I started from Lightroom 4 and did a merge to HDR. All the images opened in Photoshop CS6 HDR. (Unlike CS5 there was only one tab called Untitled HDR) The HDR control panel opened up and I edited the highlights shadows and removed ghosts. I clicked to finilize the process. The panel closed and I find myself looking at a PS CS6 screen with no image open at all. I went to LR4 and looked around. There was no stacked image. There was no imported image. I sorted all edited images. It was not there. I went back to PS CS6 and and tried again only I changed 16bit to 8bit. Still nothing. I had Google Chrome running and nothing else. I am using a iMac running 10.7.5 with 4 gigs of ram. Nothing ran slow.
I have isolated two issues in AE CC where I can duplicate a failed render with this message: Â After Effects error: Rendering error while writing file "xxx". An output module failed. The file may be damaged or corrupted. (-1610153464) Â This happens when opening an AE CS6 project and trying to render a simple comp with only one text layer and a moving mask. It also just happened after my first round trip test with Cinema 4D. I could RAM preview the c4d layer but the output to Quicktime h.264 failed. Â I have even tried a full reinstall of AE CC. I have the basic FxFactory Pro plugins and MagicBullet Looks installed, but neither are being used since this is a single 1280x720 comp with a single C4D layer. Plus like I said it failed with the same error in past CS6 files. Â I don't know how to force disable a plugin to test that, but I can't see how an unused plugin could cause a render to fail like this. Â I'm on a new (late 2012) 27" iMac 3.4 GHz Intel Core i7 8GB RAM NVIDIA GeForce GTX 680MX with 2GB VRAM OS X 10.8.4 AE CC 12.0.0.404 CUDA driver 5.0.59
I am going to get some flack but I bought a template to work with in psd format. I was told that I could jut open it in photoshop, make the changes to the layers, save it using the "save for the web" feature, and it would output the seperate images into an images folder that I could use in relation to my HTML pages. HOWEVER, I am just getting one huge pictures!
When I run Image Processor, I tell the files to go to a specific folder. All of the processed images go to a folder named JPEG in the folder I specified. But, it also creates another copy of each image on my desktop which means a lot of cleanup after running 100 images. Anybody know how to stop that?
I just got CS6 and have been working on some new images in RAW. Once I finished the editing I wanted to do in RAW, I saved the image as a JPEG, then clicked "open image" at the bottom of the RAW window.Â
The image that came up in Photoshop looked nothing like my edited RAW image. It's as if none of the edits ever occurred.Â
I need to resize a batch of pngs and would like to use scripts/image processor. My original files are png files. There appears to be no option for outputting pngs -but i must output the files as tranparent pngs. Â I'm using ps cs6 on mac os 10.6.8.
I've been asked to do a poster A2 size 594mm x 420mm 300dpi but when i enter these dimensions my pc is slowing down dramatically. whats the best way to achieve better performance?
I have PS 12.05 64bit version on a Mac with 8 gigs of Ram and a QuadCore I7. I have tried using 3 NEF images, tried DNG images and JPG images, I end up with the same result, a murkey grey image. Hopefully the screen shot will come through showing my results. I have reset Pref file in PS, still the same.
Photoshop CS2, I have two images (ImageA and ImageB),2) I want to place ImageB onto a canvas with ImageA - this I can do,3) When I place ImageB onto the canvas and nudge it to ImageA, I want the RIGHT side of ImageA to Blend/Merge/Feather with the LEFT side of ImageB. The result is that I do not want to see the edges of either images when they are nudged together. I'd like them to "Flow" together. Also, I'd like to be able to put a "Glow Around" then entire merged content, but Ithink I have a link that explains this. I am not sure of the terminology above - Blend/Merge/Feather
I am using Bridge to merge two images into PS as a HDR image. I have done this with multiple images (RAW and TIFF). I am consistently getting screwy results. The image drops almost all detail and a TON of artifacts get dropped in. I am attaching a quick photo which is a brick front of a building.
I've recently discovered that when using the Merge to HDR function the resulting image is 72 dpi as opposed to the 240dpi of the original files used to create the 32 bit image. I've tried using both psd and RAW files with the same result. Others have confirmed this does not happen on the Mac version of CS3. I am using CS2 but others in a class I am taking have experienced similar problems with CS3 running on Windows. I'm running XP Pro which has been kept up to date. CS2 also has all updates installed.
Apparently, PS is also resizing the image to a relatively huge document size in the process of converting my bracketed images to HDR while retaining the correct pixel dimensions. The work around is to uncheck the "Resample Image" box within the "Image Size" dialog window after conversion so as to restore a 240 dpi resolution but this adds yet another step to the workflow.
