After Effects :: Embedding Countdown Timer That Is Linked To Real Time Into A Video
Mar 24, 2014
What I am trying to accomplish is to make a 10-sec video that has a real time countdown clock to a certain part of the day (Ie: 5 hours and 10 secs left till 8 pm). Designing the clock is simple, what I cannot figure out is what program i should use and how to make it link to real time. Is this possible in after efects or do i need to use flash professional or something else. To give you a little bit more information, typically I design ads that just run on a loop, this ad has to be different because it needs to run in a loop and somehow go and get the countdown according to real time and not just the videos length. (I've heard of somehow making a flash SWF file that either links to computer or RSS file, but how to do that in aftereffects.) This is what i can find, but NOT what i want: [URL].... I want it to use real time for countdown.
The media player running this 10-sec video ad is apparently compatible with Flash SWF.
I am looking for a way to render a 3d model that reacts to an audio in real time. I know processing does the audio reacting in real time but I was wondering if this is possible to render a 3d object that react to the audio via after effect as well?
I'm on a MAC PRO with the OS 10.6.8 and 8Go Ram, the problem is when i turn on my preview video on the Blackmagic the video monitor is not in real time and the after effect is so slow. When i put it off (computer monitor only) it's ok but i havn't my video monitor of course....and i need it. Is there some tricks for having my black magic (1080 i 50) ON and a RAM Preview in real time ? My drivers Black magic is the 9.5.3 it's the highest driver for MAC OS 10.6.8 + ADOBE CS6+ FCP7. ( i tried update adobe, change qt library, change aspect ratio, pixel, preview ram settings, change drivers black magic and other but nothing work )
I have VideoStudio Pro X4 (legal of course, not trial). I want put timer on my video. For example: 09:00... 08:59... 08:58... 08:57... I don't see it function in the pack. And I don't know where I can take it.
How to speed up and stabilize a video clip, however, the embarrasing discovery is that a Macintosh proprietary software that comes standard with each Apple computer purchase (Imovie), has a stabilizater and time remapper that works seamlessly.
When i´m rendering out a video with still images (timelapse) i use Timewarp. I like to have Timewarp at 50%, but then i only get rendered half the images. If i have 500 images, only 250 gets rendered to the final QT-video. There must be a way to get all images in the video??
The best way to explain, is probably just say it shows up when you add "Time Remapping" to a layer.. Is there any way to show a time signature like this, without editing the layer?
I would like to use AudoCad 3D to do real time pit geology mapping. I have a AudoCad 3D on a tough which is equipped with Bluetooth. I have a Tremble 5800 rover which is also equipped with blue tooth, and I would like to connect the Tremble with AudoCad so I can see my position in real time while I'm mapping with AudoCad.
I'm programming a tool handling with width profile and width markers. I would like to see a preview while I'm editing the width marker values (in real time).
I'm editing the width of strokes during dragging the mouse in small steps. Each mouse drag event means a small adaption of the widths. The problem is, that I do not see the change during I drag the mouse. I see the change after I release the mouse. Is it possible to update the artwork during dragging the mouse? So that I see the art object changing during I drag the mouse.
Is there a plugin that allows real-time rotate/scale of a selection (like in photoshop) ? The way it works stock is the only annoying thing in gimp that makes my work unnecessarily harder.
LR 5.3 suddenly has stopped showing changes and adjustments and so on in real time. In order to see a change, I have to click on a different thumbnail pic and view that, then back to the one I'm actually working on. I can't get anything done like this, and I can't figure out what I might have done to switch off a live real time view!!
I've read threads on drawing a tile or something of a certain size, then using the offset filter, but what I'm wondering is - is there anyway to draw within a certain bounding box for the tile, and have that same tile updated and drawn realtime next to the tile you're currently drawing? My project is a 2D platformer game, and say we have a block of grass that's 128x64. I need the left and right borders of this tile to blend so that I can place multiple tiles of this kind next to each other and they'll loop nicely, but it's extremely difficult to draw a tile, and then copy and paste it next to the tile every single time I make any change to the original tile to test and see if it'll blend seamlessly as it loops.
As a pixel artist, I could not find the following:
1) I have been searching for a way to edit my color pallette indexes in real time (preferrably through a RGB/HSV slider). Is this currently possible through any means?
2) Is there a way to cause a pixelated effect with the gradient tool (or any tool)? This can be used for quick background effects, speeding up a process for a piece.
3) Turn off the dimming from the navigator window when I zoom in.
4) (See attachment) Adjust the status bar to be more useful than just simple tips. I also don't need a scaling indicator if the navigator window forces me to have one. It would be nice to turn this off for the navigator window as well. Being able to maximize the space for that window would be ideal for more detailed previews.
I already use GIMP for stilled pixel art, and would like to maximize my speed and efficiency doing so.
