In Ken LaRue's demo (see attachment B), theres a lot more option for you to tinker with in CFX.mine (see attachment A) only stops at 'timing' option. what do i need to do to view the rest of it?
and because i cant view the rest of the option, i can't change CFX schematic view to Action schematic view.
Smoke classic shortcut is not working for Schematic vuew in CF, tried on three machines. Also why there is short cat for all "delete" "add" but not just plain move anymore. space M is not working. What's the logic?
Just playing with actions multiple outputs. Have added a matte output successfully but can't find the 'edit output' option to add objects from the schematic to the object list, even if I add all I am then seeing unexpected behaviour using the different blend modes. Is this operator error (it wouldn't be the first time...)?
i'm in action schematic and if i reset any node (for example images/surface) then some parameter is still not affected. For example : the blend type and surface type and couple more are not affected by that reset function. Is this a bug ?
i can import the .psd using mediahub or desktop import or in action bin, i can use 'import' node. But i want to spot importing psd file directly from cfx schematic using 'read file' node in I/O tab. I will get one single file . I believe this node is containing multiple information (channels/layers). How can i extract the layers from that node ? how can i make this node usable since i can't make any connection to other node. Like in Nuke , there's a node named 'shuffle' which can extract or pull out a selected channel/layers from a single node. How to do this in cfx schematic ?
Talking about 'shuffle' node in Nuke. Is there any node similar to that? so the node not only can pull/extract channels but also can 'shuffle' or re-pipe the channel . For example pipe chan Red to chan Green, or Alpha to Red etc. What is the best way to do this ? do i have to use CC module ? any similar node in cfx schematic level?
I'm in CFX in the Modilar Keyer. I loaded a setup previously with GMASKs previously applied on a HD shot. I now need to scale the GMASK for a 4K HD shot (200%). I was told to go in the GMASK schematic (the one that looks like action) and add a parent axis to move all the masks at once. WHen I'm in GMASK schematics I don't have access to a node bin. Where do I add an AXIS to parent all my masks in there?
when i select the clip in cfx schematic, how to tell which clip is it inside the timing editor ? there's only small thumbnail and this won't work when i got multiple sama clips on the cfx schematic, the thumbnail will look the same. There has to be a visual relationship between the two areas.
I go to mk, connect my clip to a gmask , double click gmask to focus to that module. I switch to 2 viewport. The left is the schematic, the right is the F1 (front). First when i click the F1 viewport, i got no 'add' button for adding gmask. So i have to first go to view pulldown, just do some unecessary click there to refresh. Now after refreshing, i can see my 'add' button is showed up. But the second problem is : i can't immediately press that 'add' button, there's a lag about 5- 7 seconds before i can click that button.
Also i can switch from mk schematic to f1 or f4 quite fast, but sometime go from any of front/back/matte view back to the mk schematic, it will take 4-7 second even for simple/basic mk network/tree.
The problem won't appear when using single viewport.
How to do it ? in cfx , alt-ctrl-drag will work fine, but not in mk. I'm using fcp hotkey so i can't use alt-cmd as it's used to zoom by default. Using fcp hotkey has the same problem ? i created couple new user but they don't work.
In cfx, i have a source clip which i want to grab just 1 frame of it. So what is the best way to do it in term of efficiency ?
If i'm in timeline editing outside cfx then i can use alt-E and drag the clip to have a 1 frame copy. It's cool but how to do the same thing inside cfx ? i want to do it inside cfx schematic. Actually I can use a timewarp node or mux or maybe there's some other node that can do the same function. But is it gonna affect the speed of the whole tree ?
i'm comparing the two scenarios : 1. i did 1 frame grab in the editing then bring it into cfx 2. i bring the full source clip inside cfx and apply timewarp to get 1 frame to work with.
Is there gonna be different in speed ? if only single clip , i won't see any different. What i want to know : what is happening internally ? does the second scenario will eat up more processing ? If yes, then we need to feature to extract 1 frame inside cfx (just like in editing).
As an addition, in media bin, when i'm in editing module (outside cfx) , i can ctrl-E (cursor change to red icon) to grab 1 frame . But when i go to cfx then it won't work. ctrl-E in media bin won't do anything. It will be great to have that feature in cfx.
