When I'm doing RGB retouch I'm often converting the image to CMYK just to use the Channel Mixer in that mode. I can never seem to get the hang of channel mixer in RGB to the same result, I guess I just understand CMYK plates better.
Â
Is there any way of seeing the CMYK slider in RGB mode?
With these settings, I think that I should get the same result with the red channel of the original image ... isn't it? But, it is different from the red channel .
I'm using PhotoshopCS2 education version on a Windows XP computer. When I open up the channel mixer window, there is no option for channel mixer presets. How can I load presets into Photoshop? Or is this feature only available on later versions?
I have converted the same image from color to black and white using the channel mixer and using the black and white adjustment, and there appears to be a slight, almost imperceptible, loss of sharpness in the image converted with the channel mixer. Is there any research showing that a loss of sharpness will, in fact, occur when using using channel mixer when converting color images to black and white?
When I convert a picture in BW from a channel (for ex : green channel) and compare it with the result from the Channel Mixer technique (Monochrome, R : 0%, G : 100%, B : 0%), there's a little difference.
WIndows 7 x64Â Â |Â Â PS CS6. Just now while attempting to edit a Channel Mixer adjustment layer's creation dialogue settings, about 15 browser windows (not tabs but individual windows) trying to load Adobe docs all popped opened simultaneously.Killed Firefox's process and went back to PS.Every time I went back to PS though, it would happen again, when I clicked in the Channel Mixer settings. Â Got out of the loop by mashing the ESC button as I switched back to PS, which successfully killed the Channel Mixer dialogue.I've seen this behavior in PS for about 4 versions now, but never this severe. How dysfunctional.
I'm exporting a design for the print shop, and have the following problem:
I have converted all colors to CMYK, and that's fine so far... however, I have imported a few PNGs with alpha channel into the design, and in the PDF output, these create a 'box' around them that seemingly has a flattened RGB version of whatever was behind it + the PNG image.
Same happens with any objects that have drop shadows.
I'm comparing the CS5 & CS6 mixer brush, with moist, light mix, right now...At first I wondered why the CS6 mixer brush was slower, until I realized that it looks like the actual brush stroke in CS6 is more advanced. The CS6 stroke looks like it's calculating the overlapping brush strokes & it's interaction with the texture more accurately to real life. Â I haven't read any articles on improvements to the CS6 mixer brush. Has it actually improved or are my settings just different in CS6 from CS5? since I'll probably need to work with "Sample All Layers" unchecked when working with the CS6 mixer brush.
My printer told me to add 5% C 5% M and 5%Y to my 100%k channels as without it I can see the black comes out a little/touch fury on things like small thin text. Â Is this the same on all other colors too? Eg. say 100% Cyan color, should I add 5% M, Y and K?
I am a screen printer and I print my separations from Photoshop. I routinely work with multi channel files or RGB files with additional spot color channels. I have created actions to place my registration marks, re-size images, etc to get ready to print but I manually have to create the text labels for each screen if they are missing from the original artwork.
The files I work with have channels named as "Base White, Red, Green, 284 Blue" etc indicating the ink color. What i would like to be able to do is click an action that would copy the text from the channel name and insert it into a separate or each/all channels near the top of the file so that when I print each positive it has a corresponding label for ink color.
I am not sure if this is even possible, and I am limited on my knowledge when it comes to actions and have pretty much got lucky in the past getting them to do what I want without unnecessary steps.
On my registration target action it creates a new channel with each individual reg mark then combines them into one separate channel in which I just copy the contents and select all the ink channels and fill with black to make them appear, i'm happy with the steps it takes as it isn't too much trouble and if this could do the same with labels I would be happy with that.
Just made sure updates for the video card and all the hardware were current and still getting this problem where when I go to adjust a channel of video a random frame from the below channel will insert itself into the clip that I just moved as if it was married into the source footage.
Adobe Premiere Pro Running an nVidia 660 with 331 drivers installed Win7 64 bit ultimate
How can I get the channel subassembly to attach to the assembly insertion point at the channel flowline marker? Â I need the flowline to follow my profile elevations.
In CS6, I am trying to apply color to the Canvas with the Mixer Brush, though it is not working. I am using Wet, Heavy, Mix brush and I select Blue as my foreground color, the color is showing in the toolbox and up above in the options bar, though when I paint it just seems to smudge the colors on the canvas. What is wrong with my settings?.
Running Photoshop CC 64, Win7 x64 on an i7-3820 based machine with 32GB of ram, 256GB SSD, several 2TB drives and a GeForce GTX 650 Ti 1GB 16X video card.Running the latest non-beta WHQL drivers for the video card,  i have photoshop set to: use graphics acceleration, drawing mode advanced, opencl. When I'm using the mixer brush and with the brush set to sample all layers, depending on brush size, I experience a large lag in rendering. When doing this, my CPU usage is around 10% and disk usage is also low so I'm assuming the graphics card is the bottleneck here.  Images are from a 21MP canon 5dMK II, 8 bit files. I can replicate the problem with a single background layer and mixing/smudging on a 2nd transparent layer set to use all layers.
