One can stroke a Path with the Brush Tool, Pencil Tool, Burn Tool, etc., which affects pixels of a targeted pixel Layer.
Shapes can have solid colour strokes, gradient strokes and pattern strokes which are part of the Shape definition.
Am I alone in thinking that it would be useful for Shapes to be able to have their stroke defined as a Brush (and possibly other tools) which doesn't change the pixels of another Layer, and instead remains an editable property of the Shape's appearance?
What I would like to do is to get the stroke shape, pressure and maybe velocity after a `Brush Tool' drawing action is triggered by the user, i.e. after a simple drawing operation.
I have been using the ScriptListener plugin, but it does not record this type of operation: changing the brush parameters (e.g. size and opacity), yes, but the actual drawing action, no.
Is there a way or an option I am missing to convert my regular paths to a path stroked with a brush profile,while maintining the proper stroke width?
For instance, I have a regular line with a stroke of 5 and then add a brush profile, which then converts the original stroke to whatever the brush was made at.
Is there any way to add a favorite brush stroke to the list of brush strokes, or do you always have to open the original file to access the brush stroke?
Using CS6 for web mock ups - so lots of vector shapes.And now there are 2 ways to do a stroke, 2 ways to do a fill - in the bar at the top or the old effects dialogue box, but gradients and shadows etc are still just in the old dialogue box, not in the top bar.
Is it me or is this incredibly bad app development? Bolt on some new functionality and don't bother about the old stuff so it just becomes one big mess.Starting to use Sketch now, and really hoping they keep working on it so it makes PS redundant -
I create a lot of 'cartoon type" images in Photoshop using Stroke. After upgrading to from CS2 to CS5 I noticed that when I use stroke to outline my images, the stroke is jagged. This was not an issue in CS2. I have pasted an image below with just a simple shape. The shape is smooth, the stroke is jagged.
This below image is a bit small but you can see the difference in Stroke, the shoe from CS2 is smooth, the mountain from CS5 is jagged.
I have created a shape using the Shape tool and have applied a 1px inside stroke to the shape. The problem is that the stroke appears to be anti-aliased. I want it to be crisp. It is actually a straight line.
I created a brush and I have created a path. What I want to happen is for the brush to follow the path and keep the angle of the path. What I mean is the brush should stay perpendicular to the path. So that on angles...the brush takes that angle. Does that make sense? Let me explain exactly what I have done. I created a brush that is just a rectangle that is about 1px wide and about 7px tall. I have created a path around some text. I want the brush to follow the path around so that it looks like stitching. But what is happening is on the vertical sides..the brush is staying vertical.
I have used the pen tool, in path mode, to draw a path. When I right click and select "stroke path" and then set it to brush, I am just getting dots at my anchor points, and no solid line over the entire path I drew with the pen.
In Photoshop CS4 the paint deposited by a brushstroke by a Wacom Intuos3 pen tool intermittently and unpredictably just stops mid-stroke after some while of a continuos stroke. This is a real problem when making simulated watercolor washes because these require a continuos application of paint using a brush with Wet Edges. When the paint just stops and the pen tool is removed from contact and then re-contacted, the paint starts again but now the new brushstroke sits on top of the old stroke and does not merge into it (as you want with a watercolor wash).
No brush controls are set to Fade and in any case the ink-stopping happens well into the continuos stroke - much later than a Fade control would affect it.
I'd be grateful for advice on how to stop this happening, please. Why is the paint flow just stopping? Is this a known problem with CS4?
CS4 is fine in other respects.
System:
Intuos 3 with Grip Pen and latest driver; Vista Ultimate 64 bit; Photshop CS4 64 bit; Q9550 cpu; 8 Gb ram; x2 WD velociraptor hdds; ATI Gigabyte 4850 graphics card with 1 Gb ram and 9.3 driver; Asus Xonar D2X sound card.
Lag occurs primarily on selections and brush strokes after using the pan tool, but these lags were only present when Vista's Aero theme was DISABLED and vista was running the basic theme (something you would otherwise think improved performance) this is however not the case for Photoshop.
Our dilemma is though that we cannot run 3dsmax in Aero mode and as such this fix is essentially useless :(.
Other sources on the web have indicated these problems as being nvidia driver related (my problems occured running a 8800gtx), this is so far unconfirmed by me although i will be testing a highend ati card shortly.
I'm creating navigational elements in photoshop and I want to be able to adjust the outline by itself, as well as there are some elements that are only an outline with no fill. How do I create shape outlines without the fill?
Everytime I create a shape it applies a dotted stroke by default. How do I turn this off? It's very frustrating to have to remove the stroke every time I create a shape.
Im using a tablet. I want to make my brush stoke very very short. Previously, I would do this by setting the fade to a very small number. I think I used to set it to airbrush but possibly it worked in brush as well. (I cant even figure out how to select an airbrush now) How do I do this in 6?
I have created a brush that is meant to mimic stitching and i would like to be able to rotate one "stitch" or stroke at a time... ( i pasteurized the shape)
I have used Ctrl + Click on the Shapes Thumbnail to make a Selection and then went to Select > Modify > Contract and then I went to the Paths palette and from the drop down/fly out menu i chose Make Work Path and then. I Right Clicked on the Work Paths Thumbnail and chose: Stroke Path > Brush (chose my custom brush)
I manipulated the Path as much as possible to create the curves as needed but. I still need to modify the stitches . If i recall correctly i think i read somewhere that i can use a Marquee tool select individual brush strokes (that are a part of the same path) to rotate and/or relocate/move in general, however, i cannot seem to get it to work for me ... so, i am thinking i've forgotten a step or that i may be totally wrong.
