I am extremely new at Corel Draw X5. I am in the middle of a design; page 30cmx160cm (for printing purposes) however to make it easier my design is sitting 160cmx30cm
I have started the design consisting of 200+ objects. By grouping them i presumed that it would make one object and when I rotated them 90 degrees to fit the page they would rotate in the same they sat originally.
But when I rotate the group it rotates the individual objects on their individual axis not on a group axis.
Is there anyway getting around this without moving each individual object?
I need to find a way to add "perspective" to grouped objects that include a bitmap and other drawn objects. I can convert everything to a bitmap in needed. What I need this for is I engrave this grouped artwork onto drinking glasses and I have to adjust the artwork for the differences in the diameter of the glass. I need to be able to set the width of the top of the artwork with a numeric value and the bottom with a different numeric value.
An example of the problem with the engraving is that if I wanted to engrave a one inch square half way down the glass I would have to make the top of the square 1.1 inches wide and the bottom of the square 1.2 inches (the math is not right with this example) so a trapezoid turns into a square once engrave on the tapered glass.
The image below shows a sample of the artwork I need to engrave. The right side image is an exaggerated example of what the artwork would need to look like to work right once engraved. I could only adjust the black ring but not the text or image in the center. The third image is to show a trapezoid.
I have problem with publishing my work in PDF. I have vector background (in thin stripes like) and several polygonal bitmap objects on it but in the PDF-file everything under the bitmap objects is bitmap also... And the stripes (of my background) are very ugly and jagged - part vector, part bitmap...
Could I complete that work correctly in CDR or have to search some other resolution?
I have a state map that is made up individual vector files of each county in the state. They are grouped together. I want to make it seem as if though there is more space between each of the counties as if there they've all been separated just a little bit more than. Is there a way I can do this efficiently in Illustrator? I'm working in CS 6 on a mac.
In the link below you will find a jpeg of a sew on patch, then a pdf of just the logo. I am wanting to learn how to create the outline look of the patch around the group of objects that form the logo. I have tried the appearance, outline trick but for thsi project it does not even come close. [URL]
Why can't I just highlight multiple objects and move or resize them together? This wasn't a problem in previous versions, but now when I select more than one clip (or grouped objects), the effect controls go away. I have a lower third (the title and 2 different cropped color mattes) that I want to be able to move and resize while maintaining their relationship, and I can't figure it out. I've been using Premiere for a long time, and this is a huge inconvenience. I also cannot highlight multiple clips, and adjust their length together. Sometimes it will work (rarely), but most of the time it will only adjust one at a time. It's a real nuissance when you have upwards of ten layers you need to adjust together.
I have a single file with couple objects on different layers. When I copy/paste into other files, the objects seem to be grouped and layer information disappeared. Can I move around objects with layer setting as well?
I have an object that I want to have a background so that the contents under it cannot be seen. Is there a way to do this without having to draw a new shape?
I have a time consuming problem that I was hoping a work-around or solution could be found for.
Some background: I use CorelDraw sort of as a CAD file creation software. The tool I use traces out straight, horizontal and vertical lines. At times, there are areas that need to be excluded being processed over, so my design has holes and gaps in it. The tricky part is, the tool I use needs time to accelerate up to full speed before I want it to start it's process. This requires that I add the same length to every single line in the layer (different layers need different added lengths). The problem that I run into, is that if I select multiple groups of lines that are not the same length and try to extend them, CorelDraw sees them as one group and extends the largest lines the right distance, but shorter lines get a different percentage of the distance, and gaps get shifted. I put in pictures of what I am talking about (a before, a good, and a bad).
can I select all the lines in a layer and tell CorelDraw to add X length to all of them, while keeping their center positions the same? It would save me a good deal of time.
1. In both AutoCAD and Sketchup you can rotate objects relative to the objects existing angle. In AutoCAD, for instance, you can start the Rotate command and select the object, enter the rotation base point, and then enter a reference point (such as the opposite end of the line). Sketchup's rotation command operates in much the same way.
2. Finally, is there a way to save a custom rotated view, so I can return to it on demand like the default views (top, left, right, back, bottom)? As you can probably guess I am working on building design that has some non-orthogonal lines and I am just looking for some workflow tips for modeling non-orthogonal components in 3ds Max.
I am currently working with a point cloud inside of revit. But, The point cloud comes into revit in a geospatialy correct position. Therefore, it is skewed and not near the origin where you would normally model in revit. I need to be able to rotate my project without actually changing the position of my objects.
I use CAD alot as well so the best way to describe this would be, in CAD, being able to set your UCS to an object, and then later on reseting your UCS to world.
