When using the blend tool to blend colour between two objects is there a way to see the anchor points so I know where to click the blend tool. I realise the cursor changes when over one but its seems very cumbersome to have to move it around until it changes rather than click directly on one which I could do if I could see it.
I'm using Illustrator CC (on a Win7 Pro machine) at a beginner level, probably halfway to intermediate. I'm trying to learn how to blend colors together for highlights of various types (skin tones, clothing, light on objects, etc.) so that when I'm making a graphic for a project I'll have a decent idea of which tool/technique is best for the specific effect I need.
I'm trying to use the Smooth Color option in the blend tool. Late yesterday afternoon I recall creating two ellipses (one of which was a solid fill and one of which was a gradient going from black to transparent) and getting a smooth color transition between the two. It was a much harsher effect than I was looking for so I didn't keep it. This morning, while trying to replicate the same thing, I seem to be unable to use smooth color between two objects if one or more of them has a gradient applied. I only get what you see below, which is a step between the two objects.
I've done searches and found multiple references to blending gradients in this way and have followed those instructions (create the shapes, fill with the gradients, then either click on the Blend tool and click on the center of each shape, or click on Object -> Blend -> Make) but I can't seem to get a Smooth Color blend if either object has a gradient applied. Am I missing an important step somewhere? I'm 95% sure I accomplished it yesterday and nothing has been changed since then.
I am trying to blend two different art brushes with different colors using the blend tool. I'm trying to use two fixed-size line segments of the same length and then applying the two different brushes to those segments ( each art brush is a different color). Then I want to blend them the regular way so their colors transition. However, when I do this, the first shape is a different color, but all subsequent blend steps are the color of the second blended shape. Why is this? It doesn't blend the colors for some reason.
I have a problem with the blend modes. I created a logo and i want to use it on a web page. On the sample picture i have created a random logo to show where my problem lies. The logo has a sunburst behind it which has transparent effects on the outside. Also i have made a big dot behind the logo with a soft brush. I have used blend modes - hard light on the logo and overlay on the white brush.
Now the problem is that i want to flatten the logo and the brush. And keep the background separate from that. The background is a tiled image so it would be better to use it on a web page instead of one flat image. But when i flatten the logo and the brush, then the blend mode effects disappear. I cant use the regular opacity because i want the grain to be shown through the sunburst. Also i cant cut out the image because the sunburst is transparent from the edges. So is there any way to flatten the logo and brush separately from the background and still have the blend mode effects to be shown?
I'm learning to use Coreldraw for artistic metal cutting using a plasma cutter, so the file itself is important and not just what appears on the screen (or what prints out).
I've used the blend tool to draw some circles along a wavy path. I want the circles but I don't want the path. I remove the outline and the path dissappears on the screen but it's still in the file and when I export as a dxf file there is the path cutting right through the circles.
If I use Detach from Path then the circles simple come of my wavy path and end up in a straight line.
Are there any other techniques to give the same result but one where I can keep the circles/objects in their locations while removing the path at file level.
I know of a plugin available for Coreldraw that can take a bunch of dissimilar objects and place them on a path but at this point don't know if it can do what I need and delete the path afterwards.
Or is there any way I can copy the circles without copying the path.
I have some negative space I created(black area, see first image) that I want to fill with type, not just a simple fill.
Basically I want to create the negative space from a bunch of small minus signs(-) that need to line up as they go across. If I type on each path one at a time as the text doesn't line up that way. This needs to be one continuous path. (see second image)
Unfortunately if I add them together, it creates a compound path, which you cannot type on, unless I am mistaken? So I need them to be a path, not a compound object.
I've tried every permutation of copy and paste; I renamed the path to path. It looks like a path when I add stroke, but it does not behave like one. I can't cut it or join it to any other path. It remembers it's text path status. I'm running OS X 10.7.5.
I accidentally converted a path to a text path. I searched the forum for how to convert it back to a regular path. The answer I found said to select the path and hit Command+C+F. This gives me another text path! I now have at least 6 copies of the path in my files but they are ALL text paths and none are visible with a stroke.
I've got two paths. They don't intersect, exactly, a straight path ends at a curved path, but I need the end of the straight path to be curved, to make it look like the two meet perfectly. The two gray paths (a single path, then path->offset for the second) are the outside of a shield shape. The two black lines (paths) just surround text, but currently they overlap the gray paths.
I have "group1" and inside that group, only one layer: "layer1". The blending mode for "group1" is vivid light and for "layer1" it's "normal".
Now, if I change "group1" to "pass through" and "layer1" to "vivid light" ... the result is completely different, while it should be the same, shouldn't it?
