Maya :: Error / Object Name Is Not Unique
Oct 16, 2011
I seem to be having many, many problems in Maya 2012.Simple things like opening the plugin manager window, changing the camera, opening hypershade, and assigning materials seem torefuse to work, and give me errors such as
// Error: initializePlugin function failed (stereoCamera)
and
// .
Error: Object's name 'PluginRowColLyt1' is not unique
This is a clean install of Maya 2012 on Windows 7 64-bit, with no previous versions having ever been installed on here.
I've tried reinstalling it multiple times, and the issues still persist. I've also tried reinstalling Python multiple times.
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Oct 22, 2011
Whenever I switch renders layers I get the following error
/ Error: ...cameraMaskChange(unifiedRenderGlobalsWindow|rgMainForm|tabForm|mentalRayTabLayout|mentalRayCommonTab|scrollLayout|commonTabColum //
// Error: Invalid use of Maya object "unifiedRenderGlobalsWindow|rgMainForm|tabForm|mentalRayTabLayout|mentalRayCommonTab|scrollLayout|commonTabColumn|rgRenderableCamerasFrame|renderableCamerasSW|mayaSoftwareCameraLayout|columnLayout27|columnLayout28|columnLayout29|checkBoxGrp71". //
[code]....
Error: Invalid use of Maya object "persp"..it will happen for every camera in the scene until I close and re-open the scene! I do not know what causes it but it seems like whenever I delete a render layer it starts happening and it is driving me positively bonkers!
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Mar 13, 2013
If I duplicate a Vector Smart Object and "Edit Contents", the changes show up in both layers.
How can I create a unique duplicate of a Vector Smart Object so if I "Edit Contents" of one layer, it won't affect the other?
CS6 here.
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Oct 6, 2012
I have simple a 3D bottle shape created from about 16 points and I am trying to map a gif image on to it usning CS5. No matter what I have done (work from a new document, etc.) I always get the error message. I also receive this error when I attempt to map a jpg image on to the same shape. I have attempted this on three different Windows 7 machines running CS5 with the same result. When I try it with CS6 the program closes with a catastrophic error and no message. I do not receive this error using the default symbols. The gif and jpg images are imported and imbedded into the document and then moved to the symbols library.
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Jan 10, 2013
I am trying to import a DWG from AutoCad 2010 (PC) into Maya 2013. All I get is an error. I was searching trough the web and have found no solution to this.
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Jan 23, 2012
I am getting some crazy normals when I try to import an FBX file. The meshes I'm trying to bring in end up looking disjointed. I can go through and manually delete each polygon and then fill in the hole, and it looks fine, but I certainly don't want to have to do that for thousands of polygons in each model. I've had this happen with every FBX I've tried to import. How I can make these look smooth again? I've attached a picture to show what I mean.
I've tried re-creating the UVs with planar and automatic mapping, but it didn't work.
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Apr 3, 2013
i have a problem on one of my wiewports (top)i dont see an object but on the rest of them i see ,
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Jun 25, 2011
say objectA and objectB are both Parent constraining objectC. how would I remove the constraint of say, objectB? because in the outliner it only shows up as 1 constraint that has 2 W values.
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May 3, 2011
Is it possible to make an object, say a NurbsSphere to always be on top of the geometry in the viewport, like x-ray on joints. That way, I could use a small sphere in say the Elbow as a controller, and it could be inside the mesh but not hidden. Much like what you see here:
[URL].......
Is that really not possible?
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Nov 6, 2013
Everytime I import a model it doesn't work.
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Jul 26, 2013
I'm using Maya 2013, and any time when I would like to import an image to my workspace, an error show up on the bottom right corner:
# Error: file: E:/Games/Autodesk/Maya2013/scripts/others/fromNativePath.mel line 90: (unicode error) 'ascii' codec can't encode character u'xf3' in position 29: ordinal not in range(128)
#
file -i "C:/Documents and Settings/Maródi Marcell/Asztal/iron_pickaxe.png"
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Sep 26, 2011
when i open Maya DMM icons is not loading in shelf, find the attached screenshot with this mail
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Aug 24, 2011
Is there a way to select either vertices on a polygon or points on a curve and create an object at those points?
The snapping of objects to curve points isn't very accurate, so if possible, the above would greatly speed up my workflow.
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May 6, 2011
// Error: setParent: Object 'renderView' not found. //
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Apr 25, 2011
In the expression editor, is it possible to get the position of an object at a different time ?
For example, we are at time 100, and I would like to get a given object's position when we were at time 50. Is it possible?
