I keep getting a dialogue box that says "Revit was unable to render the view due to an unknown error during render calculations. The rendering operation will be canceled." The only option is to click "close" and when i do so, it continues to render but only the sky and grass. My buildings are not present.
i am having trouble with rendering two of my drawings. The rest have rendered fine. but these two drawings just show black when rendered. I've put in more lights, I've taken out lights, I've copied drawing into a new file.
I need to be able to snap som lines etc to some hatches. I have set Options - Drafting and unchecked "Ignore hatch objects" and OSNAPHACTH: 1 and it still doesnt snap.
The problem is, while making a sketch and trying to hatch it, it's locks up the system. Completely using up all of the resources to the point I have to unplug the pc/hot boot it.
This has been happening on both Inventor 2012 and 2011. (doesn't matter which version of Inventor .. Suite/Prof, Ultimate etc)
I'm thinking it has to be a Windows update that is messing it up, as it worked in the past.
Work ~ Inventor Ultimate 2013 SP1.1 Win 7 64bit ~ i7 20gb Nvidia Quadro FX 1700
I successfully created multiple hatch regions in a sketch on a section view in a drawing. I want to change or delete one of the hatch regions, but am unsuccessful. I clicked on Fill/Hatch Region and then selected the region that already has a hatch defined, but the dialog box does not show that these is a hatch defined.
If I click the hatch button it creates another hatch over the top of the current one and does not allow the current one to be deleted or changed. Of the four regions in my sketch, one works and the other three do not.
I've been using Autocad 2007 for the past 5 months without these issues, then I had to create a new account on my computer at work and now EVERY time I create a hatch it turns into this dead mass. Yes, I've tried creating an associative hatch, and no, I can't edit them either.
I am unable to fill objects with any sort of hatch in my current drawing. Other drawings are fine, but in this one, nothing will hatch, either form the tool palettes option or from the hatch menu.
I'm creating 3D architectural models; primarily interior views. I use the ANIPATH command quite frequently and I'm good there.
However, I have not been able to render a still camera view that shows the lighting and resultant shadows. Whenever I attempt to render a still from a particular camera; I set it to realistic. It shows the 3D objects with materials; however not the lighting.
I've been using ACAD for about 15 years now, and consider my skill level upper-intermediate.
So far, the only successful still renderings I've been able to do are those directly associated with the typical ortho views: i.e., NE, NW, SE, SW, front, back, etc. But no avail on rendering from the camera point of view.
I have WMV 1080p30 source files that I am trying to render to an 5-6min MP4 HD file for upload to Youtube. I am able to make WMV HD files, but wanted to see if MP4 HD files would make a better final outcome on Youtube (Youtube seems to add a lot of jaggies to my WMV uploads). However, whenever I try to render anything to MP4 HD, VSX3 crashes (it never gets past the "Creating files" message). The windows error log states that the faulting modules are kernel32.dll and ntdll.dll. I have QT 7.6 (not the latest) installed. I have XSVX3 updated to SP2 (although the file downoaded was patch3.exe). In the Make Movie template and in Share/Custom , I don't get the option to see/manipulate any MP4 HD formats or even use H.264 compression. When I bring up Mpeg-4, it allows me to use mainly standard-def or non-HD resolutions and on-H.264 codecs. Is it not seeing the profiles/codecs for HD H.264 from Quicktime? Do I need QT Pro or just the free QT? I can render MP4 non-HD. As an aside, I see no sign that CUDA is being utilized.
I have a project I'm trying to render to an mp4...I previously rendered 2 different versions of it, then after this morning when I re-edited and finished the project, it doesn't let me render an mp4.
If I try to render, it goes through the whole process and then I watch as the file disappears when rendering is complete. It let me render to an AVCHD file, but it won't let me render an mp4 from it. I tried uninstalling/reinstalling VS x4 and installing the SP but nothing works.
