Maya Modeling :: History Gets Deleted Automatically
Nov 5, 2011
Whenever I make new objects like box, cylinder etc, I can't edit their properties like subdivisions, etc as if their history got deleted even though I don't delete it. They are made with pre-deleted history..
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Jan 27, 2012
I created a very simple two poly object and then deleted my construction history and now I cannot seem to create a new polygon in the scene unless I turn off interactive creation.
If I choose create>sphere etc the little sign that says drag on grid appears but when I do nothing happens. I made a new scene and did the same thing and I don't have the same problem so Im not sure why in this particular scene.
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Feb 12, 2014
I would like to know how to delete only certain parts of history but keeping its effects. For example, a cube has a smooth polygon, bevel, and blend shape history. How do I delete only the bevel history but at the same time keeping the bevel? Don't tell me to do the bevel first, delete history, then smooth and blend shape.
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Feb 5, 2011
Is there a way to delete parts of history while leaving important elements? (because if i delete all history the object is no longer bound to what it belongs to)
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Jul 11, 2013
Is there a way to tell maya to automatically center orbit to whats selected without having to hit "f" key everytime you pick a different object, vert, edge, etc.?
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Apr 15, 2013
Are the previews of deleted images themselves automatically deleted from the previews folder?
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Nov 6, 2013
Where do pictures go after they are automatically deleted from your camera after a download? I thought I imported them into my Adobe Photoshop Elements but it failed and then it deleted them automatically from my camera card! I need these pictures back!
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May 6, 2011
I'm using max 2011
I have a model which was originally a SAT file, it was just an extruded profile in the CAD package. When originally imported the part was fine, was selectable etc, but now for some reason this part is non-selectable, won't disappear when you do "hide all" etc but still renders and will still accept material types applied to it ?
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Aug 18, 2012
I am aware we can change the order of history in maya. I have a specific situation i d like to solve and basically is this:
Say i have a 1x1 rectangle. Now i apply to it, say, 2 split edge rings. And then i apply a mesh/transfer attributes, so that this rectangle will basically snap to a chosen surface. If i edit now the edge rings positions, everything is cool and will work as expected, because these rings have precedence over the transfer attribute tool. So far so good. If i now add a new edge ring to that rectangle, as you are already seeing, will not be taken into account by the transfer attributes tool, as it lays after in the history tree. So my question is:
How will i put this last edge ring node before the transf. attrib tool? This would be really great for my topo workflow. So graphically, so that it is more clear i want this:
POLY---RING1---RING2---TRANSF.ATTRIB.---RING3
CHANGE TO
POLY---RING1---RING2---RING3---TRANSF.ATTRIB.
I suppose the natural way of doing it would be in the hypergraph... I gave it a shot, but i couldnt really do it. I studied the connections in hypergraph, but i couldnt even replicate.... Things like WORLD that need to be connected would show greyed out on the other side so i could not connect anything. What is weird is that this are the connections maya does, but if i try, it shows greyed out.
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Apr 16, 2013
I am having a problem with Maya 2013 (Mac) crashing when I delete history. I have had this happen a few times in the past but only if I go a long time without deleting the history. I do it on a more regular basis now but this past week it has been doing it every time. I created a button on my shelf as a short cut for this and when I was first having the problem I found that if I just do it from the edit drop down then it worked fine...at first. Now it is crashing even when I do it from there. One instance I saved before I deleted the history and it crashed when I deleted. Then I restarted my computer and the first time I deleted it worked but next time it crashed. I have both service packs, I'm not sure why it is doing this all of a sudden.
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Oct 14, 2011
I have a problem when I am modeling my character or rather the character from the animation academy. I have created an NURBS sphere and I want to adjust it to the arm, so I go to the component mode add some isosparms and then it happens!!! I can´t move any vertexes... but in the object mode I can move the hole object.
