Is there a tool in Draw or Paint to invert a greyscale; in other words to make a photo 'negative' from a positive image (and vice-versa)? I seem to remember using such a tool some years ago but can't find it anywhere - if indeed it ever existed!
I've got a bunch of very old negatives and need to convert them.
My problem is that when I attempt to create a PDF with all colors turned to Greyscale, the blacks in my PDF (those converted from 100%K in my Corel Draw file) are a much lighter tint of black, say 70%!
This is not what I was expecting! I want 100% K in Corel Draw to appear with the same values in the PDF.
what I would call a 'correct' conversion from CMYK to Greyscale, in particular 100% K to G:0? Incidentally, when I convert 100% K in Corel Draw X15 to Greyscale it converts to G:53!
I saw a macro that does this a while ago, but I could very well be wrong. If it doesn't already exist, I am not even sure if it is possible, so I thought I'd ask the Macro Masters here!
Lets say I have a page fill of objects/shapes/text with all sorts of different colors.
I select the black color (or whatever color) but would actually like to select ALL colors other than the black color that I have selected.
So, if I have a page with Black, Red, Green & Blue shapes, I select an object colored black, the macro would then select ALL objects/text on the page that are NOT black.
I am converting a photoshop doc to greyscale and saving it as an eps. when I place that eps into illustrator and try to print separation the eps is coming out in 4 color instead of just black. if I save that same file as a tiff and place it in illustrator it prints in just black. if someone else in my office opens the eps in photoshop and saves it again then it will print in only black. is there a setting somewhere in photoshop that i am missing that will fix this and allow me to save the greyscale eps correctly.
I have several greyscale masks that I've downloaded. The only way I know to get the greyscale mask into a photoshop document is a method I found on about.com:
1. Open mask, select all, copy
2. Activate Photoshop document, Q for quick mask mode, paste from step 1, Q to exit quick mask mode, then click the layer mask mode icon in the layers palette.
This works fine, but is there ANY other way to get a save greyscale mask into a Photoshop document?
I convert a color jpg to Greyscale in Photoshop CS2 and it looks great on the monitor. Yet when I print it I get a lot of green tinting. I am using Windows XP service pack 2 and an Epson Photo Stylus 260 printer.
I am having trouble colorizing a greyscale image. I actually did manage to do it earlier but can't remember how I did it. See attached the greyscale original image and the colorized pink image that I had created earlier. I tried inverting and colorizing but I can't seem to find the right setting. I also tried to create a pink layer and change the blend mode to color.
Sometimes when I have an object selected and I go to select a fill color for it, the object turns a corresponding shade of grey, even though I'm selecting a color from the color picker.
Other objects on the artboard have color, so it doesn't seem to be a global setting....
Every time I convert an image/psd/tif to greyscale inside photoshop or in ACR my levels sliders and curves are inverted such that whites are on the left and blacks are on the right and everything is upside down (raising the curve on the black side lowers the blacks, lowering curve on white side raises the whites etc). This never happened to me before but happens every time now, I'm not sure what button I've hit to make photoshop do this.
Whenever I use this to convert a colour image (or even a black and white one) to greyscale, the image takes a leap in brightness (gamma?), despite the Preview showing otherwise. I've used the default (set at 15% dot gain), even taken the sliders down to -200%, it makes no difference. How do I maintain the brightness when converting?
So... what I want to do is give every player a yellow-red shirt. What I did with the palyer on the right: I just re-brushed the red and yellow on a new layer above the shirt and set the layer-style on "color" and the opacity around 80%. So far so good...
Then I wanted to do the same for the other players... But I just can't get it right. Ofcourse the problem is that the greyscale-values behind the color-layer are different every time.
I have got a picture of beautiful woman. And? How to make a part of picture in greyscale? For exemple - arm. I selected this part and clicked on greyscale. And? The whole picture is in greyscale. Wh? I tried make a quickmask but the greyscale mode is not active.
Newbie question but couldn't seem to find the answer using the search fxn.
With the pic below, I want to have a greyscale background but have a colourful blue colour for the bunch of grapes. I am able to create the greyscale background by using:
Image > Mode > Greyscale
but I don't know how to add realistic colour to the grapes. The colour I add seem to look cartoon-like.
I had edited an image in a layer. It is a full color image. When I dragged & droped it into a totally different photo, suddenly it appeared in greyscale. The original image in its original layer is still full color. This has never happened to me before.
I own a textile screen printing business. Sometimes I vectorise photos or images into greyscale. This gives nice halftone images, once I output to my printer through my RIP, (I use Accurip). This allows us to reproduce some great images with 1 ink colour. The great thing is that we can output the greyscale image, then use any ink colour we choose on the printing press to actually print the image. If we output greyscale, we can use scarlet ink to give us all shades of scarlets and pinks if we print onto a white shirt, for example. No problem there.
However, greyscale is essentially based on a black ink, with variable transparency. When I want to do a mockup for the customer of what the image would look like with a different base/ink colour other than black, (and the variable opacities of black that form the swatch pallette), I'd like to show the image using the actual base pantone spot colour we will use. That way, the customer can see how the variences in ink transparency will look on any shirt base colour that we choose to put in a layer behind the image. Right now, we can only show what it looks like if we choose black ink.
So..... once I have a vector in greyscale, how can I recolourise all the various opacities (of black), to various opacities of...say, Red?
If I try any kind of overlay or hue / saturation changes in photoshop, the base black colour is still present, and doesn't accurately represent what would print on a white shirt.
Is it possible to set the grayslide color picking slider to go to full black? The reason I would like to do this is because:
1. The slider (or another workflow) should offer a fast way to select a grayscale color.
2. In CS6 there is no other fast way to select an arbitrary grayscale color. The other other way to select an arbitrary desaturated color is to create a color swatch by selecting it through the Photoshop-style color picking dialog accessible by double clicking the color display in the Tools window.
3. It is not possible to slide across a selection of gray scale values in the RGB color picker in the Color Window. Which would be preferable in general as this would unify and retain the workflow of selecting an arbitrary grayscale value within the RGB selection of the Color Window.
I'm trying to apply an along stroke gradient to a stroke made with an artistic watercolor brush that comes with the program. Whenever I try to do this the gradient comes out greyscale. In the gradient window it will show as the colors I've chosen (ex. white -> orange), but when I draw the stroke it comes out greyscale regardless. If I draw the stroke with a different brush, like a regular round brush, it works perfectly fine. It seems to be doing this with all "artistic" brushes.
Is there a link there between artistic brushes and greyscale? Am I just doing something very wrong?
I'm running the trail version, does it have something to do with that?
I am working with 16bit (Tiff) greyscale Heightmaps, images that displace geometry to create terrains.When I want to adjust the images I do it in one of several applications that return the Heightmaps with an altogether different range of levels (value of blacks and whites). However I have no way of matching the levels of the updated image to the original except to eyeball it using Levels. This is time consuming and hard to get right.
I tried changing the images to RGB and color matching them, which is kind of what I want to do, but it leaves me with stepping (similar to an 8bit image) because the range it is trying to match is so subtle I think. how to better use Levels to perfectly match (greyscale) images?