AutoCad :: Import Real Time GPS Coordinates From Leica CS10
Jan 9, 2014
Is it possible to import real time gps coordinates from Leica CS10 to Autocad? Is it a function in Autocad or will i need a third part software to accomplish that?
I would like to use AudoCad 3D to do real time pit geology mapping. I have a AudoCad 3D on a tough which is equipped with Bluetooth. I have a Tremble 5800 rover which is also equipped with blue tooth, and I would like to connect the Tremble with AudoCad so I can see my position in real time while I'm mapping with AudoCad.
I like to think of myself as pretty competent in AutoCAD but I can't figure this one out for the life of me...
I hope I can explain this clearly: When I rotate an object using grips, the object is not shown spinning in real time. I select the object, pick the object's grip, hit <Enter> <Enter> to go into the rotate command and the object will rotate maybe 45^ or so and freeze (visually).
If I use the command line "Rotate" command, the selected object(s) spin in real time or if I use grips to rotate but then use an object snap, it begins to spin in real time for some reason.
I would like to use grips to rotate my objects and be able to see them rotate (like I used to in previous releases).
Is there a way to create realtime updated Digital Copies of drawings? Our File Structure has our base drawings in one folder and our Plot Drawings in another folder.
The reason why I ask this is for lower draftsman Who should not be changing anything in the drawing. The people above me want to create drawings with all the sheets setup on layout tabs in One drawing.
Basically just having our Existing Site/Topography as separate files x-reffed into our Proposed Site.
I am working on Dynamic Simulation. I ran the simulation for 4 secs, in real time it took more than 4secs but on the screen it was showing it ran for 4 secs. Is it correct? Can we edit settings to make it run for real time 4 secs?
I'm programming a tool handling with width profile and width markers. I would like to see a preview while I'm editing the width marker values (in real time).
I'm editing the width of strokes during dragging the mouse in small steps. Each mouse drag event means a small adaption of the widths. The problem is, that I do not see the change during I drag the mouse. I see the change after I release the mouse. Is it possible to update the artwork during dragging the mouse? So that I see the art object changing during I drag the mouse.
Is there a plugin that allows real-time rotate/scale of a selection (like in photoshop) ? The way it works stock is the only annoying thing in gimp that makes my work unnecessarily harder.
LR 5.3 suddenly has stopped showing changes and adjustments and so on in real time. In order to see a change, I have to click on a different thumbnail pic and view that, then back to the one I'm actually working on. I can't get anything done like this, and I can't figure out what I might have done to switch off a live real time view!!
I am looking for a way to render a 3d model that reacts to an audio in real time. I know processing does the audio reacting in real time but I was wondering if this is possible to render a 3d object that react to the audio via after effect as well?
I'm on a MAC PRO with the OS 10.6.8 and 8Go Ram, the problem is when i turn on my preview video on the Blackmagic the video monitor is not in real time and the after effect is so slow. When i put it off (computer monitor only) it's ok but i havn't my video monitor of course....and i need it. Is there some tricks for having my black magic (1080 i 50) ON and a RAM Preview in real time ? My drivers Black magic is the 9.5.3 it's the highest driver for MAC OS 10.6.8 + ADOBE CS6+ FCP7. ( i tried update adobe, change qt library, change aspect ratio, pixel, preview ram settings, change drivers black magic and other but nothing work )
I've read threads on drawing a tile or something of a certain size, then using the offset filter, but what I'm wondering is - is there anyway to draw within a certain bounding box for the tile, and have that same tile updated and drawn realtime next to the tile you're currently drawing? My project is a 2D platformer game, and say we have a block of grass that's 128x64. I need the left and right borders of this tile to blend so that I can place multiple tiles of this kind next to each other and they'll loop nicely, but it's extremely difficult to draw a tile, and then copy and paste it next to the tile every single time I make any change to the original tile to test and see if it'll blend seamlessly as it loops.
As a pixel artist, I could not find the following:
1) I have been searching for a way to edit my color pallette indexes in real time (preferrably through a RGB/HSV slider). Is this currently possible through any means?
2) Is there a way to cause a pixelated effect with the gradient tool (or any tool)? This can be used for quick background effects, speeding up a process for a piece.
3) Turn off the dimming from the navigator window when I zoom in.
4) (See attachment) Adjust the status bar to be more useful than just simple tips. I also don't need a scaling indicator if the navigator window forces me to have one. It would be nice to turn this off for the navigator window as well. Being able to maximize the space for that window would be ideal for more detailed previews.
I already use GIMP for stilled pixel art, and would like to maximize my speed and efficiency doing so.
re: NEW color picker stroke color not updating in real time (previewing).
Is it me or has the stroke color preview been removed in CS6 or is there a setting that needs to be changed to enable it?
The problem: When I create a shape layer, press enter and then chose a stroke color from the color picker, I select a color but it doesn't update the stroke color until I press enter. I'm sure it used to change in real time as you clicked on the color picker panel before accepting it.
