Illustrator :: Replacing A Blend Spline With A Circle
May 23, 2009
I've tried replacing a blend spline with a circle in order to get an easily editable "flowering effect" but it's not working out.
The blend does accept the circle as its new spline, but the start object and end object aren't distributed along the circle equally. The Blend only travels around the circle 270 degrees.
I am trying to acheive the same angle gradient effect that can be done in Photoshop but in Illustrator. The actual thing I want to be able to create as a vector is the graphic attached...
Can this be done by somehow using the blend tool and replacing the spline with a circle?
When using the blend tool to blend colour between two objects is there a way to see the anchor points so I know where to click the blend tool. I realise the cursor changes when over one but its seems very cumbersome to have to move it around until it changes rather than click directly on one which I could do if I could see it.
I'm using Illustrator CC (on a Win7 Pro machine) at a beginner level, probably halfway to intermediate. I'm trying to learn how to blend colors together for highlights of various types (skin tones, clothing, light on objects, etc.) so that when I'm making a graphic for a project I'll have a decent idea of which tool/technique is best for the specific effect I need.
I'm trying to use the Smooth Color option in the blend tool. Late yesterday afternoon I recall creating two ellipses (one of which was a solid fill and one of which was a gradient going from black to transparent) and getting a smooth color transition between the two. It was a much harsher effect than I was looking for so I didn't keep it. This morning, while trying to replicate the same thing, I seem to be unable to use smooth color between two objects if one or more of them has a gradient applied. I only get what you see below, which is a step between the two objects.
I've done searches and found multiple references to blending gradients in this way and have followed those instructions (create the shapes, fill with the gradients, then either click on the Blend tool and click on the center of each shape, or click on Object -> Blend -> Make) but I can't seem to get a Smooth Color blend if either object has a gradient applied. Am I missing an important step somewhere? I'm 95% sure I accomplished it yesterday and nothing has been changed since then.
I am trying to blend two different art brushes with different colors using the blend tool. I'm trying to use two fixed-size line segments of the same length and then applying the two different brushes to those segments ( each art brush is a different color). Then I want to blend them the regular way so their colors transition. However, when I do this, the first shape is a different color, but all subsequent blend steps are the color of the second blended shape. Why is this? It doesn't blend the colors for some reason.
I have made this planet and I want its ring to look as it's spinning around it, So the upper of the ring should go behind the actual planet! How can I do that? Also how can I add some volume to the ring to make it look a bit more realistic?
I'm trying to create an external involute spline (ANSI B92.2M) Fillet Root Side Fit 26.9mm x 1 mm x 26 teeth x 38 mm long using the spline generator with Inventor 2012. I created a test shaft"M-182-AMA.ipt" that is Ø26.9 mm x 38 mm long with 1 mm radius on each end of shaft.
I use the following steps:
1. After creating component "M-182-AMA.ipt" I select Design tab>>Power Transmission>>Involute Spline. 2. A window appears that has the caption "Involute Splines Connection Generator".In the Dimensions section I choose "Splines Type: ANSI B92.2M - 37.5 deg, Fillet Root, Side Fit, 26 x 1.00 x 38 x 5H/5h" and change the Length to 38 mm. 3. In the Shaft Groove section I use Create new, and I push the Reference 1 button that turns blue, I then select the od feature from the model and I get an error(see attached pic "error1.jpg).
I changed the 26.9mm od to be 27mm and it still gave me the error.
Work Station : Dell Precision R5400 OS: Windows 7 Business 64 Version 6.1.7601 Service Pack 1 Build 7601 Processor Intel(R) Xeon(R) CPU E5405 @ 2.00GHz, 1995 Mhz, 4 Core(s), 4 Logical Processor(s) BIOS Version/Date Dell Inc. A10, 4/30/2012 Graphics Display Card: ATI FirePro V4800 (FireGL V) 1.00 GB Adapter RAM Computer Memory: 8 GB ECC RAM
Replacing the art in pattern and art brush is simple. [Alt/opt]-drag the new art over the existing brush and apply. When I do this on a scatter brush, I'm presented with the expected dialog and a preview of the updated art thumbnail, but no change takes place with I click OK. It's happens on three different computers I've tried. Is this feature broken?
Most of the time I got issue with placed pictures that I have to take a lot of time to do it one by one, so I am looking for any action to peform in bulk as follow:
1. Select all pictures and change their 'Placment Options' 2. Replace all pictures with only one same picture 3. Cancel the repacement at once (if you select 100 pictures to relink, then you decide to cancel you'll have to press Esc 100 times too!)
I tried to create action for Placement Options too, but seems that the action cannot be recorded with such activity.Are all these improved in CS6?
I have an ink drawing intended for part of a comic book that I scanned in black and white (no grey) and I am just trying to replace the white areas with transparency so that I can come in with other layers and add color to the image...I am just wondering how I would go about doing this...
So I'm trying to create a fairly simple script that will measure the size of art on the artboard for making printing plates. That part I have working. But once I have made one file, I have to delete the measurements layer manually (which is where the script puts them) so that I can make the next one. I need the script to check and see if there is a layer called "measurements" delete it and then create a new one called "measurements" in which to put the dimensions of the (new) artwork. This way I can keep making files and "saving as" with a new name.