I tried to make an animation of complex (comlicated) artwork - I thought it would be Ok by converting each part to symbol, group them - make keyframes and bring Illustrator to make me inbetweens by blending objects. Overall it works, but it has some problems - sometimes it reflect the blended symbol (vertically and horizontally), but sometimes not (so I do not know, what is the problem). Sometimes it change color of feathered black object (every, not only in blended instance) but again - sometimes not. I use CS5 - is it better in CS6? I tried some default symbols (to find out, if it is problem of my symbols) but it is not reliable too.
I am trying to blend two AIArt objects (two rectangles created using kPathArt type), but obviously I am not able to identify appropriate SDK functions. I need to accomplish the same result with SDK as I would with manually selecting these two rectangles and applying Object -> Blend -> Make.
I'm setting up several squares in rows that left to right the value will change (i.e. +5 % Cyan), and up and down the channel will be defined for the the value changes (as in CMYK).
Underlying each of these squares will be a named global CMYK swatch to easily change the color.
Above each of these will be a static box that overlays with 0-0-0-15 (with blend mode multiply) which would add 15% black to any color below.
My question here is how to do the opposite accurately within Illustrator, to subtract 15% interactivley from the colored box below, the closest I've come is to use; lets say I want to pull 10% from Magenta; is to: 100-90-100-100 with a blend mode of the top object set to Screen. It always seems to result in a jump that is 2 to 3% off.
Multiply allays seems to work corectly, in PS, Illustrastor etc... But I have yet to find a subtractive method that is reliable.
I'm using this to create an simple pick a color and print similar swatches around it, as my workplace has a lot of materials and heat processes that change the final color, and color swatches are in a constant need.
Is there a way to kill all the blend modes in an illustration and convert them to just plane old fill colors? I'm exporting these things to HTML5 where blend modes aren't supported.
If I copy/paste a gradient filled object between two Illustrator CS6 documents, the gradient becomes a blend. This doesn't happen however if just drag the object from one open document to another.
Is there a way to correct this copy/paste behaviour?
I use Illustrator CS5 and can not blend variable width strokes in Illustrator. I can not do that even with the same width profiles unless they are expanded. I could not find any questions similar on the net regarding this, but wanted to double check before I just made the necessary changes. I'm a bit confused because Adobe 'help' shows how powerful the blends of objects are, but we can't do them as strokes?
I want to keep the blend as strokes not expand them. What is the best way to view how the blend will look with variable widths without expanding and then 'undoing' a bunch of times.
but is there a hot key for expanding the blend without going into object-blend-expand?
I have been having issues with using the blend tool on my object. If you look at the picture, I had one outer shape that was what I wanted shaded and a thinner shape that runs inside the other. It blends perfectly fine everywhere except at the bottom. I don't know how to explain it or what went wrong but I can't figure out how to make the blend fit inside the shape.
I've used the blend tool to make a series of lines between two other lines; I need to expand everything so that the whole thing becomes a fill-only object (no strokes):
- I expand it (Object > Expand; Object box checked, Fill box checked, Stroke box checked) and the object becomes strokes-only (no fill at all)
- I expand it again (Object > Expand; Object box greyed out, Fill box checked, Stroke box checked) and the object becomes fill-only (yay!) except the shape of the lines has changed (boo!). Unchecking the stroke box and leaving only the Fill box checked seems to have no effect, the object remains stroke-only).
I've tried replacing a blend spline with a circle in order to get an easily editable "flowering effect" but it's not working out.
The blend does accept the circle as its new spline, but the start object and end object aren't distributed along the circle equally. The Blend only travels around the circle 270 degrees.
I have a shape that I want to add a blend layer to by creating a square, adding a gradient then making it an overlay on top of said shape. The issue I am having is I cant find a way of masking out the unwanted areas of the blend layer. I have tried to follow the steps the official help and other internet help sections but it's not working. It's so easy in photoshop. How come it's so difficult in Illustrator? Is there something I am missing? Additionally, a blend layer (in most modes) wouldn't show any colour if overlaying upon white in photoshop. How come this isn't so in Illustrator?
I was drawing a polaroid cam, and i needed to use the blend tool......once a choose the spacing as specified distance, the option was 0,1 and was going to change it.....to 0,2....but i dont know why, suddently another windom came in front of the blend option window......was the value option for this tool......asking me to choose between 0.1 to 35.27 cm......and when i press start, it returns to the previous window and immediatly turns into the value option windows again......and again and again....i try "esc" button....try to choose as number as fast as i can.....but this keeps going on and on....
I am having diffuculty with the blend tool! I tried to upload the image but it said it was't allowed. Not sure how to correctly explain the problem but I'll do my best. I am have trouble getting the blend tool to recognize the images. I can only select the very edge of the images and then it doesn't look like it should when it does blend. How I can upload the file to show what I am trying to say?