When I try to merge to HDR pro, the entire photo becomes black. It is still the same photo because when I increase the exposition I can almost make out the original photo. I tried to work on the exposition of the three photos, but that didn't work. I tried everything that I read on the Adobe Forum, but nothing is working. Up until about a month ago, it was working perfectly. I have photoshop cs6 with the latest upgrades and a Mac OS X Version 10.7.5 with 3.4 GHz and 32 GB ram.
In Cs6 whenever I touched any of the sliders the image in the preview panel changed quite nicely, now when I start the HDR Pro it comes up with a black image in the preview panel. Thats easy to fix though I switch from 16 bit or 8 bit to 32 bit the preview shows up and I can click on the 16 or 8 bit modes and it shows a preview.
Then when I adjust any of the sliders nothing happens. I can play with the sliders as much as I want nothing happens. I have been using the 32 bit mode in cunjunction with the 'tone in ACR' setting which gives great results, but now I wanted to play with the scott5 preset. If I click ok it creates the image beautifully. So not only won't it preview but my image is completely different to what is in the preview panel.
When I try to merge multiple images into one - like overlays and what not I always end up with 'sharp' edges between the layer - anyone have any suggestions as to how I can soften them up some?
I would imagine part of the problem is I have been using the polygonal lasso to help block off the areas i want to layer mask - I have tried the free hand lasso but the results are too wonky.
I am trying to seamlessly merge two pages of a scanned book into one consistent image. The image sides are slightly crooked and there is a gap between them. I can't seem to align the two sides and merge the two together.
Also when I align one side the other is will not line up. Here is the image:
I am using a tiff file as a Raster Image Reference while drawing over it in AutoCad LT for mac. The raster file is 8200 x 5700. Â If I examine the autocad drawing by zooming in closely the alignment is perfect. However, when I create an A0 pdf file of the drawing there is an alignment error between the raster image and the vector drawing on the x axis. The y axis alignment is perfect.
I believe it is a scaling error since there is no visible alignment error on the left hand side of the drawing and the error increases across the drawing to the right hand side. The error is small, about 0.2% but it is clearly visible in the pdf file.
To illustrate the problem I have put a test mark on the top right hand corner of the drawing outline and the attached file shows this portion of the drawing in autocad on the left and in the pdf file on the right.
I have tried different drivers and plot settings but the error is always there.
I created a jigsaw puzzle from an image. All the pieces exist in different layer.
Is there a way to get the position of the pieces (a script or a menu command)? I realize I could use the ruler, however, I would like something that would be more exact and less tedious.
I have recently traced a new picture and I am about to add colors to it so that I can upload it later on my gallery. I started the Tracing on a Cmyk based template because one day I will use print it to add it to my portfolio! I mean should I add Cmyk colors and them convert them to rgb in order to upload it?
One of the purposes I want to use GIMP for are in scaling the dimensions of objects like musical instruments or sculpture, to create a construction plan. If I have an undistorted photo of, say, a guitar, and I know at least one dimension in the photo, I can SHOW and CONFIGURE GRID to get a "1 square = 1 inch" reference and extrapolate the remainder of the dimensions.
What I need to be able to do is include the grid in a saved/rendered photo file, which GIMP doesn't seem to want to do. The grid appears to be virtual, and disappears when layers are flattened out and the image is exported.
Is there a way to do this, or do I need to generate a standalone grid as a transparent layer and include that in my merge? If so, how do I go about generating a grid layer without having to hand-draw one?
Why cant I save a cdr job with all the merge fields setup so that next time I open the file I can go straight to 'merge to new document'.
So Ive set up a 10 to view raffle tickets job. Inserted 20 numerical merge fields, positioned, resized, applied font size color alignment etc etc etc.. Takes ages..... So then merge to a new document, works nice and I can save it fine.Â
There are a hundred reasons why i may have to close the 'master' merge file before the job has been successfully printed. It may be a repeat print job.
Any which way I really dont get why the live merge data fields are lost on closing the file.
When I remove background and attempt to copy image that left to another picture the imaged that is copied ends up being 4 times bigger then it was and overlaps new picture.
What's the difference between merge layer and flatten image?Especially in terms of saving the image. I understend that flatten image simply takes things down to one layer but what is partucularly different about merge?
The other thing is is it possible to distort just a portion of an image rather than the whole thing. Say for example to lengthen someones neck only? The only way I've found is to cut a selection then move things around leaving a gap that has to be filled using clone etc. Is there some way of stretching and compressing just portions of the image?