I've just used image trace to get a three colour vector of a photograph. I want to replace the three colours in the image with colours from my brand's style guide. At the moment, they're thre shades of a kind of muddy brown.
How I do this? The three colours in the image aren't showing in the swatch menu and I don't really know what I'm doing.
Is there a way when finding and replacing a text string to style the block of copy. My problem is that I have some color codes given by the customer that now need to be converted to our internal color matches on our production drawings.
The original string of text looks like this: Holder: P1 (Metallic Silver)
What I’m getting when I go to replace this string is: Holder: Natural Satin
What I want is: Holder: Natural Satin
I do not want the replaced text to be italicized. I'm thinking since the original string ends with an italic style that the replacement string is also italicized. There are about 50 pages of drawings with about 10 colors on the job and some pages have them entered in more than one place. So that's a minimum of 500 entries and defititely more considereing the multiple places these are called out. I'd really rather not have to copy and paste all of these by hand. I'm use to FreeHand, which would respect the font styling of pasted text in the find and replace diaglog.
I have "group1" and inside that group, only one layer: "layer1". The blending mode for "group1" is vivid light and for "layer1" it's "normal".
Now, if I change "group1" to "pass through" and "layer1" to "vivid light" ... the result is completely different, while it should be the same, shouldn't it?
I tried to make an animation of complex (comlicated) artwork - I thought it would be Ok by converting each part to symbol, group them - make keyframes and bring Illustrator to make me inbetweens by blending objects. Overall it works, but it has some problems - sometimes it reflect the blended symbol (vertically and horizontally), but sometimes not (so I do not know, what is the problem). Sometimes it change color of feathered black object (every, not only in blended instance) but again - sometimes not. I use CS5 - is it better in CS6? I tried some default symbols (to find out, if it is problem of my symbols) but it is not reliable too.
I am trying to blend two AIArt objects (two rectangles created using kPathArt type), but obviously I am not able to identify appropriate SDK functions. I need to accomplish the same result with SDK as I would with manually selecting these two rectangles and applying Object -> Blend -> Make.
I'm setting up several squares in rows that left to right the value will change (i.e. +5 % Cyan), and up and down the channel will be defined for the the value changes (as in CMYK).
Underlying each of these squares will be a named global CMYK swatch to easily change the color.
Above each of these will be a static box that overlays with 0-0-0-15 (with blend mode multiply) which would add 15% black to any color below.
My question here is how to do the opposite accurately within Illustrator, to subtract 15% interactivley from the colored box below, the closest I've come is to use; lets say I want to pull 10% from Magenta; is to: 100-90-100-100 with a blend mode of the top object set to Screen. It always seems to result in a jump that is 2 to 3% off.
Multiply allays seems to work corectly, in PS, Illustrastor etc... But I have yet to find a subtractive method that is reliable.
I'm using this to create an simple pick a color and print similar swatches around it, as my workplace has a lot of materials and heat processes that change the final color, and color swatches are in a constant need.
Is there a way to kill all the blend modes in an illustration and convert them to just plane old fill colors? I'm exporting these things to HTML5 where blend modes aren't supported.
If I copy/paste a gradient filled object between two Illustrator CS6 documents, the gradient becomes a blend. This doesn't happen however if just drag the object from one open document to another.
Is there a way to correct this copy/paste behaviour?
I use Illustrator CS5 and can not blend variable width strokes in Illustrator. I can not do that even with the same width profiles unless they are expanded. I could not find any questions similar on the net regarding this, but wanted to double check before I just made the necessary changes. I'm a bit confused because Adobe 'help' shows how powerful the blends of objects are, but we can't do them as strokes?
I want to keep the blend as strokes not expand them. What is the best way to view how the blend will look with variable widths without expanding and then 'undoing' a bunch of times.
but is there a hot key for expanding the blend without going into object-blend-expand?
I have been having issues with using the blend tool on my object. If you look at the picture, I had one outer shape that was what I wanted shaded and a thinner shape that runs inside the other. It blends perfectly fine everywhere except at the bottom. I don't know how to explain it or what went wrong but I can't figure out how to make the blend fit inside the shape.
I've used the blend tool to make a series of lines between two other lines; I need to expand everything so that the whole thing becomes a fill-only object (no strokes):
- I expand it (Object > Expand; Object box checked, Fill box checked, Stroke box checked) and the object becomes strokes-only (no fill at all)
- I expand it again (Object > Expand; Object box greyed out, Fill box checked, Stroke box checked) and the object becomes fill-only (yay!) except the shape of the lines has changed (boo!). Unchecking the stroke box and leaving only the Fill box checked seems to have no effect, the object remains stroke-only).
I have a shape that I want to add a blend layer to by creating a square, adding a gradient then making it an overlay on top of said shape. The issue I am having is I cant find a way of masking out the unwanted areas of the blend layer. I have tried to follow the steps the official help and other internet help sections but it's not working. It's so easy in photoshop. How come it's so difficult in Illustrator? Is there something I am missing? Additionally, a blend layer (in most modes) wouldn't show any colour if overlaying upon white in photoshop. How come this isn't so in Illustrator?