Maya :: Changing History Order

Aug 18, 2012

I am aware we can change the order of history in maya. I have a specific situation i d like to solve and basically is this:

Say i have a 1x1 rectangle. Now i apply to it, say, 2 split edge rings. And then i apply a mesh/transfer attributes, so that this rectangle will basically snap to a chosen surface. If i edit now the edge rings positions, everything is cool and will work as expected, because these rings have precedence over the transfer attribute tool. So far so good. If i now add a new edge ring to that rectangle, as you are already seeing, will not be taken into account by the transfer attributes tool, as it lays after in the history tree. So my question is:

How will i put this last edge ring node before the transf. attrib tool? This would be really great for my topo workflow. So graphically, so that it is more clear i want this:

POLY---RING1---RING2---TRANSF.ATTRIB.---RING3
CHANGE TO
POLY---RING1---RING2---RING3---TRANSF.ATTRIB.

I suppose the natural way of doing it would be in the hypergraph... I gave it a shot, but i couldnt really do it. I studied the connections in hypergraph, but i couldnt even replicate.... Things like WORLD that need to be connected would show greyed out on the other side so i could not connect anything. What is weird is that this are the connections maya does, but if i try, it shows greyed out.

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