I am working on some fairly basic 3D extrusions. I am applying materials to the different objects (eg. Marble), however, when the marble is placed it is too large. I want to scale the overall pattern/material down.
Â
How do I go about doing this?
New Responsive Scaling feature is great.  It's enabled me to add an Edge Animate file to my responsive Wordpress site using the Edge Suite Plugin.  Only problem for me is that although the 3.7MB file I’ve created scales perfectly on all devices it struggles to play on smartphones. (I assume it's too big and too power hungry to play smoothly on smartphones - even since I've added a pre-loader.)  So, in an ideal world, what I need is a separate low res Edge Animate file that only plays on smartphones.  Failing that, I’d be happy with a 'Down-level Stage' image which could replace the Edge Animate animation.  For a moment I thought I’d found a solution when I came across this Adobe TV movie: [URL]  Unfortunately this clever solution only works when the new Responsive Scaling feature is NOT selected. As soon as it is selected, the animation no longer changes from one layout size to another when the browser window is reduced.  I don’t mind whether the fix is in Edge Animate, Wordpress or the Edge Suite Plugin - I just want a solution!
We are designing some web graphics for a friend. By "we" I mean me and a guy who lives on the opposite coast.
He did the initial page layout/design as a PhotoShop tif, at 300 dpi, in layers and about 5 inches wide. The idea, on his end, was that it would be a small file size and, therefore, faster to download on my end. With me so far?
Anyway, I'm suppose to convert it to 800 ppi wide, 72 dpi, jpg. Sounds easy enough. Or not Do all the scaling and now the graphics don't look right. None of the layer effects are right!
How do I scale his graphic, for my purposes and, once it's the size I need it, have everything look the way he created it?
Example: Text at that 5 inch wide, 300 dpi size with a one point stroke on it looked find when the graphic was 5 inch wide and 300 dpi, but at 800 ppi wide and 72 dpi, it's all wrong
Is there a preference or something I should be clicking somewhere and I'm just missing it?
I recently downloaded a car seat 3d model from turbosquid. It is a OBJ File (.obj). I am having a hard time adding a custom fabric material to the object in Photoshop CS5.5. The material is showing up as a plain blue color and is not adding in the actual pattern of the fabric.
If I try and load new 3D materials using the "Load Materials" menu item Photoshop sends me to a web page which no longer allows logins due to the transition to Revel. Since Revel appears to be for user content I can't see why the 3D materials would be there.Where are the additional 3D textures for Photoshop ? I have searched Adobe.com but cant find a mention of them directly.
I've been a user of DeepPaint3D with Texture weapons for many years. Now I got Photoshop CS4 extended, to be able to use Photoshop filters and do other things DP3D isn't capable of without having to im-/export my materials from / to DP3D. Which is when I ran into a problem. How do I increase the margins (you know, that 'pixel overlap' part that's beyond the UV mapped area on a material) in PS CS4 extended? Ten years old DeepPaint3D with Texture Weapons can do it, even 'for free' Blender can do it (when baking maps), so where do I find that option in Photoshop?It's pretty much unacceptable to have a material 'end' at precisely the border line of the UV mapped area; particularly if, at some point of time, said material would have to be resized to a smaller scale (which is usually when a few pixels get eaten away at those borders). I've really been searching up and down and googled a lot but could not find it (but then again, maybe it's not called 'margins' in Photoshop.
I'm having a scaling issue in PS CS6. I'm on a new Matchbook with Retina display and OS X Mountain Lion. Â What happens is when I open up an image thats say 500X500 pixels and view it at 100% it's displaying it at around 300X300 scale. When I view the same image on the web at 100% (via safari, chrome, Firefox) i'm seeing the image at the correct size. Why is it showing so small in CS6.
I'm on iMac, in photoshop cc. I go to 3D--Get More Content---I download the materials file from the adobe site and it's a .zxp file and I don't know how to load it to photoshop.
How do you scale 3D objects in CS6? The scale tool has disappeared in CS6 as opposed to CS5. There's got to be an easy way, I just can't figure it out.Â
Pasting an AI element into Photoshop as a smart object. On paste and then selecting smart object, the transform controls read 100%/100%. After hitting return to paste, the transform controls are disprorportionate, like 92.08%x x 102.07%h.
when my ruler is set 1:1 that the scale does not give an accurate reading when I place a ruler on screen and measure it. Can this be corrected or am I just being daft.