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Aug 26, 2011
There seem to be some errors in the code for Modify > Convert > Displacement to Polygons with History. My scene uses an animated displacement map, coming from an image sequence. The displacement works as advertised, but I keep getting execution errors. Here is the code for the offending expression, which was created silently when I issued the conversion command:
if(!Disc1_MeshShapeDisplacement1.disableDisplacementUpdates){
updateAnimatedDisplacement( "Disc1_MeshShape","Disc1_MeshShapeDisplacement1","displacementShader1.displacement");
}
//Setting the following attribute here dirties the mesh so Mental Ray updates properly
Disc1_MeshShapeDisplacement1.featureDisplacement = 0;
//The next two lines cause the expression to trigger when editing attributes that affect the displacement
float $dummy = displacementShader1.displacement;
Disc1_MeshDisplacement1.inheritsTransform = true;
The only way I can stop the constant error messages is to comment out the code or disable expression evaluation.
The error messages are annoying, but I can live with that. The real problem comes when I try to select keyframes in the timeline. I shift-drag across keys to select them, and they highlight at first, but then the highlighting immediately goes away. I am forced to use the Dope Sheet instead. Disabling expressions doesn't work, so I don't know if this problem is related to the displacement expression or not.
Displacement in Maya has a very bad reputation, and based on my experience, it's well-deserved. Another issue I have is that after conversion with history, multiple shape and transform nodes are visible in the Outliner, and it is not clear what's going on. The documentation for this feature is only two lines long, and does not explain anything. Apparently there is a pre-displacement shape and a post-displacement shape in the scene, sort of like how nCloth has an input and output mesh. But with displacement w/ history, users get no guidance on how all of this is supposed to work.
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Feb 6, 2014
I wanted to start learning how to use 3DSMax by first making a sword model that could later be used for a game like Skyrim. But rather than making some simplistic, blocky sword, I wanted to jump to something more complicated to speed up the learning curve.
I was editing existing models in Blender before, so I already know more or less how to operate a program like this, and everything else can be covered with tutorials. But there's one thing I can't find a tutorial for...
Let me explain it on an example. I want to make a model of this sword:
[URL]
The idea is that it's symmetrical and identical on both sides. I saw somewhere a video where a guy was somehow creating a model, and while he was working on one half, the other half was automatically updating and creating a perfectly symmetrical shape.
For this sword, I would be basically making only 1/4 of the sword, while the rest would be appropriately placed mirrors. I want this process of mirroring to happen automatically. How do I do that?
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Aug 20, 2013
I am trying to learn layers and layer masks. I loaded an image, than control J to duplicate it. I then added a layer mask. Everything good so far. I then went to filters chose a blur. Then went to brushes with black as my foreground color, I just wanted to brush away the blur, and got an error message. "could not use the history brush because the history state does not have a corresponding layer."
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Mar 24, 2013
Everytime I try to use my history brush, that error pops up and I have no clue why. If I try to just open a blank document and use the brush it does not give me this error and I can "use" the brush but you cant see anything on the project.
so when this error happens im trying to do a project and say I place a file(picture) into the project and this is the very first thing I do. I place it, then I size the image down some. I then make a new layer to use the brush for behind the picture and then this is when I get the error. I have no clue what is wrong
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Oct 8, 2008
I can only see how to delete the entire history in the history panel. Is there a way I can remove only selected states? I am using LR 1.4.
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Apr 19, 2013
I have a bunch of curves that is going to drive nhair. However I'd like to use the "soft modification tool" to do further adjustments to the curves. But I'd want to pin the root of the curves so it doesn't fly off the head when I use soft modification. Is there any way I can lock or pin the root CV of the curve? (its a cubic nurbs curve)
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Jan 8, 2014
I wish to create a testing surface for simulation from a DSM height data (under a college assignment). I downloaded a height data from [URL]........ in a .dwg file format and want to import in on maya and create a surface out of it.
I am using maya 2013 on windows OS.
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Aug 21, 2012
[URL]........
This is my model. Simple.
Now the only thing I want to do is to cut out this:
[URL]........
I used the Extrude tool just for visualization. The problem is, working with booleans apparently doesn't work for such objects, it works for freshly created clean polygons, but not for this one, when I try to use "Boolean difference" both objects disappear.
