Edge Animate CC :: Get Responsive Scaling AND Adaptive Scaling Combined?
Feb 21, 2014
New Responsive Scaling feature is great.
It's enabled me to add an Edge Animate file to my responsive Wordpress site using the Edge Suite Plugin.
Only problem for me is that although the 3.7MB file I’ve created scales perfectly on all devices it struggles to play on smartphones. (I assume it's too big and too power hungry to play smoothly on smartphones - even since I've added a pre-loader.)
So, in an ideal world, what I need is a separate low res Edge Animate file that only plays on smartphones.
Failing that, I’d be happy with a 'Down-level Stage' image which could replace the Edge Animate animation.
For a moment I thought I’d found a solution when I came across this Adobe TV movie: [URL]
Unfortunately this clever solution only works when the new Responsive Scaling feature is NOT selected. As soon as it is selected, the animation no longer changes from one layout size to another when the browser window is reduced.
I don’t mind whether the fix is in Edge Animate, Wordpress or the Edge Suite Plugin - I just want a solution!
I'm trying to make the same artwork run on both iOS and Android devices. Each project needs to be 165% bigger for Android how would I go about doing this. I'm using InDesign to DPS for iOS and a bespoke app for Android.
I have a upcoming project where the client would like to have a diagram of a river where it's width, height and angle can be adjusted by the end user. Is this possible because he'd like it to also run on a mobile device. And would this be easier as a 2d or 3d diagram?
Here's an example of what I mean changing the angle, ie it makes the river have a steeper incline, thus the rate of water flows faster.
I am VERY new to Edge. I have an animation with SVG graphics. When their size is scaled from initially 1% to 100% the images appear very pixelated in some Android (Android version >= 4.2, I think) browsers. Why is that? What can I do?
I am having major difficulties creating something relatively simple.Basically, I am working with 100% stage width and height and what I want to achieve is following:
1. Have a fixed main menu area on the left side of the screen.
2. And then have raw(s) of thumbnails filling remaining part of the screen to the right in responsive manner (this is what I am struggling with)
how do I make this raw(s) of thumbnails responsive to the screen width and height!?To illustrate what I want to achieve please follow this link: URL....by making browser window narrow thumbnails are readjusting their position. I am not after animated effect but it would be a bonus!
I'm from a Flash background, used to putting code in frames along a timeline.And I've adopted much the same approach with Edge Animate putting code on the stage at trigger points..My first question is how does putting code in stage.compositionReady differ from putting code in a stage trigger at time 0.00 (or 0.05)?
How does a responsive/reactive design, and the Edge timeline work together?I've seen how you can lock a logo to top RHS corner. But what if you want a different smaller version of logofor when screen width is smartphone size.Will an Animate project with a timeline which includes animations and interactivity work in Reflow?
I like to create a respsponsive and dynamic menu bar witin Edge animate. I made attempts to make one (a test) and the responsiveness doesn't work in muse.
I have an animate file that contains many animations and one motion path animation. All animation elements of the animate file are responsive with the exception of the motion path animation which is not for some reason. Why does the motion path animation not repsonsive even though it is L, T, W, H coordinates are set as percentages?
I want to display a symbol next to the cursor. It should stay there like in this example here:http:/[url]....
When using a responsive Stage (what is crucial to my project, because I need 100% width on all window sizes) the placement ot the symbol is dependent on the size of the window and the position on the screen. Here is an example of the problem: [url]....
So, gathering the coordinates within EA seems not to be the right way.. Or any solution to compensate for the responsivness?
// CompositionReady sym.createsym = function(){ var position = sym.$("box").show(); [Code].......
We are designing some web graphics for a friend. By "we" I mean me and a guy who lives on the opposite coast.
He did the initial page layout/design as a PhotoShop tif, at 300 dpi, in layers and about 5 inches wide. The idea, on his end, was that it would be a small file size and, therefore, faster to download on my end. With me so far?
Anyway, I'm suppose to convert it to 800 ppi wide, 72 dpi, jpg. Sounds easy enough. Or not Do all the scaling and now the graphics don't look right. None of the layer effects are right!
How do I scale his graphic, for my purposes and, once it's the size I need it, have everything look the way he created it?
Example: Text at that 5 inch wide, 300 dpi size with a one point stroke on it looked find when the graphic was 5 inch wide and 300 dpi, but at 800 ppi wide and 72 dpi, it's all wrong
Is there a preference or something I should be clicking somewhere and I'm just missing it?
I'm having a scaling issue in PS CS6. I'm on a new Matchbook with Retina display and OS X Mountain Lion.
