Illustrator :: Any Way To Get Vectors Mathematical Formula?
Sep 30, 2012
For a project, I'm needing the mathematical equations/formulas/matrices of a vector. Vectors are all essentially mathematical... thingies so is there some way that I can get the mathematical calculations that are used to make up a vector object in Illustrator? Or any third party program or script that can pull these formulas for me?
I work a lot with Processing to create picture based on mathematical formula, but i need to do the same in Illustrator in order to print those picture.
Is there any way to do this, like the expressions in After Effects, or a third party plugins.
Or did i have to find a way to output good picture from Processing.
I am creating vector shape layers i can still see pixels, is this right? i know photoshop is a raster program but i was under the impression vector shape layers worked like vectors. The same goes for when i copy and past layer from illsutrator into photoshop as smart objects, should i be able to see pixels?
Have Illustrator CS6, Medium Baboo tablet. I can draw well but it seems almost impossible to get the quality of my sketch work to go to Illustrator in a way I am happy with. I do not like what I see from scanner to Imagetrace either. This is largely due to my inexperience in the process from sketch to vector to t-shirt. how you approach this process from a pad of paper to Illustrator?
I'm wondering why all my vector images are rendering pixilated in my CC CS6 Illustrator (v 17.1). I'm using a macbook with retina and am assuming that's the issue but can't find any info on what settings/etc I need to adjust/download to make it display properly.
Got a problem trying to wrap a vector illustration of a map around a sphere to create a globe for a logo (as per this tutorial: [URL] ....) except I don't want to make it look 3d with the shading options.
Basically when I do this, the map loses all it's detail almost as if Illustrator simplifies the map. I can't seem to work out at all how to make this while retaining the detail and export it as an eps.
I got live trace to finally trace the image I want to use. But I am unable to select the vectors now, they are stuck. The tracing is a sublayer of layer one. Is there a simple trick I'm missing?
This may have a simple solution (and probably does), but I can't find it. What I'm trying to do is to import an AI 5.1 file into AE 5.5 as original vectors. I need to be able to scale up to about 12,000 percent and then back down to 100 percent for the effect of an extreme closeup being zoomed out of. The point of vectors, of course, is that you can do this without losing resolution... but no matter what I try, AI files keep being imported as raster files. When they're scaled up enough, the pixilation starts.
I have been working on a series of drawings for a catalogue. I am using solidworks, creating a sheet, all line thicknesses are changed to 0.05mm and then exporting the sheet as .AI. Every drawing I create is saved using identical settings.Out of say 10 only 3 of them are okay and can be edited as vectors. The rest seem to turn themselves into a series of images.
I have a multi layer doc. Many of the vectors peek out of the artboards dimensions. I need a clean trim to the exact dimensions. I was playing with the shape finder but did not get the results I wanted. What is the best way to trim off any vectors outside the artboard.
So I have done many hours of animation in flash over the years. And what I am trying to do is import some of the characters I have created in Flash into Illustrator and convert them to PSD. This is for a print project that I am working on. The reason I want to get the images to photoshop is so I can add some effects and coloring techniques I simply can not do in Illustator or Flash.Here is the method I am using.
1) Select the vector image in Flash and Export Selection to Adobe FXG. 2) Open FXG in Illustartor 3) Export to PSD 4) Open in Photoshop and Color.
The problem I am having is the line art that was drawn with the pencil tool in Flash simply vanishes when imported to Illustartor. Also a lot of the line art that was draw with the pencil tool is gradient filled or the image I am trying to export may have multiple color Pencil Lines. So just trying to outline the images in AI does not provide the look or effect I want.
In CS5, I was fairly easily able to do this by dragging a vector directly from illustrator to fireworks, but vectors drug back to illustrator would be rasterized. I recall photoshop did some of this stuff, but I don't remember so much as this use case is rarely necessary for photoshop for me. Nonetheless, Illustrator CC and Fireworks CS6 don't seem to support this feature at all.
I've always dreamt that adobe bridge would have this sort of functionality (since it's the only useful feature I could picture bridge having), but I haven't seen any evidence to support this wish.
Is there a good way to drag & drop or copy & paste vectors between the new versions of illustrator, fireworks, and photoshop? Maybe there are clipboard settings that allow this to happen or a program that accepts clipboard vectors, quickly converts them to something common like svg, then allows you to drag a temp .svg file into another program?
[by the way, I know I could just export .svg files from illustrator, then place them into a fireworks file, but this feels like an unnecessarily clunky workflow]
On my Mac OS X (2010), running Excel 2011 and Adobe CS6, I'm having major issues with the points in a scatter plot not rendering as vectors once moved to an Adobe program. The entire plot will transfer as a vector, except the data points themselves! Oddly, even the shapes in the legend are vectors! When I save a plot from a powerpoint presentation as a pdf, the data points look pixelated in the pdf. When I copy paste the plot into illustrator, same thing. It is totally infuriating.
