Photoshop :: Moving An Object With Fixed Number Of Pixels?
Mar 19, 2009
How do i move an object lets say for example 34 pixels down?
I know how to move an object with the mouse and i know how to nudge with the arrow keys, but but i need to make a macro that moves my layer the sam amount of pixels everytime, or even better if theres a way todo like this, "move object to x-234, y-103"
This is for Rectangle Select. I read somewhere else that it's possible but it didn't say how. I would also like to change the default for fixed ratio from 4:3 to something like 1:1 (square).
I created a sketch on a 'fixed workplane' and extruded it. I would like to know if it is possible to move the workplane? I understand I can change the workplane if it is a 'plane by offset from plane'.
If moving a fixed workplane is possible, does the extruded features move along together?
I need to know the exact number of pixels that I select for a size comparison. It's a non-rectangular selection similar to a cloud.I'm using CS2 but could upgrade if needed.
When I use the feather function in Ps, does the feathering start from the point of my selection (marching ants) outward to the designated number of pixels, or from the marching ants inward, or half and half, or what?
I have one object and need to create a 10mm smaller copy of it and keep the propotions. Is there any way to do it or I need to draw smaller object manually?
Here is my example. Green object is original. Red one is manually re-drawed but thats not what I want.
I want to reduce the number of pixels in a photo so I can send it as an avatar to another forum. How do I do this? Older version was easy but I can't find method in present update.
I imported pictures, edited all of them, then noticed that they are small, eg. size 190 KB. Trouble!!! Is there any way to link the edited images with the full size images that are of several MB's?? Hate to lose all the work that was done in editing.
Is it possible to setup a block so that an attribute position remaines fixed (absolute to drawing) when moving the block?
I've been playing around with creating a Coordinate Block by following these instructions: [URL] ........
What I would like is to be able to set the position of the Coordinate Label and Coordinate Object independently, so that if I move one in the drawing, it doesn't move the other. I've looked into Dynamic Blocks, and the "Lock Position" parameter. I can move the attribute independently, but still everytime I move the block, the attribute moves too.
Our company uses a custom Sheet/Coordinate system to follow flyoffs across a drawing, and I'm trying to learn how to automate the process. It's completely manually right now, so any changes to a drawing creates a lot of work renumbering these flyoffs.
Somehow I must have activated an option to only be able to move any object a certain distance at a time. For example, I have a circle that I want in a certain position but I can not move it there with my mouse. Instead it insists on moving 18,9 pixels in any given direction whenever I'm moving it with my mouse. To get a specific position I have to enter its position manually.
What I'm after in an 'increase photo resolution' tool similar in result to PhotoAcute Studio (without the hefty price tag). I suspect this may be available but named something else.
I am currently selecting 10 objects from a picture and then I delete the background. This leaves just the 10 objects of interest in the image.
I have hundreds of these images and would like to compare the number of pixels or diameter of the objects across the images for each of the 10 objects. Is there a way I can automate Photoshop to go through a directory of images and measure the pixels of each of the 10 objects, and then export those measurements to a file?
Is there any way different than drag and drop for moving pages in multiple pages designs. I have some presentation designs lately and have to change pages numbers or move multiple pages.
Drag and drop is not user friendly on 30-50 pages documents.
system configuration:
Win 7 Pro 64bit, Intel i5-2500, 8 GB RAM, 128 SSD SAMSUNG + 2TB on hard drives.
I've imported a short (2 second) video into PS as layers together with a still of the same scene. I want to create a mask for a flower which is moving. Do I need to mask each individual frame or is there an easier way of achieving this? I can't just create a big mask round the flower and it surrounding area as the colors won't match in both versions.
Why does adding a FX (Distort - Ocean Ripple) to text (converted to outlines) or a basic shape, change it back to pixels and blocky? Why doesn't it stay as smooth bezier curves? Is this a possible bug?
I have a drawings with thousands of similar object (in triangular or square pattern).now I need each one with a particular number in sequence i.e 1, 2, 3 and so on.
It is my understanding that in Photoshop Elements I am able to place a circle around a moving object or person and have that circle stay with/track the moving object or person as the video plays? Is this correct??
If I am constantly making frames in photoshop for use in the video world (ie. They will be on TV) the pixels need to be rectangular (or 4x3) in aspect and not square.
I know in programs like After Effects and Combustion you can set when saving an image whether or not it is square or rectangular pixels.
I want to create a highlight around a player; I think I can use track motion (Pro X6) to follow the player, but is there a way to highlight a small area around him? See an example in the video linked below (not my video) at the 0:24 mark. URL....
how to have a video playing & have a object on screen playing a video inside of it & the object moving around the screen? For example if I put a video into a picture frame I can the render as a file & use that as my object, but if I then want to move this on the screen say up/down/left /right tilt etc how can I do this? I've been looking & looking but the more I look the less I see.