AutoCad :: Gradient Transition Is Not Smooth Enough?
Aug 5, 2013
I have a rectangle to which I need to apply a gradient fill - from red to white (paper color).
While this is easy enough, I'm not really happy with the result. I expect the transition from the gradient to the actual paper color to be nearly invisible, but instead I can quite clearly see where the rectangle ends and the actual white paper begins. how to make this transition more smooth?
I created a gradient using the gradient tool. If you look at the image I supplied, you can see a clear line between the white background and the -what is supposed to be- white bg color of the gradient. Why is this not smoother?
I need to do a smooth transtition between that first long cube and the cylinder kind of shpe on it's right so that the cube and cylinder are attached toether and we dont see the edges of the cube.
I am struggling to create a smooth transition between radii called out on a drawing. I am also unsure of how to create a flange on that edge of my part.
Here is the drawing and the model I have created so far.
I am a first time Autocad user and have spent most of yesterday trying to work through this issue but am still not able to perform this. I have attached an image which on the lower part of the lines shows arcs with large radii which transition to parallel lines in the upper part of the image. Where the two meet there is an abrupt change in angle which I wish to have as a smooth transition from the gradual change in angle of the arcing lines to the parallel straight lines.
pic1.jpg
This is how the transition between the line segments should look.
I just had my gopro take 377 pictures over a few hours (30 seconds apart) and imported them all into the timeline. What I want to do is compress all these to a time frame somewhere around 1-1:30 or so just for a short clip of clouds moving across the sky. This is easy enough to do by selecting them all and bulk changing the duration to some fraction of a second. The problem is that it was quite breezy so the movement of the tree branches from one frame to another make it more "jerky" than I want when playing back.
Is there some way to smooth this out, I was thinking a real short fade transition between each frame, but that would take a month of Sundays and I don't know if I can get the transition short enough. I tried importing with default transition to cross-fade but the transition was way too long.
I am trying to create a vignette on an image and find that when I use a brush with a fuzzy edge the result is not what I'm looking for. There are these circles that are left behind where there should be a smooth transition. (See Attachment)
I am planning to move from a PC Windows 7-based system to a MAC. As part of this move I will need to migrate Photoshop Elements from PE 8 in Windows to PE 12 on MAC. Back in July, I previously asked what steps would be necessary to migrate to PE 11 on MAC, but I delayed making the move (waiting for the new MacBook Pro) and will now be migrating to PE 12.
Do I still follow the same steps for a (hopefully!) smooth transition of my tagged photos and catalog? i.e., migrate from PE 8 (Windows) to PE 12 (Windows). Then from PE 12 (Windows) to PE 12 (MAC). Are there any gotchas or caveats that I should be aware of? I've read a few horror stories in various places and am nervous.
I'm an architectural photographer and I use a lot of dusk skies in my images. I am having a problem with the gradual lightening of the sky. Instead of an even lightening there is a distinct hard edge at some point in the transition from dark sky to light. I am running Windows 2000, Photoshop CS with 2 GB of ram. what I can do or change settings in PS.
Trying to use the width tool, I ran into the following problem. I would like to have a smooth transition of the stroke width between two width points while keeping the original stroke width unchanged outside of that line segment.
There are four width points here: two end points and two in between. The original stroke width is 200. The two on the left have one side set to 100 while the two on the right have one side set to 50. I would like to eliminate the distortion of the line width occuring in the first and third line segments. The only solution that I have come up with so far is to place two additional width points very close to the two middle width points: one with a 100-unit side to the left of the second point in the picture and one with a 50-unit side to the right of the third point in the picture. Yet there will be a small distirtion in between.
I shot a TV set and we decided to add a white to transparent gradient on the otherwise black TV screen to create depth for shaping.
What I did was create a circular gradient in the top left corner of the TV set. It has been set to go from White to Transparent. Then I reduced the opacity to around 40% to make it seem more realistic. The problem is that there are very visible bands from where it starts to where it fades out. These are visible from 100% opacity and downwards. I want the transitions to be smooth smooth smooth My Layer Blend mode is set to normal Will changing the blend mode help? I did try to use different blend modes and nothing changed.
I'm Using CS2 9.0.2 on Powerbook with Cinema Display
For a school project I was to render an everyday object and I chose a pepper. I created the pepper with the mesh tool and also rendered it with the gradient mesh, now my instructor says that I need to have really smooth curves but I have way too many anchor points so I don't know how to fix the curves.
how to accomplish creating a web optimized graphic with a smooth gradient using PS7.
it seems that you will not be able to generate such a graphic using the default settings in photoshop.
I am right now using the maximum number of colors allowable in the 'save for web' optimization tool (which is 256 for both jpg and gif apparently) I know JPGs are the file type for the job generally speaking, but without optimization the JPG is too large to use for a web page header.
Is it possible to create a gradient similar to radial gradient, except that the shape is other than circular? This image would be the starting point, but I would like the white part fading to black to be another shape (say, a rectangle, a banana, etc.).
I've been experiencing problems with the Gradient editor since I got PS and the problem is that whenever I create a gradient through the gradient editor and then load it, it does load it and instead just duplicates the ones that already exist.
I've attached a screenshot of some "webbing" I have going on between regions in my corridor. As you can see on the left, there's the start of a left turn pocket lane, which is why I have two different assemblies. This is just one instance, but this is happening along my entire corridor. I've given up on trying to resolve and have made gaps in my corridor. But me being an engineer, gaps bother me and would rather figure out a solution. I'm wondering if it has anything to do with point codes?
I have a building pad where I created a grading of 5:1 to existing grade. I want to change one side to 20:1. How do I go about transitioning the 5:1 to the 20:1. I create the 20:1 and the contours just dead end into the 5:1 grading area
I need to transition to one subassebly to another. The first subassembly is at existing ground the other assembly is above ground. See following picture:
I need to transition from station 12+50 to 13+50. See following picture:
Here is a picture of the Corridor Properties:
Do I need to make a different subassembly in between the two stations? Is there a command I am not seeing that does it for me?
How I would draw a simple plate transition? It would be 3' - 6 1/4" OD at the top and 10' - 6 7/8" OD at the bottom. It would be 62" tall. I draw this but can't figure out how to make it "flat" like a layout on a piece of plate to cut out and then form / roll into into it's final shape. I looked at one of our past project's drawings and it shows this, but looking at the dimensions on it, I cannot figure out how it was done.
I'm designing a single 2% cross flow blke path. I wanted to reverse the cross flow so I created two corridors, one flowing to the left and one flowing to the right along the same tangent centerline. I want to add a 50 foot warp transition in between them. I'n not sure how to do that. I thought of the intersection design but that won't work.
Is it possible to have the hatching fade (become more transparent) so the hatched object is completely hatched up one end and then progressively transition to completely transparent at the other?
I'm working on a 3D model that will include a part which is an 11/16" O.D. tube which get's flattened on one end to form a bolting lug. I have never really tried to model a part like this in AutoCAD .
I have a large fill area directly dropping to to a large cut area. All of the above work is in rock, There is a retaining wall along a section of the "cliff face" but not at the ends where the cut and fill meet.
I would like to transition the fill batter on to the cut batter to enable the filled area above to be self supporting.