Photoshop :: Files Slower In CC - Any Features Can Turn Off
Jul 24, 2013
I finally updated from photoshop 7 (ancient, eh) to Photoshop CC recently. My computer uses Windows 7.I noticed that my files seems slower when I was working on it via photoshop CS3 (office machine) compared to photoshop CC:
1) When zooming in with CTRL+, photoshop CC seems to go from a low res to gradually filtering to higher res, compared to photoshop CS3's rather jagged, broken lines to smoother lines. The new feature, was causing my files to slow down, because zooming in and out seems to be taking longer than before. Is this a feature I can turn off?
2) I was wondering if photoshop CC being slow is also affected by my file size. The image is 37cm x 142cm at 300 pixel/inch. The file is quite small at 38.8Mb, but I noticed that the document size on the photoshop status bar is 209.7M/552.0M instead. I was wondering if this status bar was a clearer indicator of how slow I could expect the file to be?
3) Lastly, er, this might seem a stupid question, but I was wondering if photoshop CC being slow might be just be an indicator of my computer on the overall being slow. I recently replaced a 3 year old desktop drive with separate power plug with a portable harddrive. When my computer is reading into the harddrive it does get slower. Does Photoshop CC automatically read into external hard drives when it is working?
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Sep 18, 2008
I have a new laptop using Vista. It has twice the memory and speed of my last laptop. It takes much longer to open a file in CS3 compared to my other laptop, however once a file is open it runs faster. Is there a setting that I'm missing or is it a Vista thing.
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Mar 23, 2007
On my old computer, which was a 2.8Gzh Pentium, older model toshiba, photoshop ran really slow, there wwere "lags" when i would click around in a big image. Not bad, but there.
My new computer screams when editing photos... it's a 3.4ghz with a gig of ram, 7200rpm drive etc.
Yet for some reason, batching files runs MUCh slower on the new machine. I've tried to figure out why but can't see anything. Same batch from the same action too. All I'm doing is this:
"Generate proofs" action"
open raw file
fit image to 450
create text later
write "proof"
change opacity to 45%
flatten
save
That's it. But ANY batch I do will run slow like this, not just this one. It's driving me crazy cuz just to batch proofs of about 40 images (about what I shoot for a given photo session) takes like 45min!
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Jan 18, 2012
I record a program with my computer. When I get two recorded, I take each episode and "multi trim video' and cut out the commercials. I do it for each one. Now I have two episodes without commercials I open VS and 'add video to timeline.' I do that for each one and now have two shows i save together. I watch them as a 90 minute movie every two weeks instead of each week 45 minute.
For several years, when I save the video "same settings as the video.." it saves it pretty quick. Just as you would count, 1, 2, 3, 4, 5,.... until 100%. The screen is blank when it does this. This has worked fine for years. Resonantly, without changing anything, when I save the file, it goes really slow and the video shows up on the screen when saving. In stead of taking maybe 100 seconds, it takes hours. It never had the video show up and go so slow.
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Feb 8, 2011
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Sep 3, 2012
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Oct 17, 2008
I'm running:
AMD Phenom 9550 Quad-Core processor 2.20GHz
4GB Ram
Windows Vista 64
My graphics card: Dual SLI Geforce 9600 GT (1GB Ram)
I booted up CS4 last night expecting to see an amazing difference, and well I did. It ended up seeing slower redraw rates and it chugs when I pan through big images.
I have a feeling there's some setting that I'm not doing right. I updated my Geforce drivers.
In the Nvidia control panel, there are a ton of settings for the Photoshop CS4 applications that I've been playing with but cant seem to get a favorable solution. Anyone have an Easy Button for this?
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Aug 20, 2012
Bridge and Photoshop CS6 have been locking up after installing as part of Creative Cloud. I thought CS6 was suppossed to run faster than CS5. I am a PC user, running Windows 7 with 16 GB of Memory and I& proccessor.
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Jul 2, 2012
Where did it go? All I want to do is take my RAW (NEF) files and turn them into a Web gallery like I was able to do in previious versions of Photoshop.