Is it possible in PShop 7 to scale a layer without the antialiasing blurring?
When I'm creating non-smooth icons pixel by pixel, sometimes by mistake I draw them bigger or smaller and then I try to resize them it blurrs the thing up!
It would be nice to have that antialias effect turned off at will when resizing. Does anybody know how?
I noticed when I made a pattern one time that when I scaled it down it was blurry. I wasn't sure why that was as I assumed that it would loose quality when you scaled it up not down. When I saved it as a jpeg and previewed it, it was still blurry.
In Photoshop CC, smart objects that have a layer mask, always say they're at 100% (width and Height) even if they've been resized. If there is NO mask, the correct size appears. I hate this. It wasn't like this before, at least in CS4. Any reasons for this?
i am trying to scale down about at least 80 GIFs but i need to do them all together because each GIF is not the same size. But i need to retain the proportions. thats why i have to do them together. Does anyone know if you can do that in PS and if so how.
I have two extremely small images that I need to scale up. Unfortunately i can't post them but i need to know if anyone has any ideas on how to go about making them look more presentable.
Let's say for an example I'd like to cover a complicated section of my painting with a 50% opacity color, which can only be covered by using a brush, because the area is too restricted to use the paint bucket or any other tool.
How do I disable opacity scaling up to 75% where the brush strokes overlap, because it's impossible to cover the entire area in a single motion (without canceling the action by filing the pen for example).
My goal is to replace the top magazine cover (Needlework) in the following image.How do you embed the the 2nd image to fit a spefiic area in the 1st image. I have tried using the ctrl-t function and still is not fitting exactly.
is there a workaround to prevent Photoshop modify the scale of 3D objects when importing them ? Â In fact, PS try to optimize thesize of the object regarding the size of the picture...I should prefer either the opposite or nothing at all, to allow me to define the definition and the resolution of the file to allow me to print at scale 1:1 the different views of my model in orthographic view... Â In addition it could also render different object imported one by one (at their respective scale) and merge in a single layer...
I had an 18MP picture (3456x5184 pixles) and I was trying to fit it into an A1 canvas of a 100 dpi so I used free transformation to scale it down. Later on, I have decided to make the canvas of 150 dpi instead of 100. Would increasing the resolution now make my picture look pixelated on the canvas? I know that the original photo would look alright on a 150 dpi.
Scaling on a pattern layer sucks. When you scale a layer up or down (anything other than 100%), the end result is blurry and ugly. Here's an example: URL.... Â I would love to be able to choose the scaling algorithm used. In this case, the raster layer was scaled down with a bicubic algorithm, which worked fine for it.
My knowledge (lack of, really) with content aware scaling is that 1st you create a new layer of the background and then rescale accordingly. I did the following: -
1- Created a 2nd layer 2- used quick selection tool on my main subject ( a person) and named it. 3- deselected the selection 4- Edit menu --> Content aware scale 5- resized it to something smaller (chose my previous named selection channel). 6- Pressed "Enter"
The result is that I can now see 2 images; the smaller sitting on the larger. What now? All I want is the smaller image. If I throw away the original layer what I end up is the new layer with the white and gray default background showing as part of the image (which ends up being printed as well or if saved looking as is with the grey-white. Is what I should do the obvious--cut out via cropping the un-needed (gray-white) part?
If I transform a type with the transform tool or "command t" the font size displayed when highlighted doesn't update to larger font size. If the layer is selected the correct font size is displayed. I updated a coworkers's photoshop and he experienced the same issue.
Does anyone know how (or if its possible) to scale a layer with layer effects (scaling the layer effects settings as well)?? My problem is I have a logo with multiple layer effects done to it. I now need to transfer that logo onto other sized documents. When I do that and try to scale it all of my settings do not scale with it. ie. a 5pt stroke effect on the logo stays at 5pt even though the logo is now huge! I can not rasterize the layer, I need to keep the sharpness for high end printing.