What happens is when I open up an image thats say 500X500 pixels and view it at 100% it's displaying it at around 300X300 scale. When I view the same image on the web at 100% (via safari, chrome, Firefox) i'm seeing the image at the correct size. Why is it showing so small in CS6.
How do you scale 3D objects in CS6? The scale tool has disappeared in CS6 as opposed to CS5. There's got to be an easy way, I just can't figure it out.
I am working on some fairly basic 3D extrusions. I am applying materials to the different objects (eg. Marble), however, when the marble is placed it is too large. I want to scale the overall pattern/material down.
Pasting an AI element into Photoshop as a smart object. On paste and then selecting smart object, the transform controls read 100%/100%. After hitting return to paste, the transform controls are disprorportionate, like 92.08%x x 102.07%h.
OK. I know how to make a Pen Outline scale with an object when I create the pen outline. But is there a way to give the scale with object attribute to all pen outlines in a compound object such as a vector clipart I purchase (or even some of the Corel clipart)? The most recent example is a state highway map I just downloaded. All the roads, lakes, rivers, county lines, etc. are created with pen outlines, but none of them scale when I scale the map larger or smaller. As you can guess there are literally tens of thousands of them on the map. Is there a way to make all of them scale without also making them all the same color and thickness?
I have been using Coreldraw for a few years now but I have never had a problem with scaling images. I created a circle and added some shapes to it. There is spacing between the shapes and the circle and they do not touch each other. When the image is at page size and it looks fine. But when I scaled it down using the shift key the shapes in my images touch the side of the circle and the spacing is gone. This is not what I want. There needs to be spacing between the shapes and the circle. I have included a sample of what I am talking about. How to make Coreldraw scale images properly?
I'm having problems on setting my scaling up in dwg1 that was sent to me. dwg1 did not have any viewports set up. dwg2 has a scale of 1''=20' I need to set up dwg1 to 1 to 1 first, this is my master drawing,
when my ruler is set 1:1 that the scale does not give an accurate reading when I place a ruler on screen and measure it. Can this be corrected or am I just being daft.
Is it possible in PShop 7 to scale a layer without the antialiasing blurring?
When I'm creating non-smooth icons pixel by pixel, sometimes by mistake I draw them bigger or smaller and then I try to resize them it blurrs the thing up!
It would be nice to have that antialias effect turned off at will when resizing. Does anybody know how?
This has been cropped and scaled, and when I insert it into a word document MSWord 2010 (Windows 7 Ult.) it is very blurry?? What do I need to do to create the bullets so they are .13 in word and not all distorted?
I'm pretty new to AutoCAD, I've been self-teaching myself for about a month so that I can do some floor plan drawings for a company I work for.I've been drawing in 1:1 scale in model space, but when I plot/print to check my work, I print on A4 paper.
My question is, on A4 paper my 1 drawing unit : 1 mm scale plots perfectly. But obviously if I were to compare that scale to real life, it would not be 1:1. How do I figure out the scaling on the viewport to compare to real life?
Is there any simple method of making a copy of a line with scaling it so that the distance between segments of source line and segments of output line is constant and segments are parallel on all the length.
On attached picture - white line is source line and pink line is output line that is needed and drawed by hand approximately.
Ive never done a UV unwrap before. I have the polies i want peeled and stuff, and it looks accurate. However in the UV editor, the unwrap of the polies is too large..I want to scale up the checkered part of the UV editor, is there any way to do this? im kinda lost as to whether im supposed to scale that up or scale down the unwrap.
I have a 2D drawing that is drawn if full scale, it is 26feet wide approximate and 20 feet tall. I need to scale down to fit on a 4 X 8 for a mockup, i have tried using the scale command, but to no avail.
Artwork becoming deformed after scaling or moving it?
I attached a screenshot of a piece of clipart that I scaled down twice with the original showing on top. You can see in the art in the middle position that it's been changed while the original size and smallest size seem to be fine. They are all the same, copy, pasted and rezied.
It's happening very often, and once it does I end up having to re-import or redraw the art.
how line art changes when scaling object in AI CC? For example I have a logo file to deliver to client that doesn't have the font. In AI CS6 and below you can hold the shift key and resize objects smaller and keep the shape's intergrity. I've noticed in AI CC that resizing fonts converted to paths smaller does not hold the characters shape as well as previous versions of Illustrator. I understood the industry practice of converting fonts to paths as the last thing to do prior to shipping out a design to production. But what happens to logo files that get sent out to clients/vendors, for these files it is paramount to keep the shape intact.