I have a 3D (Camera View) of an interior where I have a number of picture frames placed on the walls. Each frame has a painting 'Decal' and all but 1 render correctly leaving a blank frame.
I was just doing a bunch of test renders and playing with lights when a weird render turned up out of nowhere that is sort of a transparent red and black? This happened yesterday, but it actually crashed maya. This time around, it didn't crash, but I'm unable to save my scene. This is the log for the error:
file -f -save -options "v=0" -type "mayaAscii"; // Warning: Could not save file "/var/folders/lw/y5yl1nl11cl9plpn2gsdrvg80000gn/T/tempUIFileHSDZdN". // // Error: swatches file open failed /Users/Undeadmau5/Documents/maya/projects/PRM/scenes/.mayaSwatches/PRM_WK4_AllMaps.ma.swatches // // Error: Could not save file "/Users/Undeadmau5/Documents/maya/projects/PRM/scenes/PRM_WK4_AllMaps.ma". // // Error: Cannot find procedure "mayaFileOptions". // // Error: Cannot find procedure "mayaFileOptions". //
Since I upgraded from CS4 to CS6, I am unable to use the FILTER > RENDER > LIGHTING EFFECTS. Why is this? Also, My eraser brush disappears after working on multiple files.
I can't seem to get max to render to texture properly with network rendering. it renders just fine on one machine, but whenever i run it through the network option it saves the wron part of the strip.
I have tried it with several different machines and several different files and none of them work.
I have been playing with GIMP now for several months and love the program. One problem I have run into is I cannot figure out render the background of an image transparent so it can be merged with another image. Now, I have tried to read the instructions numerous times, but I have no background in understanding what a path is and several other terms. I have failed time and again and finally decided this is not something I can learn to do on my own.
Warning: I'll be honest. I have no experience in any form of image manipulation and even simple things might need to be explained.
I bought this AE file URL...Here is the error message I get when trying to render...After Effects error: Unable to allocate enough memory to render the current frame (18172 x 18172 @ 8 bpc). Either decrease the memory requirements for the rendering of this frame, or install more RAM. (12805). For more information, see adobe.com/learn_ae_mem (7 :: 66)
I even tried to render the project without making any changes. No luck
Is my laptop inadequate for this type of work?When it says - (18172 x 18172 @ 8 bpc) is that the resolution it's trying to output? The project is 6 seconds long and 1920x1080 resolution. I can render it at half resolution, but not at the 1080 res.
I have curved underbelly of a massive stair. In order to draw the the detail, I would like to pick this curved line of the underbelly to make a hatch but unable to. Is there a way around this or is this just something I have to work around?
I have a hatch (ANSI31) enclosed by a closed polyline. Whenever I change the hatch from ANSI31 to GRAVEL some of the hatch shows up outside the boundary. The Polyline consists of both arcs and line segments, and the hatching errors are occurring within the radius of the arc segments. Changing it from Associative to Non Associative makes no change.
I am in need of a lisp routine which will automatically pick up all hatch and solid hatch patterns within a drawing and change the colour to colour 254.
Just downloaded Autocad 2013 and am missing quite a few of the standard hatches (siding, soldier, board and batten, etc.) What should I do to get them back. When I open old drawings with these hatches in them, they load just fine...but I am unable to hatch any new areas with these hatches (because they are not listed in the hatch library)
I want to be able to add a Block Reference to a hatch. I'm adding the block reference to an ObjectIdCollection and the hatch is not taking it when using AddLoop().
So I thought maybe I needed to add the location of the polyline (curve-like) object that is member of the blockreference to the hatch, but I don't know how to get its ObjectId.
Also, I'm trying to delete certain HatchLoop that is associated to a polyline but I don't know how to do it. I'm going through the loops in the hatch but I don't know what to do there. I wanna do this so I create a new and different hatch on top.
I think one could also copy all the loops except the one one wants to delete, but I'm not sure how to tell which one is the one I want to delete that is the one associated to a polyline or that is in certain region.