I am pretty new to maya, and have been trying to export my model to FBX format in order to use it in my XNA game.
Problem is, whenever I export, maya gives me an error window saying "Warning: unable to export some materials", and "The plug-in does not support the following material types: Material mia_material_x_passes14 will be exported as a grey Lambert material" 7 times in the 'description' part of the error window.
I am running Photoshop CS5.1 Extended V 12.1 in 32 bit mode on a Mac OS X 10.7.4 and followed instructions to install the TWAIN plug-in as written here:
[URL]
I restarted Photoshop, but the TWAIN plug-in does not appear in file/import dropdown as it did in my earlier version of Photoshop.
[URL]
Is the TWAIN plugin supported in CS5.1 and Mac OS 10.7? If so, troubleshoot why the plug-in does not appear in my file/import dropdown list?
P.S. I prefer to use the TWAIN plug-in because I am very familiar with the TWAIN driver and how to manipulate scanner settings to get a scanned image that represents my original artwork. I am testing the recommended VueScan and it offers more than the epson scanner driver on the mac, but I can get more work done in less time with a TWAIN plug-in because there's no learning curve.
upgrading to either one of these products as my current versions do not appear to support the panasonic raw file format rw2 but would like to know if the latest versions do support this format before I buy.
having some major problems, just bought a D800, upgraded my pc with a 64 bit os and more ram, re-installed all my programs and cant open my files in PSE, its saying its the wrong files type, go to update pse10 and im getting an error cose u41m1c212, have downloaded a dng converter and trying to download acr 6.7.1 .
I am trying to load Bullet plugin in Maya2013 on Ubuntu. I got this error when I try to do so:
# Error: file: /usr/autodesk/maya2013-x64/scripts/startup/bulletInitUI.mel line 29: ImportError: file /usr/autodesk/maya2013-x64/lib/python26.zip/hashlib.py line 63: No module named _md5 #
Searching on web I find out that similar happened with PyMel but solutions from there do not work. I see that libssl and libcrypto are already in Maya lib folder, symlinked from support folder. How can I find out what exactly is missing here, or what is Maya (Bullet) compiled with so I can fix this?
I've been using Illustrator to draw certain parts of illustrations-like surgical instruments in a drawing otherwise done by hand or in Photoshop-through many versions of Illustrator. CS3, CS5 and now CS6. And I'm having trouble now making use of the old, saved instrument files because it's impossible to "join"lines in them. There may be other problems as well, but that one is the biggie right now. Is it understood that old Illustrator files will be difficult to manipulate in newer versions of the program? I would have thought that a vector file is a vector file, etc. I have older versions of AI, but there's an activation issue I have to sort out first. SHOULD I be able to work with older files in AI CS6?
I am working on some fairly basic 3D extrusions. I am applying materials to the different objects (eg. Marble), however, when the marble is placed it is too large. I want to scale the overall pattern/material down.
I'm relatively new to 3d modelling and I'm currently experiencing an issue with regards to double sided materials. I'm attempting to texture the trumpet/ horn section of a gramophone. the final result of the render is really poor and is no where near the desired outcome. I'm not entirely sure if this is due to my render setup, poor modelling or something else.
After I create a window, and I go to the materials editor and assign a multi/sub-object material to it, I get the 10 slots as expected but there are no materials assigned to any of the slots.
When I watch tutorials, it seems like everybody else is getting the 5 sub-materials that correspond to each part of the window (glass, frame, etc.).
I am trying to display materials "realisticly" in the viewport and for some reason can't do it with the nitrous driver : all materials display as black and white checkers. It does work with the Direct3D driver.
The two images below show you the problem : the blue one is the correct material as displayed using Direct3D (it has a noise bump map applied to it), the black and white is what nitrous displays.
My display settings are :
- for direct3D, "hardware shading" for the viewport and in the material editor - for nitrous, "realistic shading" for the viewport and in the material editor. With or without map doesn't make a difference.
when more generally this checker is displayed instead of the material ?
ps. By the way I couldn't understand the difference between 'area' and 'forums' at [URL]......
I am attempting to create a short animation of two asteroids colliding and exploding. I created two spheres with noise and used a bomb to break them apart and added a sphere gizmo for the explosion. Everything is working great, however when I render, the normals are an issue. My asteroid pieces are see though on one side despite checking two-sided in the standard material parameters and checking force two sided on the render options panel.
I am a Maya user recently switched to 3DS so i dont have a grasp on the meat and bones of max yet with regards to deleting nodes from the scene etc and this may or may not be a simple fix. I have an animation where i have a 3d model from turbosquid which seems to have brought in VRay materials. Every time i open the file now i get prompted " Missing Dlls" then "FileName vrender90.dlr". This is not any major inconvenience, however it crashes a backburner render whenever i try it, which is.
How to totally rid my scene of Vray materials if at all possible? I have tried finding them in the material editor etc but i cant seem to get rid of them. I seen some tutorials on how to do this in earlier versions but it either didnt work or was different in 2013.
Is there a tuto on how to apply 2 materials to the same object, not creating sub-objects..but to the same object, so i can make one material get some transparency and the other one is fully visible under the other one.
I have a problem with disappearing materials on the surface of my 3D models. I spend hours adding materials and color to my drawings using the 'ctrl' select option on the surface of 3D objects, but when I save the drawing and go back to it another time the materials seem to disappear.
im drawing a wall section of a building on cad, the wall consists of outer brick, wall insulation & breezeblock.
is their an industry standard way to represent these materials? for example a certain type of hatch pattern that should be used?also, how should i represent the wall insulation?
I recently downloaded a car seat 3d model from turbosquid. It is a OBJ File (.obj). I am having a hard time adding a custom fabric material to the object in Photoshop CS5.5. The material is showing up as a plain blue color and is not adding in the actual pattern of the fabric.
If I try and load new 3D materials using the "Load Materials" menu item Photoshop sends me to a web page which no longer allows logins due to the transition to Revel. Since Revel appears to be for user content I can't see why the 3D materials would be there.Where are the additional 3D textures for Photoshop ? I have searched Adobe.com but cant find a mention of them directly.
Whenever PSP X4 is restarted, the Materials Palette reverts to factory defaults. All the saved colours I have used are lost, and the background/foreground are both black.
Is there an option that can override this so it remembers the last settings? My workspace has been customized and properly saved in every aspect except the Materials Palette. It always reverts back to default settings.
Have lost my materials palette from the working window.I go view-palettes and Material is checked.Ditto when I go Palettes-Material.F6 does not do anything.
I am running Autodesk Inventor Professional 2010. I use FEA a lot on steel and aluminum structures but was wondering if Inventor is capable of doing FEA on composite structures. I personally want to estimate the strength of some carbon fiber tubing but wasn't sure whether or not I would be getting good data from it. I know that composites don't yield and was wondering how or if that will affect anything. Also, if you can do an FEA on a composite, any solid website to get material properties from?
I am using AutoCAD 2014. We were recently asked if there is a way to automatically update bill of materials if you change or add materials in a drawing. Bill of material is not necessarily in the same drawing? Do I need to create a table?
We normally just create a bill of material separately from the rest of the drawings in AutoCAD. They also want to be able to export it to exel
I am currently making a 3d tower and the outside of the tower is glass, but when i apply the colored glass i want you can see the whole way through the tower. That isn't what it looks like in real life.
I tried adjusting the transparency of the material and the glass is still see through. I then changed it to a solid glass but then i couldn't get the color that i want and it doesn't look realistic. i tried messing with the opacity, again that had no effect. i am using AutoCad 2013.