Extruding doesn't work because the faces are still there and I cannot delete them for whatever reason:
[URL].........
My cursor is pointing on the little face, but both are being highlighted. Making a hole through the the "Make a hole" function doesn't work because it only deletes faces as it seems.
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Jul 16, 2013
i have been having problems with maya where i can't select individual faces vertices or anythign other than the entire model
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Nov 27, 2011
My model loses lambert on only certain faces every so often. Might be related to clicking on camera or trying to extrude certain edges. I want to delete the camera but this happens to the model every time i touch the camera. I can't reapply the lambert by pressing 6 or assigning new material. if you know what's happening.
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Feb 20, 2011
I am looking for the same function in Maya that I use alot in 3DS. In 3DS, you can "Merge" (import) models from another scene (file) into your current one. It allows you to pick a single model from the imported scene to be imported into the current scene.
I know Maya has the import function but it seems to import all the objects. I just want to import a particular model.
Is this possible in maya?
3DS Max 6 to 2009, Maya 2010
NVIDIA Quadro 1700, Quad Core 2.67GHz, 4Gb RAM
[URL]....
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Apr 11, 2013
Here is what I've tried so far in creating the pupil of the eyeball:
1. Right click - select isoparm - attempt to select.
2. Right click - select Surface Point - attempt to select.
3. Left clicking
4. Holding shift (and other keys) - attempt to select
5. Right clicking
6. Middle clicking
7. Marqueeing
When I right click - select surface point, I get something that looks like a selection, but it also has an isoparm dotted line.... when I attempt to DETACH I get an error.
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Nov 20, 2012
I am attempting to import 3d models from a software called Daz studio into Maya. The models enter motionbuilder and 3ds Max with no problem. When I import them into Maya they come in as wireframe. I have been unable to take the wireframe off of the model. The file format I am using is FBX. wHEN I RENDER an image of the model i am able to see it in it's realistic form-but when i attempt to see it in the viewport it is wireframe.
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Jul 24, 2011
Say I have a car engine that I created. to make it easier on myself I made it out of a bunch of separate pieces. then at the end I combined them into one. somewhere down the line I'll want to animate the pieces separately, but until then I dont want all that inner geometry rendering because it takes up unnecessary render time. is there a function in maya where I can delete all invisible mesh geometry? so then any faces inside the outermost shell will be deleted.
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Aug 2, 2013
In earlier version thats work just fine, but in 2013 i cant convert selections,...
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Dec 22, 2011
I'm new to Maya, and also new to 3d modeling/animation programs. how can i learn Maya 2011? there are not very good learning paths to find on the internet.
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Sep 29, 2013
Im a maya user since 3 or 4 months. Distance between tool for rigging which i cant find in maya 2013.
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Dec 13, 2012
How to craete feathers in maya 2012? Or any good plugin for it for win. 7 x32 bit Maya 2012 ?
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Nov 30, 2011
I'm having trouble with shading objects I imported from SolidWorks using SimLab's plug-in. My problem is two-fold:
First, the polygons appear to have bizarre twists and bends in them, but there are no corresponding edges to create these deformations. Also, Maya thinks all the faces are planar. I tried cleaning up the objects and it yielded no results. These weird twists appear in both the work space and when rendered. I have tried deleting overlapping edges, but it didn't work.
Second, when I try to apply a bump map to my objects, they don't work. I tried using a noise and a fractal bump map and neither appear on the rendered image. However, the Brownian bump map works. I have tried creating other objects in the scene and the noise and fractal bump maps work just fine on those, just not on my imported geometry. I figured out a brute-force method to make the bump maps work - I delete a polygon and use the append tool to create a new polygon - but I have over 110,000 polygons on this thing.
I'm working on an 8-core MacPro running Windows 7 64bit with 32 GB RAM and two GeForce 9500GT video cards.
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Jun 5, 2011
I'm creating a face, but what I want is to have whatever happens on the right to happen on the left, instead of clicking each point to move the edges. I tried just cutting the face in half and duplicating, but I don't know how to flip second copy.
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