames and 5 fps because we want it to move really slow... but with 5 fps it is choppy. So I tried adding more frames but when I export it I can an error message when I try to play the file saying "Windows Media Player encountered a problem while playing the file".
I am not sure what I am doing wrong.. is there a maximum amount of frames you can use?
I noticed that Revit likes to show the entire stair going down. This works for me in a lot of cases but I have a project that the second floor is showing the stair all the way down to the first floor, and there is another stair going from the second floor to the third that I really need to see.
Plan regions don't seem to allow me to add a break line below the second floor and see the stair from the second to the third floor. The floors are on and the view is set to hidden.
The attached png shows the up stairs in blue that I would like to see and the Down stairs I would like to cut at the landing.
I have a stair that along one side of the sloping part is a window. I have 2 railings along this stair, 1 is a chair rail, the other is a wainscot panel. Obviously the chair rail and wainscot cannot be built to cover the window.
How can the railings be "cut" around the window?
I know how to start/stop the chair rail, but the wainscot needs to continue under the window (keeping in mind that the window is horizontal and the wainscot is sloping with the stair.)
I can't seem to get the stairs to cut say half way down. The normal view range for the view doesn't cut it, and neither does a plan region. Going up is great, I don't see why cutting it down is so difficult...?
I have the following flights of stairs running down one side of my building:
Landing, 6R with 170mm height, Landing, 3R with 190 height, Landing, 7R with 182 height.
I've modeled this as 3 separate flights of stairs because of the 3 different riser heights. The top landing is a floor slab, as is the bottom landing. I've modeled intermediate landings as either the top or bottom tread of a flight. How do I deal with the junctions of these stairs? The monolithic concrete will not join. The materials of both components are set to <By Category>.
My stairs won't extend up to second floor. I am using Revit 13 and have created many stairs in past with other models. I have tried stair by sketch and stair by component but they keep stopping about 2 feet short of the floor drawing a standard U shape.
I can't figure out why the bas is visible through the floor :s while the middle part is not. The part where you can see the color of the stairs is cut out of the floor.
I'm trying to create a flight of stairs by component (Revit 2013). When I view them in 3D I notice that one of the walls from Level 1 that should be "cut" where the stair run intersects the wall @ top of wall, does not cut and instead goes through the staircase up to level 2. How to get this wall to be "cut" following the rise of the stairs? I've remade the stairs dozens of times and it still does not automatically cut the wall.
I have been trying to create a stair case but i can not get the top of the stairs to line up correctly. When i do gent one platform to line up the riser sticks up above it.
we are using a custom font throughout the whole project, I need to use the same font within the stairs family , how do I change the "DN" in stairs to the other font?
What is a good way to finish up the monolithic stairs?
- How can I join the top tread to the upper floor slab? (red circle in attached sketch) - And is there a way to join the CIP monolithic stairs to the CIP walls? (blue circles)
I have a situation of one sloped floor connecting two horizontal floors. They build together a continuous surface.
I need to join them and have the layers be continuous along the structure. If they were roofs, no problem, I could use the "roof by extrusion" command.
Should I do that? If I try to use floors.....
When I model them as three separate floors, and then Join them, it doesn't work. meaning that the layers within the floor don't match (well, they can't, in fact! I have to move the floor behind!)
If I model one single floor and then add split lines, and move them... it does work. BUT..... I have a stairs on top of it! the stairs have a different slope than the floor, and i need to build a variable layer that fills the void between the floor and the stairs.
So my hypothesis was: I put a sloped floor through the slope arrow... and then adjust one variable layer to do the inflill...
My dream would be to join then floor and stairs.... The material is the same
I have some stairs which I want to be on a certain level however they are not going onto that level. I have made each row of them into a group as they are for a theatre.
Where is the option to control page width & height so that you can make both even measurements? I typically get something like w 1920.4px & h 1080px. When I try to change the width to 1920 the height adjusts as well. I know there is a simple fix for this but I can't find it.
Fiddling around with schedules, I found a workaround to set the row height. Simply:
1 - Add a field which doesnt' contain any data to the schedule; 2 - In the schedule view, select the field's column and in the appearance tab, define a font size to whatever size of rows you would like. 3 - When you now add the schedule to a sheet, you can see that the height of each row is bigger 4 - If you selected to show gridlines, you can define the newly added column in the schedule view to have no borders
And that's my workaround. It's way better than adding spaces and adjusting widths.
I am not able to find upright control under lens correction in camera raw 8.1 also how to add camera raw as filter under filter menu in adobe photoshop cs6
I want to setup my camera, Nikon D5100, for pole aerial photography. I want to have the ability to connect my laptop to the camera up on the pole so I can adjust zoom, etc.
With no luck, I have been trying to figure out how to insert a blank value for ceiling heights in a finish schedule. There are other rooms with blank values, however it appears that rooms that once had a ceiling can no longer have a blank value. From the research I've done it seems the only way to correct this may be to delete and recreate the room.
Need to make a wall with varying height. For example, 3000mm at one end and 4000mm at the other. The result would be a sloped ceiling and roof. Should I make a 'mass' and attach a wall to it or is there a way to vary the height of an existing wall?
For some reason, the camera pivot has changed..Whenever I set it to anything, it keeps going back to the stupid configuration of being 5 meters away from my plot... which means the slightest rotation makes me lose the view.
I tried using the navigation the navigation wheel's "center", but it sets it in two dimensions of the projection's plot on my screen, which is not enough.
And I tried the command alias "3DO", but every time I do it, it works only once... and for some reason the camera pivot gets lost again on the next move.
how to change the camera pivot position by entering it somewhere like (0,0,0).