I was editing some .png s that are transparent other than the picture itself in the middle, what i would do is edit it and save it and it would keep the transparent/invisible background thing. Now when i save the png it automatically makes the background white, i go through and erase all the white but it is regenerated when i save the png again. i dont think i changed any settings, what do i do?
Specifically when I lasso a section of a screenshot and move it, I would like to leave behind a chosen background color in its place. This was easy in Paintshop but I can't figure out how to do it here. Instead, I seem to have to grab another selection, copy it and put it over the transparent part. Simple enough to do but cludgy. Looked at the manuals and couldn't find a mention.
I know you can do it in photo shop but I want to know simply can you do this is illustrator, I'm a new author working on my children's novel and I'm trying to get my prints or images on to backgrounds but I need the white behind my images to disappear. Can I do that in illustrator or do I have to have photo shop for that?
I recently started having this problem in Photoshop CS6 where using the transform or selection tools makes all the layers other than my background layer disappear so I can't see what I'm selection or transforming. This happens randomly out of nowhere. I can be using those tools all day with no problem, and then out of nowhere it starts making things invisible.
There doesn't seem to be any other programs running that would cause it (not that that should be an issue, my computer could easily run all my Adobe programs at once if I wanted it to), and the only thing that seems to fix it so far is restarting Photoshop. But that gets old really fast when I have to do it over and over again. I tried calling Adobe, but somehow they're always closed, even during their supposed hours of operation.
I work with .dds texture files a lot in modding the games Oblivion and Skyrim, and whenever someone else releases a mod that I like, I usually change it to my preferences (solely for personal use, of course). This occasionally means editing their textures, but some people have a way of making the texture "invisible" (as in totally transparent), yet still readable by the game as well as some plugins like Emboss. This makes it impossible for me to do anything with the file, and as a result some become completely unusable. what this "invisibility" is caused by, and a way to reverse it?
To reduce file size when working with 100+ layers, can I delete multiple invisible layers before saving?
If not, is there a plug-in for this procedure? For a multi-page tutorial with over 100 layers, pdn is slow when opening or saving the file. I would like to save each page of the tutorial as a separate .pdn file for faster loading/editing/saving. Unfortunately, to save each individual page, I must delete many layers one-at-a-time which is very time consuming.
I need to delete all invisible layers before saving, to save each page separately and keep the original multi-page intact for backup until all individual pages are saved.
I have been using PSP X4 for over a year with OpenType fonts. Suddenly this morning, all OTF have quit working in PSP, but TrueType fonts work just fine. I can choose an OTF from the font name window and see the first 6 character preview. However, when I type, there is nothing visible with the OTF. The cursor moves, but nothing shows. After I have typed with the invisible OTF, the text box exists in the appropriate size for what I have typed, but you can't see anything -- completely invisible. I can highlight my invisible OTF typing and change it to TrueType, and the text is there. Likewise, I can type in a TTF, highlight my typing and change it to an OTF and the text becomes invisible.
So PSP is recognizing the text, it just won't display it in OTF.
I can open previously-created files that used OTF in the text, and the OTF text is not visible, either.
I've never had any problem with OpenType fonts in PSP before -- they've always worked just like the TrueType for me.
The OTFs work fine in all other programs on my computer -- only problem with OTF is in PSP.
I often drop many pictures onto a background picture. Before dropping them in I isolate the relevant parts using the background eraser. Then drop the photo in. In all my other versions (I'm using v 6 now) the sections that were erased on the pics were transparent such that the photo they were dropped into showed through.
Now the erased sections of the pics I drop in are not transparent but have a solid color. Where is the setting?
How is it possible, to take the brightness of every pixel from the background, and transfer that to the upper layers transparency. (The upper layer is for example all blue). As I said before, I know that this works. I tried everything out and asked Google a lot of times, but I just can´t figure it out.
What I can remember doing there was just take the blue layer and transfer it to another picture. I was wondering because i didn´t do anything special.
I have a red block and on that block I have some lines which I have in white but they need to be transparent as this design is going to be printed on tshirts of different colours and the colour of the tshirt must show through the transparent lines. Im not sure how to make them transparent though, when I convert the white to tranparent you see only the red.
Windows, PS CS4. I'm trying to erase part of an image such that there is nothing there. However, when I erase the part of the background layer (I have no layers below it, and none above occupying the same space), I do not see the chequered transparency pattern, but dark grey. This grey also remains part of the image as if it were a colour rather than being transparent. To be specific, it is the white between the borders of a comic I am trying to erase..
I notice the tranparent background flashing intermittently when I zoom or use any of the functions like layers, levels etc. I am using a new Win 8 system and have updated both photoshop CS6 and my video card drivers.
i have an image which is a large scanned hand-drawn housing layout, simply black pen outlines on a white background.
is there a way i can automatically turn the whole white background into transparent? i know how to use background eraser, but it would take me about a week to manually go round the whole image picking out the white bits.
Suddenly when I save an object in Illustrator and import it into Indesign, I have a white background. How do I save to preserve the background transparency? This has never been an issue before but suddenly started happening. Is there a setting I changed while making a new doc?
I have three different solid object and all those three have different masks and stroke effects in them.
The problem is, the one at the top always reign and doesnt let other stroke effects on masks to appear. I reckon the problem is the background of the solid object. If this is the problem, how can I change the transparency of the background. If not, what might the problem be ?
I have been creating PNG's with transparent backgrounds forever, but now I need one with a transparent background AND a partial transparency area for a glow effect. Draw X3?
Retain Transparency and Set Background Layer with PNG-24 Files
Whenever Flickr converts a PNG-24 file to a JPG, the transparent background of the multilevel PNG gets converted to black. I do not want this. I want PNG-24 file to retain its transparency and have a background color set for handling JPG conversion.
I heard this can be done by creating a 100 percent transparent white layer, setting it as the background layer, and flattening the image.
This is probably super simple. I do a lot of transparency stuff for the Web. My background color for the most part turns out to be black. I get my transparency but the program I'm using at the moment does a cleaner job with white. When it's black I see a little trash of black around the edge of the graphic. In the past I've come up with white quite by accident and it was clean as a whistle. I'm exporting as PNG, True Color + Alpha.
(1) Where do I change the transparency of the background fields and buttons to 100% visible?
(2) Is there a fix for the hinge from edge planned? As it is now and was reported on in 2011, if I use this function on a selected polygon model in face mode, and complete the hinge from edge, then if I select another polygon without going out of polygon mode and choose hinge from edge, the previously selected edge is in Max's memory and I have to go to wire frame mode just to be able to see the edge I want to select.
I have followed this tutorial [URL] To delete the background which is white in this case. The area was selected with fuzzy tools, then transparency added. Deleted background. All worked well. Problem is, saving as a jpg will not include a white background, which I DO not want.
I want to import this image into Inkscape, and have the background on my business card to show up to the edge of the jpg image I have on the card.
So what can I save this image that had its background deleted into another format that does NOT add white as a background and imported into Inkscape?
I have a curve fill with K100 and 50% transparency placed on top of a solid color background. [TOP]But when I turn the proof color on, or export as CMYK JPEG, or PDF, the result is as below. [BOTTOM]
I have imported a number of raster images into a drawing and wish to turn the "blank" bits transparent. I can set them all to "Background transparency = YES" in the Properties bar, but as far as I can see I need to go through each one individually to set the relevant transparency color, since as soon as I select more than one tile the "Transparency color" tab disappears.
Is there a way to do a multiple select as the "blank" color is the same for all the tiles? I'm planning to use a lot of tiles and this will be incredibly laborious and inefficient otherwise. I am using Map 3D 2011.