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Jan 6, 2011
i created a sphere that will control the rotation of the fingers. i align the sphere to the bone so it has the same angles. the bone angle is 0,0,0 but the sphere is (15, 10.23, 2)if i freeze the sphere, the angle get 0,0,0 but they get align with the world axis as X Y Z, how can i 0,0,0 and maintain the align rotation of the bone?
in Softimage there is something call set neutral pose, only change the angle displays to zero so the animator dont have a hard time.
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Mar 8, 2011
I have just imported an FBX file fron sketchup, the manipulator handles for move, scale and rotate are really far away from the model, how can I move the handles so that it is in the centre of the model?
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Jan 1, 2012
I have setup everything for my charecter painted weights, so im now ready to animate but now i watched that my charecters eyes are not attached...im a newbie so i've struggling here....i like to combine the eyes to face..i dont animate eyes..
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Jul 9, 2013
I imported a character model that I downloaded off of the internet into maya, and I have run into a snag as I'm rigging, skin binding, etc. The model has a main body, but its armor is actually separate geometry. My problem is that the shoulder pads and leg armor are mirrored, so that when one moves, the other one does as well, which is a big problem when I want to animate the model. Is there a simple way to split the pieces up so that they are not mirroring each other? My guess is that they were originally created that way so that each side didn't have to be individually worked on.
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Sep 30, 2010
I have an animated character from which at a certain point i need an object to be 'detached' from the character and animated on its own, problem is as soon as i want to manipulate that part of the character i get this gray manipulator tool that tells me nothing will move, should i give up my whole dream upon this? Maybe i should have visibility turned and switch to a duplicate up to that point in the timeline, problem is i havent been able to move a duplicate either so far, back to hell.
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May 12, 2013
I have this minecraft rig which I downloaded from Shrogg2. I have added a few of my own features but wanted to add things to the facial rig. How the facial rig has been made but I have this plane which has stubble on it. I want it to be fixed in one location but follow the deformation of the jaw when it moves. The controller which is used to move the jaw down is already there, I just need to get it to deform this plane.
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Dec 25, 2012
My Windows 7 system is using the latest graphics drivers for Intel 965 Express Chipset.
** When i select an object Maya tends to ignore the foreground object you'd intuitively think it should select and instead selects the bottom-most / farthest back object (eg. instead of selecting the foreground sphere it selects the flat plane the sphere sits on top of).
I've updated my graphics driver to the latest available and yet still the nuisance occurs. I am able to select any desired object however i must rotate the view so that the object has no other items behind it (eg. the viewport is tilted towards the empty sky).
Is this some useless setting in Maya that happened to activate? I've already used Preferences to reset to defaults but no good.
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Jun 18, 2013
I have a large object from which 3 small legs protrude out as in the 1st picture. The faces of each of these legs are at a slight angle in world coordinates.
I have a small cylinder which I want to snap to a face seen in picture 1. My problem is that I simply don't know how to snap the cylinder's side to the face. As you can see in picture 2, a part of the cylinder is in the object, the other part is outside of the object.
I know I could use the rotate tool, but I want perfect face alignment.
1) Is it possible?
2) How
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Sep 12, 2011
I activated the Poly Count from the Display Menu; but it shows the components that are in the view at the moment. I'd like to know instead if there is a way to display the number of the components selected.
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Dec 20, 2013
I don't find my object anymore in the "3d world" of Maya.
Is there a way to teleport to it?
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Feb 7, 2011
I am trying to engrave some text on an object (a simple wall).When using Boolean/Difference between the polygon wall and the extruded text, every thing disappears.If I try to project the curves on a Nurbs surface, the Trim option does not see it as an object with curves.
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Jan 15, 2012
I have built a polygon mesh of an alien and I would like to cover him in armour plating. To do this I selected various faces and extruded them outwards (see picture).
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Feb 6, 2013
I am currently building a stadium. Created one chair that I want to duplicate 20'000 times, however Maya is unable to cope with this (even Duplicating Special by 200 is too big for it).What would be the recommended way for these Massive Duplicate Specials ?
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Aug 21, 2011
I wanna know how to transform an object in a transformer.
I wanna create an animation like the movie transformers. (Transform a car in a transformers)
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Dec 15, 2012
When I assign an object to a path using the default setting the object sits nicely on the first point of the cv curve in the path. And moves fine going in one direction but as it goes around a corner it is offset from the curve but continues along with this new offset until the end.
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Feb 6, 2011
I have an object that I want to rotate different.... not sure how to explain, it, but you can tell what I want by looking at the screenshot attached. I want the rotate to align with the cylinder. I've tried reset transformations, and the home key to move the pivot. I've also tried the different settings for the rotate settings and nothing is changing this angle. Is there a way to manually set this?
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