Can i rotate a single brush stroke? is there a way to "ungroup" like in Illustrator or some other sort of Ps creature.
Above is an example of what i'm trying to explain ... all the dashes are on one path but i would like to be able to rotate just one at a time (like in the red circle). is this at all possible? i've tried to paint em all manually but it just doesn't end up looking nice at all.
I just got an Intuos5 and I'm not very experienced with the Photoshop settings regarding tablet usage. I want to replicate the effect of drawing on paper with a marker, without lifting my pen. If you go back and forth over the same spot 15 times on a piece of paper with a marker without (lifting the marker), that spot will be much darker than if you make one stroke. I understand that in Photoshop I can lift my pen off the tablet and do the same stroke 15 times, but logistically, that just doesn't work with the way I draw.
Basically, I'm wondering if there's a way to make it so opacity is purely dependent on how many times a certain spot is covered WITHOUT LIFTING MY PEN.I know there are controls to switch brush opacity to coincide with pen pressure, but I don't want to destroy my new tablet by carving into it to have a pure black stroke.
To demonstrate what I mean by this, here's an extremely crude example in which the left represents how photoshop works for me now, versus how I'd like it to work. Notice how going over the same spot within the same stroke, those intersections are darkened.
In cs5 i could stroke the path based on the brush size/shape when i choose "brush" and simulate pressure to get those nice faded out lines.
In cs6 I do the same thing but the stroke size never changes to the brush size even when i make sure "brush" is selected.
Second question... I want to add some lights with Knoll Light Factory; is there a way to preview the lens flare on top of all the current layers to see what it will look like? Sometimes i'm trying to position it on top of a very specific area. I know I can change the background layer to the specific place, but getting a full preview would be great.
PS CC Brush flickering to arrow after each stroke. My problem is on Windows 7 Ultimate SP1.
As a computer tech, I have tried the tricks I know, and thought I would get on here and see if/what I am missing.
Im running Photoshop CC 64bit on Windows 7 Ultimate 64bit, updated using 3 monitors between the nvida and on-board intel graphics. I have also Checked that PS is updated as well.Im on a Intel I3 Sandy with an nvida GTX 550 Ti 9.18.13.2049 (6-21-2013) with 8gigs of ram
I am also using a bamboo Capture (It's all I can afford right now) with the latest drivers (5.3.2.1).I have unplugged the capture and was able to reproduce the problem just using the mouse.
I testing and reproduced the problem on PSD's large and small and jpg's as well.I have also disabled and enabled several options in the tablet and windows tablet settings.
I have reproduced the problem using all 3 monitors in full screen and windowed mode.I have been able to reproduce the problem in most of the settings with in PS CC.
A more detail of the problem is:99% of the time, at the end of a stroke (Pen or mouse) make the windows arrow pointer appear instead of the brush. So, Lets say I make several one direction strokes. If the mouse (Pen) keeps moving after the stroke, the windows arrow cursor will blink on screen. If you to the same thing and end the pen/mouse motion with the stroke the arrow cursor icon will appear and stay there until you move the cursor again.
I created a brush representing a period of a tyre tread. I want to stroke path a path with it to make it look like a tire mark: >>>>>>>>>>>>>. My problem is the single brush marks are distributed far too close together. Where in brush palette or wherever can I make the parameters fit?
When you use the Photoshop CS6 new function stroke on the path of a vector shape, how can you convert the result in a vector shape ? Merging multiple vector shapes doesn't work. The strokes outlines are not vectorized in the new vector shape.
It's possible to convert in pixel and keep the stroke drawing, but no way to convert in vector. Illustrator has a similar function in order to vectorize the stroke.
I just installed CS6, and I'm having serious problems w/ a few things. Mainly this issue:
As you can see, every time I create an object, a stroke is added to it. And you can also see on the layers path, a small little box is also added. Here's the weird part, when I try and change the images color, I get a popup saying that this object needs to be "rasterized" before changing the color. Then when the color changes, it changes the shape object to what i need it to be.
how to create a brush stroke with a point on both ends? It's fairy easy to create a stroke with a point on the front end using the Shape Dynamics, but how do I create a point on the tail end as well? I have a Wacom pen and even the sensitivity function on it can't get a point on both ends no matter how sensitive I draw a quick stroke.
The stroke on the right is the typical brush stroke I get when playing with the "shape dynamics" to get a point on my stroke. The stroke on the left is one I rendered to display how I'd like my strokes to look.
I do perspective drawing for interior designers and do the coloring in Photoshop. Think of old fashioned painting with a brush/copic marker against a ruler to get a straight line, but with varying thickness or opacity. I would like the same effect in Photoshop.
The closest that I have come is to press Shift before the brush stroke. That constrains the stroke, makes a very neat line AND allows me to vary the line/brush thickness as I paint.
Often the lines may need to be at an arbitrary angle which is NOT 90 or 180 degrees. The only way I know of for getting that brush stroke in the correct position is to make sure that each stroke is on a separate layer. Select the stroke/transform/rotate. Quite a few steps as opposed to the one it takes to draw the line in the correct position and angle with a brush/ copic marker on paper.
This becomes time consuming and difficult once you have many lines to paint and if you need to be accurate (as with perspective drawing). If you are working on a very large canvas the point of rotation can sometimes be very far from where you are working (i.e. on a vanishing point) and difficult to see without a lot of Zooming and moving around on the canvas.
To Stroke a path with the brush gives an unrealistic and even line thickness which does not look hand painted. Using a ruler while drawing on a Cintiq? That may give the desired effect and be much quicker than selecting and rotating.