Is it possible to import real time gps coordinates from Leica CS10 to Autocad? Is it a function in Autocad or will i need a third part software to accomplish that?
I like to think of myself as pretty competent in AutoCAD but I can't figure this one out for the life of me...
I hope I can explain this clearly: When I rotate an object using grips, the object is not shown spinning in real time. I select the object, pick the object's grip, hit <Enter> <Enter> to go into the rotate command and the object will rotate maybe 45^ or so and freeze (visually).
If I use the command line "Rotate" command, the selected object(s) spin in real time or if I use grips to rotate but then use an object snap, it begins to spin in real time for some reason.
I would like to use grips to rotate my objects and be able to see them rotate (like I used to in previous releases).
re: NEW color picker stroke color not updating in real time (previewing).
Is it me or has the stroke color preview been removed in CS6 or is there a setting that needs to be changed to enable it?
The problem: When I create a shape layer, press enter and then chose a stroke color from the color picker, I select a color but it doesn't update the stroke color until I press enter. I'm sure it used to change in real time as you clicked on the color picker panel before accepting it.
Further update: This is when creating a shape but using the new stroke feature in the properties bar at the top (the one which gives you the new fancy options like having a dashed, transparent or gradient stroke) and not the traditional method of adding it as an effect. This still shows a real time update, but the new method doesn't.
Video playback of camera videos is very choppy on older computers, AKA my computer. I know if I disable audio I can get smoother playback )although slow motion. Is there anyway to view camera MOV files in real time on an older computer.
slow copy to clipboard? I have pinned it down to my virus protection. I use McAfee and I notice that my CPU goes up considerably when I do a copy to clipboard under mcshield.exe. When I turn off the McAfee, copy to clipboard in X6 works fast and perfectly.
I am trying to locate information on how to achieve a real time display of the Gaussian blur while painting with the brush.
Google is not being useful, nor does Adobe's own forum searches yield anything useful.
I have seen mention of Smart Filters and designating the layer as a Smart Object in order to enable a Smart Filter but I can't seem to get the real time display of the filter when painting so I'm not sure if that proccess is at all useful for me or not as I can't locate information specific to what I'm trying to do.
I'm incidentally using CS5, so if this option doesn't exist, that would be useful to know so that I'm not spinning my wheels.
Is there a way to create realtime updated Digital Copies of drawings? Our File Structure has our base drawings in one folder and our Plot Drawings in another folder.
The reason why I ask this is for lower draftsman Who should not be changing anything in the drawing. The people above me want to create drawings with all the sheets setup on layout tabs in One drawing.
Basically just having our Existing Site/Topography as separate files x-reffed into our Proposed Site.
I am working on Dynamic Simulation. I ran the simulation for 4 secs, in real time it took more than 4secs but on the screen it was showing it ran for 4 secs. Is it correct? Can we edit settings to make it run for real time 4 secs?
I have PSE11 and purchased Paint the Moon effects. How can I view both the Layers panel and the Effects panel at the same time? Was this an option in older versions of PSE that are used in the Paint the Moon tutorials?
how to create a self generating space (static stars/particles) which is driven by the movement of the 3d camera.
The reason I ask is because I need to create a space flythrough over a long period (3mins) and i don't want to create a huge volumetric space to simply fly through as it seems very inefficient. Plus it has the drawback of the partcile cloud being visible at the boudary of the volume due to the lack of particles the other side of the volumetric boundary.
What the particular effect would need to do is act as a volume attached to the cameras position and rotation which generates particles at the exact opposite velocity of the camera so it gives the illusion that the particles are static and that the camera is flying past them.
Having trouble working with a large composition and camera work. The size is 11264 x 6928 and when I add in my camera it wants to be comp size. But the size I only want the camera to show is 1920 x 1080.
Is there anyway to edit or unlink the camera and composition sizes so that they are separate? I have tried editing the comp size , adding in a camera at that point and then resizing the comp, but the camera resizes with it!!!
At the moment my work around is having the cameras z position closer to the comp and having this large comp nested within a regular 1920 x 1080. This seems all a bit unnessary though.
I am working with the animation sequence where I have a video file linked to the object (camera moving through the room showing a TV screen on the wall with a move playing on the TV screen, the movie is linked .mov file). When I make the rendering using the BB everything works fine if I just use one server (the one where I have the main max installation, where all the maps and linked items are located). As soon as I try to use other BB servers in the network I get the error message referring to the linked .mov file. I have the Include Maps ticked in the Network Job Assignment window and if I change .mov video file to static image like. jpg the network rendering works without problems. How and where the .mov video should be set to get the BB network rendering to work correctly in distributed rendering.
Is there a way to expose the world coordinates of a linked object like a null?
When you link an object to another it uses its parent space coordinates or coordinates that are relative to the parent. I really need to know the actual world space coordinates.