Further update: This is when creating a shape but using the new stroke feature in the properties bar at the top (the one which gives you the new fancy options like having a dashed, transparent or gradient stroke) and not the traditional method of adding it as an effect. This still shows a real time update, but the new method doesn't.
Video playback of camera videos is very choppy on older computers, AKA my computer. I know if I disable audio I can get smoother playback )although slow motion. Is there anyway to view camera MOV files in real time on an older computer.
slow copy to clipboard? I have pinned it down to my virus protection. I use McAfee and I notice that my CPU goes up considerably when I do a copy to clipboard under mcshield.exe. When I turn off the McAfee, copy to clipboard in X6 works fast and perfectly.
What I am trying to accomplish is to make a 10-sec video that has a real time countdown clock to a certain part of the day (Ie: 5 hours and 10 secs left till 8 pm). Designing the clock is simple, what I cannot figure out is what program i should use and how to make it link to real time. Is this possible in after efects or do i need to use flash professional or something else. To give you a little bit more information, typically I design ads that just run on a loop, this ad has to be different because it needs to run in a loop and somehow go and get the countdown according to real time and not just the videos length. (I've heard of somehow making a flash SWF file that either links to computer or RSS file, but how to do that in aftereffects.) This is what i can find, but NOT what i want: [URL].... I want it to use real time for countdown.
The media player running this 10-sec video ad is apparently compatible with Flash SWF.
I am trying to locate information on how to achieve a real time display of the Gaussian blur while painting with the brush.
Google is not being useful, nor does Adobe's own forum searches yield anything useful.
I have seen mention of Smart Filters and designating the layer as a Smart Object in order to enable a Smart Filter but I can't seem to get the real time display of the filter when painting so I'm not sure if that proccess is at all useful for me or not as I can't locate information specific to what I'm trying to do.
I'm incidentally using CS5, so if this option doesn't exist, that would be useful to know so that I'm not spinning my wheels.
I try to Draw Transmission Tower with Autocad and I have the coordinates of joints of this model on notepad I try to import it to autocad with many way it not succeed, how can I do this and drawing the members (line between joints) easily with autocad 2007 .
I am looking for a quick way to take x,y coord. from excel and import them into autocad. I have read something on the MULTIPLE POINT command but every time I go and put the space in between the words it enters in multiple then point. I only have 10 data points but a lot of sets of points.
I am trying to synch several biped characters to an HD background video I have placed in the environment slot. The problem is that when I scrub the animation slider or hit the play button, Max cannot play the background video in real time. When I hit play, the video remains frozen on whatever frame it was last on, but then updates to the correct frame when I hit the stop button.
It is pretty difficult to get the timing right on the foreground biped animation without a real time background reference. I also tried a lower res version of the background video (standard 720 x 480 DV), but that also does not play in real time. Is there any way to get max to play the background video in sync i.e., updating the frames in real time? Is there a way to improve max performance (ideal settings?)for a background video? Would a Tiff sequence play quicker than a .mpg or .mov files? If so how do set up an .ifl for playing an image sequence?
My drawing settings is set for US Feet. My Data Collector is set for US Feet. I only import a txt file into the drawing. My txt file coordinates match my Data Collector but never in the drawing. We're only talking about hundredth but I don't understand why it changes in the first place.
Example
Point 1 in txt file & DC --- 10000N 5000E but in drawing --- 9999.98N 4999.99E
Point 2 in txt file & DC ---- 9624.7230N, 4971.5346E in drawing ----- 9624.7422N, 4971.5445E
I need to import a series of XY coordinates into AutoCAD LT from a .txt/.csv file in order to plot the as-laid position of a subsea cable - I dont really feel like entering 212 sets of E/N coordinates manually!
Probably the wrong place to post this but will give it a go, I can't put contours using my basic software package so need a .csv file, column order = point, northing, easting, elevation, code.
I want to insert or import an image that automatically recognizes my drawing coordinates.If I need to, I can use AUD (as Map 3D).However, my computer has difficulty processing too much data.
Is there a way of importing cad by shared coordinates, or are autodesk working on this for the next service pack, which would be very useful.
It's great that the 'link cad' does it but why not import cad? This would be very useful as we model certain things (pipework statues,) from point cloud and model on other software, then we bring into revit, so we use the same coordinates as the point cloud (O.S coordinates.)
Also I'm glad that Autodesk have added the shared coordinates to the point cloud insert for Revit 2013.
I have tried multiple ways to have the intensity from our pointclouds show up inside Autocad 2013 with no success. I have tried multiple jobs exporting different formats from Cyclone 7.4. The file types I have tried are PTS, PTG, and PTX. All of these file read into AutoCad 2013 and create a Pointcloud. In AutoCad the pointcloud properties state that intensity values have been loaded, but when I attempt to view them the cloud stays white. I have also tried all the Shademode types in AutoCad. The intensity values from Cyclone appear between -1000 and +1000 values. The following is a list of steps I tried on multiple projects. Software Cyclone 7.4- AutoCad 2013 File types exported and imported PTS PTX PTG Shademodes Used All Standard Modes.