I have Gimp 2.64 and was wondering if there is a way to get rid of a car in a photo. I can use clone tool but that won't work for what i need so i need to crop out car but i also need to fill in that space
I produced some objects in Inventor 2013 and exported to DWG to be assembled in AutoCAD 2013. All is fine except when i look at the objects in a 'hidden' view these weird diagonal lines appear over the objects. I am unable to clcik these but when i zoom in they gradually disappear but. If I try to plot the object as shown these lines are printed. This also happens when saving to pdf.
I'm having trouble with a logo I've created in an svg. file. I seem to have to finalized, but when I save it as a pdf. to take it to the printers I see parts of the logo suddenly have no stroke or stroke has been added in other parts.
I don't seem to have any hidden layers I don't think. I'm not sure if there is a setting to change in the window that gives you all the options to choose from when you're saving something as a pdf. Or is there a setting I should be activating when finalizing this logo as an svg that prevents such problems. I'm pretty new to illustrator, before this I was using inkscape which I got the feel of until i decided to go pro with illustrator.
I photograph beach weddings. In my old software, I could remove swimmers and bathers, how in elements12? I am trialing it and cannot see any way to easially remove unwanted objects
Unwanted objects showing through your printed output (and print preview), but not showing up in the paperspace display, when using 3dclip in Acad 2011 (mechanical) ?
I have photoshop 7 and I wish to remove unwanted objects from photos and replace them with the current background. I have tried to use the healing brush tool , and the cloning tool, but I do not have content aware. How can I replace unwanted elements in my photos with the current background using my version of photoshop. The welcome screen to my edition says it is possible?
how to birhgten and shapren and use the stamp tool to remove unwanted objects. but how would i go about making this picture look fantastic. im using it as my desktop but it looks a little fuzzy. i added title and switz flag to it.
I am new Gimp user and this software is very impressive.
I am trying to migrate to Gimp some tasks I am familiarized to do with Corel PaintShop. I couldn’t find yet an easy way to extract objects with precision and without hard-work. Follow bellow the way PaintShop works on it (you tube links). How (or recommend any tutorial) about smart ways of extracting objects through Gimp? [URL]....
I've got a small picture (which is basically a glorified line), and I want to copy and paste this 'line' multiple times, so that it is always pointing to the center of a circle. (Something like this [URL]........
I've worked out that I can copy and paste the layer, click on the rotate tool, set the center, rotate it by a fixed amount, fix it, and repeat a good few times, but that will be really slow. Is there a faster way of doing it?
I have been using GIMP to count the number of birds in a colony by putting a round spot on each bird using the airbrush tool. This works fine as I can size the spot to suit and alter the opacity to leave some detail. But I need to be able to count the number of spots! This should only count the spots and not every time I adjust the viewable part of the photo to keep spotting! An addon to the GIMP program would be wonderful.
I like this image if only I could remove the branch. Also what is that called in the lower right hand corner? Is that aberration? Could that be removed by GIMP as well?
I have to do something in school where I have to make simple objects like laptops, speakers etc. These objects must be kept really simple, so no high detail or anything and they can't have a black outline around them.
What I wanted to know is, which tool can I create these simple objects with? They have to look smooth, they must have round edges and there cannot be an outline around them.
Basically, I am working on this pause screen pic from Mass Effect 3. I am trying to turn it into a good background for my phone. I'm trying to do a number of things with it, some of which are proving easier than others. The most difficult thing I want to do is remove all the buttons from the right hand side, so there are five buttons on the left and just background on the right.
How would be best to go about this? I have tried selecting individual sections and painting over them with a gradient fill, and I've tried using an automatic resynthesizer plugin using a selected texture, but neither have yielded good results. The former becomes obvious due to its uniformity when done in large doses and the latter just comes out all wrong.
I'm trying to get the distribute tool to distribute some text objects (for a website menu) evenly. however, using the distribute section of the alignment tool only enables me to set an offset that measure the distance between the left, center or right edge of each object. if the objects are different widths, they will have varying distances between their edges.
I often use my digital camera to take pictures of flat, rectangularobjects, like framed paintings on a wall, book or album covers, orpages of documents. Of course, I can't take these pictures straighton and perfectly level, but that's OK. I know what the dimensions ofthe objects are, so I can just correct the perspective in software.
In Graphic Converter (a Mac OS X app), I just use the "Unskew"function. I simply need to select the four corners of the rectangularobject I photographed. (Guide lines connecting the four points to locate them.) After I've located the four corners, I tell it to"unskew" and a rectangular image is produced.
Does Gimp have any function like this? I found the perspective tool,but that requires me to manually shift the perspective and eyeballwhen I think a rectangular image is produced. That's not nearly as convenient.
I have made a small 10x10 px. pic (lets say it's a diamond shape), and want to enlarge this to, say, 500x500 px. to get a sort of "digital" effect, where you can see the pixels clearly.
I use free transform to do this, and it looks fine until I press "enter" to confirm transformation.
Then the pic suddenly gets very blurry, like the "feather" effect.
So does anyone know if it's possible to enlarge pictures of this size, and keep the edges "un-feathered"? I've looked around, and can't seem to find a solution ("feather" and "anti-aliasing" is set to "0").
Alternative is if you know a way to make the same effect without having to enlarge the pic.
Im having difficulty with having a unwanted reddish cast to my pics when desated in CS2, it has been suggested that im not using the standard colour profile, how do i find out and if necessary change it.
I tried opening up a picture of a wagon that has a white background however when I open it up in Photoshop the background is a vanilla color...actually it looks like the whole picture has a vanilla shade to it.also when i try a new project the background is vanilla instead of white.
I haven't altered the material, at least not consciously. As you can see in the image the dark areas of the terrain have turned into this nasty black mess. The project as a whole has a long way to go, including the material used for the terrain etc
I am bringing DPX files into Photoshop as Image Sequences. Afterwards, I am using Export…Render Video, set to Adobe Media Encoder, H.264.
The resulting H.264 files have an AAC audio track (presumably, with nothing but zeros, because there is no audio with this material.) How do I prevent Photoshop from adding an audio track?
I don't see a way to delete the audio track from the timeline. I don't see a way to export only video in the Render Video settings.
I am retouching scanned images. Here is an enlarged portion of one of the images, to show the type of retouching that I need to do. The green dots are part of the image, and the white background is the color of the paper:
In this case, I want to completely remove the brown spot, and I have selected it with the Patch tool. I want to replace the selected area with the edge of one of the other green dots, and the white background.
Photoshop has the tendency to blend in the unwanted color (brown, in this case) into the replacement pixels. How do I avoid that from happening?
After I import a .3ds model, then select the brush tool, the paint either seems to mirror itself on the model or paints the entire y axis. What is happening: If I dab my brush on the model a dot appears symmetrically on both sides of the model. If I use one small stroke the entire y axis on the model gets painted. However I have not found much discussion of the issue I'm having. Most of what I'm seeing says Import > Paint.I'm using Photoshop CC
See the snapshot below. There is a point on the timeline when the screen flips around and the video continues. How to cancel this effect? How this effect might have gotten there so that I can avoid having it happen again? The screen makes a 360 degree revolution. The video consists of on image on the main track with 6 pip tracks.