Somehow I must have activated an option to only be able to move any object a certain distance at a time. For example, I have a circle that I want in a certain position but I can not move it there with my mouse. Instead it insists on moving 18,9 pixels in any given direction whenever I'm moving it with my mouse. To get a specific position I have to enter its position manually.
while i was outside my dad opened a jpg.. and the inches seemed LARGER ..
so i zoomed in the same %.. and it wasnt pixelated.. there were More pixels in the inch.. so i pasted something from my previous work.. and Indeed. it was SMALLER.. so i had to redo the whole thing.. it was bigger work.. but the print was very improved.. my question is.. how can you control how many pixels are in an inch.. if you can at all.. and if you cant how do you explain what happened..
I need to make a texture for google SketchUp that can be imported into RCT3. But the amount of pixels need to ve a square. Eg 256 x 256. How do I do this?
Often, especially when I'm working with screenshots, I'd like to be able to set the canvas size, and then paste in a larger image and move it to a specific point. This would allow me to automatically cut out the Windows portion of the screenshot, menu bars, scroll bars, whatever, while still keeping the actually interesting pixels in the same place from screenshot to screenshot.
In the past, what I've done is essentially to create a selection mask:
Prep: Paste the image into the backgroundCreate a 2nd layerSelect over the interesting pixels on the image in the 2nd layerInvert the selection in the 2nd layer and fill it with a solid colorRepeat:
Make a magic wand selection of the un-colored pixels in the 2nd layerSwitch to the background and copy the selection to the clipboardWork with the copied pixels (in another Paint.Net window, or another program)
Paste the next image into the backgroundSwitch to the 2nd layerBecause of the manner in which Paint.Net handles the canvas, this workflow would be greatly simplified if I could programmatically move pixels:
Prep: Select the interesting pixels in the first imageCrop to SelectionRepeat:
Work with the pixels remaining on the canvasPaste the next image (select "Keep Canvas Size")Shift Pixels so that the interesting portion of the image is on the canvasI looked through the entire menu structure in 3.5.10 several times, and didn't see anything that would obviously produce this transformation. I'm aware of the Ctrl+<arrow> method for moving by 10px, which is certainly better than just using the arrow keys. And I've seen references to the Panelling effect plugin which performs a similar function, but (without having tried it) I expect it would not produce the desired effect if I wanted to create negative/empty space on one or two sides of the shifted pixels, or if one of my images was smaller than the total desired area.
Is this already available in Paint.Net, and I just missed it? Or is there a plugin that accomplishes this specific transformation without additional side effects?
I am needing to deliver to a software company one VERY long PNG that contains different animated states or steps of a volume knob for a user interface.
I have 127 animated steps/states in 127 PNG files. SO what I need to do is to discover an action or automated way that I can import each file in, then move it +X amount of pixels.
Specifically it's a 40px by 40px volume knob and there needs to be a 1px space in between each state. SO... basically... that means my end result document would be a 5,207px width document (40 times 127 plus 127).
Does this make sense?
My goal is to find the most efficient way of doing this. I was able to create the many different file states from After Effects.
I have a big wallpaper and i would like to set the firm logo in the left bodom corner with something like 40 pixel from the left border en 100 pixels from the bodom corner.
i'm not good using photoshop, i just installed the pre realease cs6 and trying to find a way of shrinking the marquee selection by certain amount of pixels from the selection border i found expand selection but it doesn't allow me to type nigative value
I've just started using Xara to edit my photos. I have a problem I can�t solve: how can I export the edited photos with 72 dpi and 843*403 pixels;or 72 dpi and 404*404 pixels?
I am currently selecting 10 objects from a picture and then I delete the background. This leaves just the 10 objects of interest in the image.
I have hundreds of these images and would like to compare the number of pixels or diameter of the objects across the images for each of the 10 objects. Is there a way I can automate Photoshop to go through a directory of images and measure the pixels of each of the 10 objects, and then export those measurements to a file?
1)While selecting multiple objects, 2)a certain script is run. it has an option to input the range of the number of objects that are going to be deselected. 3)The number within the range I inputted is chosen, and the same number of objects are deselected randomly.
How do i move an object lets say for example 34 pixels down?
I know how to move an object with the mouse and i know how to nudge with the arrow keys, but but i need to make a macro that moves my layer the sam amount of pixels everytime, or even better if theres a way todo like this, "move object to x-234, y-103"
I can't seem where or how to fix this. I'm on the latest verion of Xara Photo & Graphic Designer 7, and for some reason, when I go to create a shape, everything is in inches instead of pixels. It won't let me just type in pixels, it just reverts back to inches and won't change the shape. I am pulling my hair out trying to find the setting or preference. where I can change the settings so that things are always in pixels and not inches?