The main purpose of all this is to be able to bring my floor plan into a sheet without it being rotated to the same orientation as the Pointcloud.
I am right now working on a door with a door handle and a lock.
So far i have gotten the door handle to work more or less.. The only thing that annoys me is that when i rotate the door handle to the limit, it'll reset rather than "lock" and just wont move anymore.. Anyways, that's not my main issue here.
My main issue is that when i mess around with the lock-handle, it will often interfere and pull in the doorhandle, change the location and just act odd..
It is no problem the other way around. I have no problems using the doorhandle without it doing anything to the lock.. I have tried to make more space between the two handles, but it makes no real difference.
is there a way to rotate my whole drawing without actually selecting the objects in it. ? i.e to say, the drawing rotates itself according to my viewpoint [my eyes] and i dont have to rotate my neck to view the tilted objects in drawing.
What I want this block to do is to keep the "REF. NORTH" text aligned and properly spaced whithin a single motion while rotating it with the thick line.
If I create some text and change it from the default size (24 pt) to 14 pt and then rotate it, the size changes to the default point size (24 pt, I have even seen it do ~17.54)
Is it possible to rotate an object along the Y axis as opposed to just rotating in a 2D circle? I know it is possible to simulate 3D rotation, but that takes some tricky maneuvering in some cases. I was wondering if it isn't just a case of holding down a combination of Cntrl & Alt or Shift and dragging a selection point.
I have seen a video where a graphic is created - video is in high speed to show the various steps involved in creating the artwork and there is a section where it looks like the artist/designer rotates a rectangle so that the top left corner appears to be moving "out" of the screen and the right corner towards the "back" of the screen. It doesn't appear to be just a skewing of the object, but in fact it looks like it's in 3D.
When rotating an object that will put any part of it outside the drawing surface, I get the following error-
Object position specified was not on drawing surface
This was never a problem for me with prior versions of Draw. Is there an option to allow Corel to do so with X6? The only workaround I've found is to temporarily increase the size of the work area, which is a bit of a pain when you're dealing with labels, not just page size.
New information: Just discovered that, if I group all elements, I can rotate them. The bug only occurs if I select (but don't group) them.
I often produce graphics in CorelDRAW, export it as en eps file and insert it inside a MS Word document as an image and finally convert it to pdf. This way my vector graphics (often linedrawings with or without fill) usually is preserved in the final pdf document. I can zoom in and the lines keep on displaying perfectly sharp. This is important, since it easily looks bad when thin lines are turned into bitmaps, even when watched from a distance.
Now, in some graphics I created today, I had a circle with fountain fill and outline (symbolizing a sphere) put behind a filled rectangle, which had a uniform transparency applied to it. In the resulting pdf file, the 'sphere' was turned into bitmap. Inside CorelDRAW everything was vector graphics, but something was loast in the process. what happens with the graphics in the different steps in the process and eventually could explain a workaround to make everything look as vector in the final pdf file.
I have two adjacent circles. I created two tangent lines between them on opposite sides. I want to connect the lines to the circles. So - I make the circle into a pie, and with the node editing tool, drag the nodes around until I see the little info text go from edge to "node" where it snaps on the nope of the line.
Before I start this, the lines are perfectly tangent. When complete, the lines are no longer tangent and the circle is shifted upwards, and is moved off the perfect tangent by different amount for each line. I can see a difference at 3200% and 11000% zoom at 0.5 point lines.
This occurs if I rotate the circle, or make the circle into an arc also.
It seems that when the circle is drawn, the center point about which its rotated, and from where the arcs/pies are drawn is not exactly center. This is happening when I manually rotate it. It I rotate it giving it a specific degree in the properties bar across the top, it rotates fine. For instance, repeating this again, the arcs of the circle is below one line, and above the other live by a lesser degree.
I've got quite a few items grouped into a div (images, text and div boxes). However, when I scale the group on the timeline, nothing happens. I'm expecting the whole group to scale but only a blue outline box scales.
To provide some clarity, I have an image of a map with text labels and some boxes that I want to uniformly scale to simulate a pan and zoom effect. I can pan no problem, but am unable to get the content to zoom.
I'm a developer, and a lot of times, marketing companies send me some material for their applications in .psd (Photoshop) files. My usage is basic: just open these files, get some layer and export to web images. For this purpose, I bought Photoshop Elements 10, but then I realized (after bought it) that it cannot open grouped layers (only merge all layers in group in a single layer). I'll not discuss about the lack of this basic feature, we already have a lot of noise around it.
My question is: is this limitation still present on PSE 11? Or now I can open grouped layers on psd files?