I have just started using the Paintshop Pro X4. In fact, I am still using the trial version and I want to use it so I can see if I want to buy it in a couple of weeks. However, I am not really very knowledgeable about computers, computer language and all the technical stuff. So things have to be pretty obvious to me.
Just for practice, I have downloaded a photo of a cherry and a leaf. Not great art, but a nice clear photograph. Of course I want it to be larger than the thumbnail image, so I have blown it up to 6"x6" Now the edge of the cherry, the leaf and the stem are all jagged. I know that is because of the pixels - but I still want to know how to get around it and smooth the edges when I enlarge something.
to make my signature that I have. However it looks terrible on a light background because the part of the car that "pops" out is very pixelated. The rounded corners are like this, too. I've tried using the blur tool to smooth it out but that doesn't seem to work here for whatever reason.
Well I am new here and this is my first post. Anyway, I made a shape with the "Polygonal Lasso Tool" and the edges are rough and I am wanting to know of a way to smooth out the roughness so I have good looking edges.
I just noticed that bitmap images always get jagged edges when rotated in Corel Draw X5. I first thought it's just the editing preview on the screen, but I've noticed that the edges are visible even when exported to any bitmap at 300dpi. So now I worry if the jagged images will also be visible in print!?
note that imported images are all in approx 12MP resolution, so when I import them, I actually reduce the size by converting the photo to 300dpi bitmap with anti-aliasing ON. I tried rotating prior to and after the "Convert to bitmap 300DPI" command. The edges are always jagged. Other parts of the image besides the edges are well anti-aliased.
I have been trying to figure out if there is a more efficient way of doing this for some time. It seems so basic but it always comes to play in my smoothing process.
For all you more experienced modelers, what is the best way to have the edges and corners stay at their 90 degree angles when smoothing while not compromising the roundness of the surface with artifacting or pinching in the corners. I find this problem when creating extrudes with sharp corners on curved/ round surfaces then smoothing them.
Here is what I want to do. I have the letters 'XC' which I've played with a bit to look the way I want and due to anti-aliasing has nice edges. Now I want to basically fill those letters with an image. I can't figure out how to do this and keep the nice anti-aliased edges.
Current steps:
1. load image as base layer 2. Create new layer with text in it 3. using magic wand select a threshold that has smoothest edges on text layer 4. select image layer and copy the selection area... notice the hard edges of the finished result in the attached example. I want it nice and smooth and anti-aliased.
How to do this more elegantly? I've attached the basics of what I'm doing and the result.
I am attempting to make some combined images to make jewelry for my family but when I cut out an image from one picture and paste into a new layer above a different background, my cut image has white surrounding it, even after I have gone into 1600 zoom and removed all traces of white. I think the cut image is clean then I tell the program to print preview and wow, serious white outline, how to get rid of it? It sure makes my final print really juvenile and cheezy. Using Paint.net v3.5.8. to cut out images. Using ms Word to resize, layer and group images although I seem to have the same issue using paint.net too.
I'm creating a sprite-sheet and therefore need to be able to focus on certain parts of the image, at a time.
This however, is proving surprisingly difficult as I can't figure out if there is any way to pan my view of the image so that any part of its edges is centralized on my screen. Is there any way to do this or are there any relevant plugins available?
I have some photos of old magazine covers, some of which weren't taken straight on, so that the covers aren't square. With previous versions of Paint Shop Pro, I could drag a corner out until it made the image look square [actually, rectangular], but I can't figure out how to do it with this version.
I'm, trying to make an animated gif from a png image. I managed to do it, but there's a small problem... when I convert the png to gif (to make the animated gif afterwards) the image gets a strange white border around the edges. I tried to play with the Dithering and Tansparency threshold, but to no avail.
When I use Paint module with Graphics menu, I get bad edges randomly on the image in action. The default setting of Anti-aliasing in paint module is 4 now, and I have tried to change the value from 4 to 1, 1 to 4. the only differences are the amount of, position of bad edges.
I also tried to check the "Divide" function in the media-list, but it gets from specific colour to white. I only want to take the bad edges away from the image.
I recently bought corel paintshop x4 and when i am trying to use the skin smoothing option in 'adjust' absolutely nothing happens.. i have been googling and seaching on youtube but havent found anything. could there be anything wrong with my settings?
I have an image scanned from an old newspaper. The original newspaper image was made with dots, so the scanned image is 'blotchy'. What tools I can use smooth the image and bring it back into a crisp photograph?
I know this has to do with Anti-alias but as far as I can see , Paint.net only has this option as On or Off.
I would like to be able to adjust the aggressive of smoothing quality. This would allow me to draw very smooth curve with minimal effort using a mouse.
Gimp 2 has this option Smooth stroke I really like it but too bad, gimp 2 is slow to load and is not as lean as Paint.net. I suppose it should be something like a setting, not an effect that applies after the curves have been drawn.
Here is to demonstrate the effect : It is smoother, I drew it by a mouse
smoothing out a hand drawn image. I have the picture of a tribal tattoo and I'm trying to smooth the edges (they look rough at the minute) so it looks more photoshop-made? But I'm having trouble.
I've tried both draging an image into Autocad and importing it in as a block. When I try to rotates the image it either rotates around a point (but doesn't actually rotate itself) or rotates and disappears only leaving a white outline. How can I properly rotate an image?
Quite frequently when I rotate an image with the rotate tool and then work on it, after a while photoshop crashes on me. This never used to happen on CS5.
i have an area we are running water lines in and are using the aerial as the survey kind of - so it is important that it not shift - but the viewport needs to be rotated
I'm trying to rotate an image. Actually, I figured out how to rotate it. But I can't figure out how to fill in the "empty" triangular areas that represent the area between the edges of the original image and the horizontal and vertical edges of the canvas. I would like to fill these spaces so it is not obvious that the image was rotated. How can I do this?
What is the standard way to manipulate images in this manner?
I have been using Paint.Net for a while now, but the one thing that I cannot seem to figure out how to do is give my squares and rectangles a rounded corners.
[URL] how to fade the edges in the way I want to, I can fade them one by one in each layer and then select all, but the result is very unsymmetrical, and the fade effect starts to late and it's in too much quantity.