I'm a user of CS5, on a MacPro. Â I was so disappointed with the amazing slow response when trying to use the Mixer Brushes; fine when using small files, suitable for web, but when working with larger files intended for large printing, it was painful!! Have the people at Adobe sorted the problem out with CS6?Â
The CS6 mixer brush stops painting and turns into a hand icon, with only the index finger out, when I paint near the top left of my screen. It's about 3 inches from the left and 2 inches from the top. Â I don't have this problem in CS5.5/CS5.1 or CS5 . what the hand icon with only index finger out is for? It's not the move tool icon. I should also add that I'm using Win7 and a Cintiq. and I should add that the standard brushes don't have this problem in CS6.
why I'm having trouble with VSX5 Pro's "Sound Mixer?" It isn't working, and I don't know if my issue is one that has been reported already, or not. In my timeline (under 'voice track') I have an audio file which I separated from the main video file. The main video file is now 'muted' so that only my voice track plays the sounds. Note: I copied the same voice track and pasted 3 copies of it only to lengthen the overall playtime, but they are each on the same voice track.
The problem I'm having is that the volume adjustment settings don't work. After selecting the first segment on my voice track, I then move the slider up to maximum volume (from level 0 to 12), and then I right-click on it to save it as "default," but it ALWAYS jumps back to volume level zero (0)! It does the same thing even if I don't "right-click" and save it. The setting never stays where I want it to. What else can I do to increase the volume of the sounds on my 3 segments in my voice track, and have them stay at level 12?
EDITED: Also, is there some way I can save/export my "voice track" to an external sound file and/or convert it into a different sound format? I haven't seen a way to do that.
I've created animation mixer clips for edit animations that have a bug of time and I want to extended and the time line was cleared and now I wants to put the animations again in the time line to export, how do that?
I'm contemplating purchasing a Mackie MCU to automate some of the volume edits I have to make using 5 tracks in the Audio Clip Mixer over 80 hours of video. I've tried to contact Adobe support, but they are about as cluless as a bag of hammers. When I asked if the clip mixer works with a control surface (after 4 calls and 4 different agents) I was told no. Which is total BS as there is toggle in the clip mixer called "Toggle Control Surface Clip Mixer Mode". They read from scripts and have no clue what they are talking about.  I guess I should not be surprised as its an outsourced call center staffed with drones who have never even used the software, much less in production! Adobe you should be ashamed of your support, it's appauling! (BTW I own an online Magazine in the 3d industry and will be writting an article about your appauling support soon)  Anyway, onto my specific questions:  1) The Mackie MCU has overlay cards for button mappings for many different apps, but PP is not one of them. What functionaliy is mapped to the control surface specially from PP and the clipmixer? 2) Is there a way to group channels so that keyframes can be written to multiple clips at the same time by using one fader? 3) In the clip mixer there is a keyframe toggle, does such a toggle translate to the control surface? 4) Sometimes I want to manually keyframe, rather thanan make adjustments while the playhead is moving, so I will simply click the fader slider to write a keyframe, manually move the playhead and then adjust the fader to write the subsequent keyframes. As faders on a control surface can not be pushed like a button, is there a way to generate a keyframe from the control surface? 5) Are there any known limitations using the control surface vs the software for both the clip and track mixers?
When I am in the sound mixer and select for instance the music track, and want to drag the note symbol down toward the surround speakers, I have to hold the note with the mouse all the way of the entire music clip, otherwise, the symbol note returns slowly back to the center.
Is there any way to keep the note symbol fixed in the desire position without holding the mouse all the time of the entire music clip? I am using VS4.
I have animated a biped with 10 bip clips in a Transition Track. I need to insert another clip inside of the set of clips. Nothing worked in trying different things in MM, and I couldn't find any tutorials that are comprehensive. Is there a way to insert a clip inside of a mix rather than only at the end?
How do I get the recovery slider to show up in ACR? When I open an image there is no recovery slider under my exposure slider. When I open images previously edited in Photoshop Elements the slider appears in CS6 ACR. I want it there all the time as default.Â
want to a boder for each grid but the Grayscale slider prevails and all of the others sliders are off. I go to the color palette and click at the top right of the palette and a menu appears the with options like grayscale sliders, RGB Sliders, HSB slider, CMYK Sliders, Lab sliders, and HTML sliders the online one on is the Grayscale sliders after that all of them are off The layer menu is off completely, and some other features in the photoshop cs3, and when I go and save the file the GIF, JEGP and all other common formats are off, I can't save the file on those formats because psp, photoshop pdf and other that I am not interested on. I want gif, jegp etc. I have just realize that when I created a new documents I might put it in the grayscale mode only. What do you think about it guys I want to be able to apply boders and save it in gif, jepg and other common format
I like to do most of my color corrections using the color slider instead of the info window. Is there any plug in or can one make me a plug in where we can have more than one color slider dialog box? I hope to have two more more color sliders and open the curves and then click on more than one color like one color slider for the flesh tone and another color slider for a gray area. Its like the multiple eyedropper but instead of using the info box, it uses the color slider in real time.