In the mk the final output has to be sent to the 'result' node. The weird thing why this node has 3 input ( fg , bg ,matte ) ? the single stream of the matte should make it work. Is there any good explaination ? In what condition we need to connect all the output ? if i connect the fg to other image/clip then when we go back to action, the fg of the related layer will be replaced. But why we want to replace the fg using mk?
Anytime I drag a Cc node from the bin to the CFX schematic it disappears for about 6 seconds and I get the spinning beach ball and the system freezes for that period. It then appears on the schematic and can be used.
At the moment I am in action building a composite. We I am viewing the entire comp via the default camera, I can see all the effects applied to the comp, but when I switch to perspective view. All the effects are gone.
Is there a way to see the effects why in perspective view?
While in CFX, Action, Text edit, Axis etc, is there a way to see the output of the timeline? I know while in CFX you can set the CFX output as a context but what if I have multiple CFX composites stacked up and I want to see the final output of the timeline while editing or modifying something inside a CFX or Action node?
I cant view my exporting job list . I want to cancel all my current export and make it fresh. My sequence is exporting again and again in same location with same file name. I need a support number in india.
When you are viewing the desktop, the view is available in the library and you can see which folder you are viewing. But when you have the player open the view icon disappears.
I am looking for a way to easily view the separate rgb channels as grey values for key pulling on each channel. Also, I am looking for a way to change the viewer gamma value without changing the fx value.
When I am in cfx in action 1-up, I press shift 3 or shift 4 to view side and top view. Nothing happens. What is the correct hotkey (smoke) to show the view. The hotkey suggested does not work. And if you manually select it, it takes quite a while to decide it will change view for you.
Is there any visual tool in smoke so i can view the alpha/matte and rgb at the same time (by overlaying alpha on top of the rgb) ? I can't find a way to do it. Did i miss something ? or does this tool exist ?
Why not have a swipe option for the Record viewer on the right side in Thumbnail View and allow locking the source thumbnails to sync with each other - Flame style (just no Reel view). If this could be saved with the current folder view it would largely cover a toolset comment I made before plus another great way to edit quickly.
who said that for editing there should only be one source window ? Why not multiples ? In fact, isn't that a large part of editing in the first place ? Allow multiple selections in the thumbnail view and link the sources together, select a point in the timeline and go to town for checking your editorial options.
This is really about gaining a functionality that’s around in AVID and used extensively by editors I’m trying to get on board with considering smoke as a real alternative. The Reel Locking mechanism in Flame is a great tool that could be expanded upon massively and brought into smoke via synched/locked multiple selection in the thumbnail view.
And another - The ability to see an edit as thumbnail view that can be re-arranged so you can group shots per your own liking but still allows drag and drop FX. This would allow another view on an edit that is incredibly powerful for many functions but color correction an obvious one. If you could save these 'views' you could have a fantastic basis for management.
I was wondering if there was an easy way to view individual color channels (Red, Green, Blue) in the viewer, and if so what the shortcuts are. I know you can do this simply in flame but can't seem to find a way to do it in Smoke.
When you're in source-sequence mode and push "f15" key (that is "player view mode" shortcut) several times, you can switch between different view modes. One in particular kept my attention: you can output a video frame with 3840x1080 resolution (double full hd), composed by primary output (on the left) and secondary output (on the right).
The strange thing is that these two video streams (primary and secondary) are not in sync: in fact secondary one is always delayed by one frame.
What is the purpose of this view mode? Is it possible to sync primary and secondary output in this particular mode? It would be great, because this way we could finally output stereoscopic 3D in side-by-side mode!
Why doesn't Selecting clips in the "Timing" view in CFX reveal which clip it is the Schematic? I realize there is a very small corresponding number, but a nice yellow surround would be nice.
IEC schematic symbol in icon menu is absent. There is just JIC symbol library. Even there is no IEC folder in "Autodesk/Acade/Libs" folder. It contains folder named: Hyd_Iso125, JIC1, JIC125, Panel, Panel_mm, pid, pneu_iso125.
Have a bit of a puzzle that's been bouncing around a bit. Is there a way to delay a object following it's parent for a few frames? For instance, I have a hook attached to a crane that rotates around, the hook following it around. If I could have it follow the crane at a bit of a lag, allowing the cable to curve slightly, it would look a deal more real. I know I could hand animate it, but is there a way to set it up so that the hook will follow the crane after a delay of say, 10 frames or so?