Using CS6 I have a bitmap I traced, which worked great. Now I want to create a mask similar to this horse head decal. Since the white isn't actually a shape I keep getting the error that I have to join the shapes. But it's a collection of black vectors that make up the image. What would be the best way to create an outline, or a fill that I could use to mask with? In photoshop I remember you paint a mask area.Which would be ideal. Is there a simular way to to this wiht CS6?
cutting up and manipulating vectors ? I want my script to 1)open from a designated folder 1b) copy and paste 3 instances of the vector object 2)add a rectangle or two , 3) use those rectangles to crop the edges aaand ,4) reflect the images inside those two rectangles 5) perfectly line up the reflected rectangles to their mirrored edge of the third remaining item...?
I was designing some cartoon character, but I've noticed something, I'm working on CMYK and I've got some black lines on the top layer, and some red and violet color shapes in the bottom layer for the background color, but like if the colours weren't mixing allright in the edges, like some kind of jagged white fine edge and I don't know how to get rid of it.
Here are some jpeg of the problem: [URL] ....
Perhaps it's not as strong as I see it on the CMYK Illustrator vector, but it's pretty annoying on the final result. How to get rid of these things?
Can I draw mathematical equations in Inventor drawing? I am using the stacking functionality but that fails when I need to include symbols such as greek characters.
I do not have to draw fancy equations just the simple fractions but I need the greek characters to appear.
I'm using CorelDraw 12 to make mathematical drawings. Triangles, circles, tangent lines, perpendicular lines, etc... and that works really fine
But... I'm having a hard time entering mathematical equations, especially when using a lot of fractions and square-root-signs. Is there an "easy" way to do that?
I am trying to design a barrel cam. This works well with lofting, but I am not so sure about the mathematical accuracy. I am used to making cams like this with 1/4 degrees resolution - much too cumbersome in lofting. Is there a way with "_sweep" to constrain the profile (2d polyline) so that it stays e.g. parallel with the Z-axis?
So, I'm trying to create a repeat pattern of a Balloon illustration I've done in Adobe Illustrator. I've got the singular file (balloon.ai), which weighs in at around 700MB.
Now I'm trying to create the repeat of this pattern on a separate Artboard which will repeat these balloons, 30 balloons per repeat square to be precise.
What would be the best way to import these separate balloons into the repeat square once (as they're the same file) without affecting the weight of the file and performance of Illustrator?
So, in essence, is there a way to import that balloon.ai file and only have it use up 700MB on the page rather than 30x700MB by the time I've placed 30 balloons?
I can't rasterize the files as the printer needs the raw file.
We have a family that errors when certain values are hit. Its realated to Automatic Sketch Dimension reassociating with work planes when two workplans over lap... Anyway, the QA team knows about this.
The problem I have is that I have an IF statement to trigger an generic error message when these two rare conditions are met. I would rather a pop up window explaining what thy can not do. "Position of legs from ends can not equal half total length" and an OK button.
Is there a "say" style command for revit formulas?
I'm facing a problem dealing with visibility formulas... My situation that im dealing with is, I have 2 yes/no visibility parameters, one that is called Right side clearance and another one named Left side clearance. I want to create another yes/no visibility parameter that's called Clearance. I want to link the Right and Left clearance parameter to the Clearance parameter where if it is off, then there will be nothing that shows.. But if I want it on then I would have to select either right or left without them both showing up?
I need to know if I can import an excel formula for a Von Karmen rocket nosecone and then model it. I do not know how to do 3D modeling only 2D. Is this possible? I would like to do the model isometric if possible. I also have some questions about doing an isometric drawing, but i'll try to figure that out on my own this week at home.
I have imported an Excel 2003 spreadsheet into an AutoCAD 2010 Table, all came in fine except the following formula =ROUNDUP(((SUM(E27:E33))/24),0)
Does 2010 not support ROUNDUP ? The formula is used to calculate the number (whole) of driver boards required to drive the number of LED's calculated by the SUM function. Each driver board can drive 24 LED's, so if i have 23 LED's I need 1 driver or if I have 25 LED's I need 2 drivers
Also is there a list or table that shows what Excel functions are or are not supported in AutoCAD? I can't seem to find one.
I write programs for large CNC routers, and I'm trying to make a parametric program that uses an ellipse in it. I need to know the formula or formulas used to produce the arcs that make up a pellipse so that I can get the radii, and end points of each arc.