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Oct 30, 2012
I have over 2,000 different size psd files, both portrait and landscape, that need to be formatted in 3 main ways.I am looking for some automator or photoshop actions way to do this to save hours and hours and hours of work.
The first step is that each image needs to be proportionally placed into its own tile that is 1110 X 1050. (Each file should keep its original name) Do the images need to be flattened before this is done?Can this be done with photshop actions and/or automator to save time doing it manually?
The second and third steps are to convert the image to a png and to also create the following file sizes/names
185x175 called "title".png,
370x350 called "title"@2x.png,
555x525 called "title"-ipad.png,
1110x1050 called "title"-ipad@2x.png
My system is
Mac OS X version 10.6.8
Photoshop CS5 version 12.0.4
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Apr 8, 2011
I just tested some of my scenes from Max 2011 in 2012, and rendering is in average about 30% slower than in 2011.
I am attaching pictures for reference. It is obvious that they are 100% identical, there is no difference quality wise, but a significant difference performance wise. I will add some more result comparisons on more complex scenes to confirm the problem once they finish rendering. I am willing to provide my scenes to Autodesk if interested to solve this issue ASAP.
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May 31, 2013
I have a Comp, which admittidely is a render nightmare, with 64 instances of a the same video each 1 frame ahead of the next. So it's very RAM hungry and something of a balancing act between the number of CPUs and how much RAM each is allowed (but generally allowing 3GB per process and 1 less CPU than suggested)
The thing that is killing me though is the RAM Preview is going almost 3x faster than a normal render. Even when the normal render destination is an SSD and compression is None. otherwise exact same settings i.e. 100%, best quality.
The really interesting part is that when doing a MP RAM preview the CPU usage (as viewed in activity monitor) is a solid wall of green but when I do a standard MP render the CPU useage is fluctuating wildly. I've tried various dififerent MP options (all maintaining a safe RAM overhead for the sysytem) with very little difference in performance.
MacPRO 2x 2.26 QuadCore, OSX10.8.3, 32GB RAM, Proavio RAID for source, internal SSD for destination.
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Aug 19, 2011
For an example if I create a sphere, add a turbosmooth with 4 itterations and collapse it to an editable poly again. Then when I try to manipulate the mesh by draging vertices with or without soft selection or paint deformation I get around 10X faster performance with direct3d (roughly 40-50 fps compared to nitrous 4-5 fps).
I know that nitrous is slow with pflow and animation but I did not expect it to have such poor performance with modelling?!
I have the same effect on both of my workstations. Laptop with core2 quad extreme, 12 gig ram, quadro fx3700m, win7 x64. Dells latest graphics driver. Stationary computer with Xeon quadcore, 14 gig ram, geforce 285 gtx card and win xp 64. Latest nvidia driver.
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Dec 8, 2013
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Jul 23, 2013
For a long time I'd been using Gimp 2.8.0 on my Mac Mini. (Running Lion) It worked well, but it had a few annoying Wacom-related bugs.
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I tried a couple of different binary builds. The two linked from the Gimp homepage and one from Partha.com. All very slow. At print resolutions, even something as simple as changing a layer visibility (Previously almost instant) now takes the better part of a minute.
Did something horrible happen to the rendering code during the X11 migration?
I've tried
--Turning off all color management.
--Working on monochrome files. (No improvement, which makes me think it must be draw-related.)
-- Increasing and decreasing the tile-cache size.
--Cursing.
So far I've just been using pre-made binaries, but I'm not adverse to compiling my own if I absolutely have to.
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However looking through the files in Capture One they zoom up in size with hardly any delay. I understand that Lightroom has to render a larger preview which is taking the time but surely Capture One has to do this too but doesn't seem to need to take anywhere near as much time to do it. In the case of Capture One it seems to be able to zoom into files that it hasn't previously loaded so there must not be a pre existing preview there.
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The project has a 24P frame rate in case that has any influence.
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