I've been using AutoCAD for about eight years now for architectural support in 2D. Lately drawing models for my smaller parts and rendering to get the message across. Problem is rendering. I can never remove the segmenting of arcs and circles even in the highest of setting. Does AutoCAD have fundamental problems with rendering solids? I've used 3rd party programs for rendering also with the same results.
Example of my setting:
Viewres = 20000
Facetres= 10
Whiparc = 1
segments in a polyline curve = 30000
As I'm in the final days of my master project the combination of boredom and stress has struck, resulting in me moving to 3d for the first serious time.
What I'm trying to model is a train station based on a 2d design drawing I have already made. Creating small models for objects is not too hard, but for some reason AutoCAD only seems to render a limited area of my drawing, as shown on the attached JPEG.
Restarting AutoCAD solves the problem for a single render, but after that the same issue appears again.
I'm new to AutoCAD 3D and Rendering. In a model I'm currently working on, the colors I have in the 3D model become different colors when I create a rendering. For instance, in the model I'm working on, in the model, the object is blue, when I render it, it's grey. Is there a setting I need to change?
I am currently working on a drawing. I modeled up 6 cable QCDC's and have to position them in front of an imported Tiff file in model space so that it appears they are installed in the scene depicted in the image. I applied a gray plastic material to my models and when I go to render the scene, the Tiff file and my models are all faded drastically.
I have a middle complexity model, with several decals (,jpg, Using Mask), projected to different parts. When I start Studio, and start rendering, Inventor hangs. The render window opens, but it freezes on Translating and soon both of the windows are not answering. I've checked th CPU. Inventor uses around 1G of ram, during regular use. When I start rendering, slowly it goes up around 5,5G, and eventually the Windows freezes. Rendering the same model without a decal works fine.
I've installed all the Windows updates, and the Inv2013 1.1 Service Pack. Nothing worked.
I have this issue in rendering my model: the shadow is noisy. I tried to modify the image sampler, the type of shadow, the GI engine, shadows parameter but nothing happens.
Render is 8000pixel wide, standard direct light, vray shadow, irradiance map - brute force.
why i cannot change the color of the background when rendering? It is always black, and i cannot attached or make new material, if need to attach jpeg or new texture on my drawing, cannot create new material. what should i do? im currently using autocad for mac 2012.
I was wondering the best way to draw a circle that passes through an endpoint of a line and then is tangent to another circle above it? I need to create a radius of 3.5 between the two points.
I have made this planet and I want its ring to look as it's spinning around it, So the upper of the ring should go behind the actual planet! How can I do that? Also how can I add some volume to the ring to make it look a bit more realistic?
When I zoom in or zoom out the model, normally the dimension will follow the model too.But now in Autocad 2013, even the model size change, the dimension still remain unchange. why? Is there any setting I miss out? URL....
I just got back from maternity leave and I left work at Autocad 2011 and came back on Autocad 2013. I work thru my viewports in my model space, and I've noticed that when I pan and zoom in or out or move to quickly from one point to another (didn't notice which) my model space swaps to paper even if I'm in a command. Is this something I can deactivate?
My problem today is that I made a Model of a Part of a ship using surfaces rather than solids because the engineer thought it would be easier to bring into ANSYS program for analysis but he is now having a problem with it and I am looking into converting my current model to solid. I can do it but the method I thought of using is quite long winded and we are working to a tight deadline.
1.open up the surface part
2.use "Offset/Thicken"
3.any clashes between parts make a sketch and cut away.
the problem is the amount of plates I have and the time it takes to sort them out.
I then change to my A0 template on a different tab in the same drawing, size up the model in model space within the viewport (everything still fine), then as soon as I scale the model to 1:200 the icons I've added to the drawing (I say icon it's one particular group of icons - CCTV camera icons I've made and added) suddenly become massive and three times the size.
If I add them when already at 1:200 they're fine but it only seems to do this when I actually scale the drawing.
Basically I've got a detail specific to my design, I've extruded all of the layers up to their desired levels etc, but now I want to be able to rotate it all so that instead of these layers being orientated vertically, they are orientated horizontally, if that makes sense. I understand that there is something involved with the UCS but I'm not sure how to get this to work. This may be an issue with my computer as I know my laptop graphics card is pretty rubbish and impacts a lot of 3d programs such as Rhino and SketchUp so this could be the issue here
I need to import a pump model from a vendor into a model I've created in MEP 2011. I tried to open the .IAM file in AutoCAD 2013 using the Import function however I keep getting an error which says "The specified file is invalid or unsupported".
