I create a lot of 'cartoon type" images in Photoshop using Stroke. After upgrading to from CS2 to CS5 I noticed that when I use stroke to outline my images, the stroke is jagged. This was not an issue in CS2. I have pasted an image below with just a simple shape. The shape is smooth, the stroke is jagged.
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This below image is a bit small but you can see the difference in Stroke, the shoe from CS2 is smooth, the mountain from CS5 is jagged.
In Illustrator CS6 and CC, when the stroke width tool is used on a curve, the curve is actually made up of a series of straight lines instead of smooth vector curves:
whereas in CS5 it looks perfect.These images may be too small to see the details, but the difference is there. Is there a workaround for this? Or is it recognized as a bug?
Using CS6 for web mock ups - so lots of vector shapes.And now there are 2 ways to do a stroke, 2 ways to do a fill - in the bar at the top or the old effects dialogue box, but gradients and shadows etc are still just in the old dialogue box, not in the top bar. Â Is it me or is this incredibly bad app development? Bolt on some new functionality and don't bother about the old stuff so it just becomes one big mess.Starting to use Sketch now, and really hoping they keep working on it so it makes PS redundant - Â [URL]....
One can stroke a Path with the Brush Tool, Pencil Tool, Burn Tool, etc., which affects pixels of a targeted pixel Layer. Â Shapes can have solid colour strokes, gradient strokes and pattern strokes which are part of the Shape definition. Â Am I alone in thinking that it would be useful for Shapes to be able to have their stroke defined as a Brush (and possibly other tools) which doesn't change the pixels of another Layer, and instead remains an editable property of the Shape's appearance?
I have created a shape using the Shape tool and have applied a 1px inside stroke to the shape. The problem is that the stroke appears to be anti-aliased. I want it to be crisp. It is actually a straight line.
I'm creating navigational elements in photoshop and I want to be able to adjust the outline by itself, as well as there are some elements that are only an outline with no fill. How do I create shape outlines without the fill? Â Adobe Photoshop CS4, PC.
Everytime I create a shape it applies a dotted stroke by default. How do I turn this off? It's very frustrating to have to remove the stroke every time I create a shape.
When you use the Photoshop CS6 new function stroke on the path of a vector shape, how can you convert the result in a vector shape ? Merging multiple vector shapes doesn't work. The strokes outlines are not vectorized in the new vector shape. Â It's possible to convert in pixel and keep the stroke drawing, but no way to convert in vector. Illustrator has a similar function in order to vectorize the stroke.
I just installed CS6, and I'm having serious problems w/ a few things. Mainly this issue: Â As you can see, every time I create an object, a stroke is added to it. And you can also see on the layers path, a small little box is also added. Here's the weird part, when I try and change the images color, I get a popup saying that this object needs to be "rasterized" before changing the color. Then when the color changes, it changes the shape object to what i need it to be.
What I would like to do is to get the stroke shape, pressure and maybe velocity after a `Brush Tool' drawing action is triggered by the user, i.e. after a simple drawing operation.
I have been using the ScriptListener plugin, but it does not record this type of operation: changing the brush parameters (e.g. size and opacity), yes, but the actual drawing action, no.
In CS6, whenever I add a stroke to a compound path it causes the shape to distort. Found this video of someone suffering from the same error in CS5 [URL]
When increasing the width of a stroke around a shape the stroke is not centered... WHY DOES IT DO THIS??? Even if I use the controls in the stroke window to change this it sill plays up.
I want the stroke above the elipse to be an eyelid for a cartoon. I want the part of the elipse to disappear that meets the stroke "eyelid" (see the left image).
I want the eyeball elipse to disappear as it goes into the eyelid stroke.
I'd like to know how to ignore the stroke weight of a shape in the transform box. In other terms, to only consider the surface.
For example, I trace a square with no stroke, and measures 100mm. When I add a 1pt stroke on it, I would still like the transform box to display 100mm, and not 100,353 mm. Â I'm working on Illustrator CC (64 bit), Windows 7.
I want to create a stroke profile with a modified brush stroke. Is that possible? Or do I have to begin with a shape?This is what I am trying to assign, but the option to save as a variable width profile is greyed out.