I'm really enjoying Xara Designer 6 these days except for this one problem that is popping up in all my exported images. all of the text in my images are surrounded by intermittent blue pixels which makes the text less crisp or even muddy.
The McDaily Deals text on the following facebook page is an example. Zoom in on the image to see what I'm talking about URL....
Every time I open Xara I have to change the default settings under "Utilities", "Options", "Units" from inches to pixels. There are other default settings I'd like to change as well, but my question is how do I change those settings to default so that when I open Xara, I don't have to go reset them? This is a PITA! I have searched through the help files and don't see any info on changing the standard default settings!
Illustrator has the 'Transform Each' dialog, but it only allows you to scale multiple objects by specifying a percentage. Is there any way to specify the size in pixels? More specifically, imagine I have 10 rectangles on my canvas, and I want them all to be of a specific height. The rectangle position on the canvas matters, so I can't do the 'vertical align to top and then resize group height' trick - they need to be resized in place.
I have a PDF that I need to place a picture of my DL on. But when import it the photo (JPG) it is behind the PDF and I can't seem to get it to come from behind the PDF so I can attach to it. I'm pretty sure I've clicked everything I can with no success. I tried importing the jpg first then importing the PDF, but it still goes behind the PDF.
Somehow I've managed to disable a feature in Illustrator CS6 that does two things: 1) it causes a small box to follow the cursor when I'm drawing an object 2) the light green lines or x's are gone now, too. How can I get them back? Are they only visible under certain circumstances?
I've noticed something keeps happening: when I bring a button in from the design gallery and I change the text on the button from "button" to "click here" or whatever, the text is no longer centered in the button. When I check the Mouse-Over layer, the text is also misaligned. When I go to center the text on one layer, it then gets misaligned on the other!
The only way I've found around it is to make the button in a new document and then cut & paste it into the web page.
I'm editing an animation that I have, but when I drag it in to the Layer Menu, it appears on the left side of the screen, off the stage. Is there a way to select all layers, and move them all at one time?
I recently started a trial for a program called PDF2CAD, the test file I converted worked fine. Everything is selectable and editable. When I move something it does show up while moving/copying. However, when I make additions to the drawing, text for example, and try to move/copy it it does not show up while moving.
PDF2CAD converted the PDF to a DXF format, which I then saved as a DWG.
I'm working on this massive architecture scene and i'm trying to move some rather small braided steel cable in the scene when i go to move it the objects moves in rather big increments instead of small ones. I check to see if snaps was on and its not, on what i can do to can more precision over my placement of these cables.
Custom Core i7 at 3.99 GHz, 8 gb ram, Nvidia Quadro FX 3800
I just started on the roof of the round house I'm working on. I use spacing tool to copy shingles around but now I'm thinking is there an easier way. This takes time. Can you think of any? I was always missing one "tool" in MAX and I think there probably is one. You know when you select many objects and use scale to scale them all (using one center, not each owns), and the objects move as if they are pieces of explosion or implosion (towards or away a centre). But also, they change size of course. Is there a tool or a way to just MOVE the objects this way? Away or towards each other but not scale them?
I used to set precision to 3 decimal places which is in millimeters in my case. That is enough for the building industry. Recently, I found out a co worker worked on my drawing while I was on vacation. Something seem out of place, so I set the precision to 8 decimal places and noticed everything is off by a bit. In general, 0.00000002 isn't going to affect the project, but it just bugs me a lot. I spent hours lining everything up perfectly, just to find out most objects shifted again by a tiny bit after 2 days.I tested out a few lines by fixing them in the block editor and saving it. But everything I reedit them, they shifted again.I asked the co-worker if he remember what he did, but couldn't come up with a solution.
So I am working on a very large project (AutoCAD Architecture 2012) and when I rotate my view, some of the 3D objects will randomly fly out into space. The strange thing is that the grips for the object are still where the object needs to be.
Below should be a picture to explain what I'm talking about.
Grip error.jpg
Is this a bug? Is there a fix? Is this user error?
I am using Autocad 11. I am working on some 12 year old drawings for a railroad museum. They are a mess. They look like they were done be an old pencil guy. Lots of views all over the drawing space rather than using layers to his advantage.
I am watching all the tutorials that i can find. There are Blocks on wrong layers.
I want to move a group of lines (part of the stuff on one layer) onto a new layer that i have created. Is it as simple as cut and paste? How do I prevent them moving during the process?
I tried making their layer current, then selecting the items, then cutting the items. Then i made the new layer that I wanted them on Current, then pasted them. I has to very carefully line them back up, and they are still on the original layer.