I am currently using AutoCAD Civil 3D 2010 for surveying work and have been trying to figure out how to use part of an existing survey of land model. I have it in a layout (paper space) and used a viewport to get the section I am after but there are some changes in labeling and minor model modifications needed to make it a stand alone model and I do not want to modify the original model to make these changes. How can I take a section like I have in view port and make it into its own model with a different scale so the changes can be made and the original model is left in tact?
We received a surface model from a vendor that I have patched up as best I can, it still has one hole that I can find that I haven't been able to fill. Ideally we would like to have a solid model, but I'm running out of time to get this done and the surface model we have would be good enough for our purposes IF I can get the yellow surface tangent lines to turn off or change their color to black.
I've attached a jpg of the surface model with the yellow lines and uploaded the model here: [URL].....
CIvil 3D 2013 / My drawing opens in layout view and all model objects are appropriately coloured by layer. If I hit plot at this point, my colour dependent .ctb file works fine. However, once I swtich to model view, all my linework turns white and if I switch back to Layout view it remains white and plots each line with the weight assigned to the colour white.
Trying to lay a dime on a nickel, without the "squares". In otherwords, how do I cut out each coin and lay them on top of each other so each coin shows and isn't hidden by the top coin?
I've created a 3D product model in an application that does not have any text capabilities (Autodesk Inventor Fusion 2013). I'm trying to get that model into AfterEffects (AE) via the Photoshop live object technique.
But before I open it in AfterEffects, in Photoshop CS 5.5 Extended, I'm trying to add the product text graphics to the "Diffuse" layer of the model so, when animated in AE, all the text moves with the appropriate perspective, etc.
For the life of me I can't figure out how to format the text to fit the model.
Fusion saves files natively to .DWG format, but they appear non-standard and without some key data.
I was able save the file as a "STEP" file .stp, then translate to .3DS format. That file results in a model that opens just fine in Photoshop and when saved in .psd format, and opened in AE as a Photoshop Live object, works fine. I can't image getting the text on the surface in AE would be easier/better than Photoshop.
Each time I double click on Layer 1's Diffuse (texture) sub-layer (is that the correct term?), I can put some text in the new window, but the scale is always way wrong, the orientaion is 90 degrees off (counter clockwise), and the text is clearly trying to wrap and repeat all around the model. I'm just trying to get a set of text (several pieces in different locations - company name, product name, some small additional text) on one side of the surface bound as if it were part of the model.
As an aside, I did try to add the 3D model, converted to a .DAE file, to presets > meshes as suggested in the help files, so I could treat it like one of the 3D object presets, and add the text that way.
No matter what I do I can't get the mesh to appear in the pre-set list. I don't see any way to "activate" the mesh other than place the file in .DAE format in that folder. Yes, I've exited and re-started Photoshop many times.
you have to primitives, that you've modified. These objects are one on top of the other.When you click on the one that's on top, the screen momentarily goes dark, then all you see is the object on the bottom, not the one you are say, moving.
What you should be seeing, of course is the top element, and bottom element, so, (as in this example) you can see how far you have moved it in relation to the bottom one.
My question is: is this happening because my video card is under performing?
System stats:
Windows 7 Ultimate 65bit i7 Quad Core at 3.4Ghz (it's the 2600 chip) 8 GIGS of Ram NVidia GT440 with 3 Gigs onboard ram (DDR3) Links to a comparison chart. PSU 350 watts.
If you model a spere, render it and drop the opacity, so that you can see anything which was inside. And give your 3d model the usual backgroung "The Sun"
The sun will cause a yellow shadow from the spere, is there a way of turning the shadow off for individual objects ?
I have seen some very impressive renderings on this site, and would like to give it a try using Autocad 2010. I have done basic renderings before, well mostly shading, just interested how people are getting renderings that look so realistic in Autocad.
I'm new to 3d.....How to render a drawing like the image attached. I know how to attach materials, but the powers that be want it to look like the image. Also can one solid have different colors assigned to it? The drawing attached should hopefully explain what I mean.
I am new to AutoCAD and was wondering if there is a quick and easy way to take 2D linework and attach materials to it for rendering. (i.e. I would like to make my 2D elevations look like it has actual siding on it... how cna I do this?)