Unalbe to use eyedropper tool to pick up stroke attribute from one shape to use in fill of another shape. I shift click with my eyedropper tool on stroke but does not transfer that color to my fill color of other shape. Fill color shows correctly in tools panel but not in shape or control panel.
I got this error many different times and the problem still continues. Â When I change the stroke weight from the Strokes menu arrows or by scroll, this action changes my path's shape and distorts it. You can see the problem below: Â I got similar errors when scaling a couple of times. But this one looks just impossible to me.
I've made some lines/paths using a broad 20pt stroke which tapers to a point (using variable width profile). Â is it possible to turn these paths into filled shapes so the paths would become the outer edges of the current stroke? Â using CC
I want to use a 3rd party brush to 'color in' parts of a drawing or paint the background so it has a nice effect.However, when I use the brush tool to add color it reacts in an odd way as seen in the snapshot. I've looked at the brush options but am unsure of what will make a difference. Is there a way of devoting more ram to the program when I'm using it? Â Is there an alternative way of adding the same stroke to the actual fill of a shape? At the moment all of my fill colors are block colors rather than having a kind of chalk / pastel texture that I can get with the brush. Basically, I would like to fill shapes with textured color rather than flat color.
How to make something like this logo: [URL]... (also attached below in case link d/n work)
I tried using the line selection tool to create a stroke path in the shape of the design I wanted, but I can't get it to emulate this brush (it always just fades to opaque instead of tapering to a point).
Is there a way or an option I am missing to convert my regular paths to a path stroked with a brush profile,while maintining the proper stroke width? Â For instance, I have a regular line with a stroke of 5 and then add a brush profile, which then converts the original stroke to whatever the brush was made at.
I have a shape with a black stroke and green fill. I have a white line segment over it. How do I get it so that the end of the line segment doesn't show over the black stroke of the object? If I try to put the line segment behind the object, then the object fill hides it completely.  I'm new to illustrator and I've tried to search for an answer but I don't know the best way to accomplish what I want to do. Seems like some combination of transparency or knockout groups and I've read a bit about this and can't figure out what I need to do.
I need an outline on a stroke that i drew but when i apply object>path>outline stroke i keep getting my initial stroke applied as well. I only need the outline, not the initial stroke. I use Illustrator CC.
I'm trying to figure out a way to automate a simple, yet repetative process I do countless times a day. Ideally, I'd like to tie it to a keystroke to speed up my workflow. Â I work on line art and colorways for footwear, so the way I'm coloring these shapes and strokes break apart the different materials and pieces of the shoe. Â While coloring line art, I work with Pantone spot colors as fills for closed path objects. I then have to manually apply that same color to the stroke, set the stroke to 0.5px weight, convert that spot stroke color to CMYK, and add 15% to the K value. Â I found some code in an older post for applying the actively selected object's fill color to the stroke, but I'm having but I'm having trouble with the next step of figuring out how to take that spot stroke color and convert it to a CMYK build that I can then add 15% black to. Is this something that's even possible? I've spent about an hour playing with the script and have only had luck matching the fill color or turning the stroke white.
When I want to delete the background and just have the object or person in the picture, I use the magic wand tool to delete the background then clean up with the eraser. BUT the outline of the object always looks jaggedy. This doesn't happen when I use photographs with the white background.
Is there some sort of trick I'm missing? Or do I just need more practice with the eraser tool?
i have a a problem i'm hoping someone can help me with. i've been using photoshop for awhile now and have had it installed on my computer for at least 3 years without problems. however, just the other day i've started having a problem with my fonts. whenever i use text, the edges of the text have a jagged appearance. they have a very pixilated look to them instead of smooth lines. i havent been doing anything differently nor have i changed any settings. this is happening with all of the fonts. anyone have any idea what's going on and what i can do?
When importing an EPS or AI file and then rasterizing it (doesn’t matter what resolution) the image looks very jagged/pixilated… even and 600res - a lot mort than it should – or should I say used to when I imported. Did I accidentally mess with the settings? Anyone experience this?btw this website always seems so SLOW acting (for the past 5 years)