AutoCAD Inventor :: Snap To Geometry On Different Plane
Nov 12, 2013
I have a sketch on plane XY and I have another plane at an angle, which I would like to work on. How can I create a sketch on the angled plane, using the geometry from the XY sketch and which I can snap to?
On one part, I have a bore hole drilled on a curved surface so the hole is actually an ellipse.
Now the other part I am trying to constrain together is the pipe that will be welded into the bore hole; so that is a simple circular pipe.
The issue is that the pipe has to be inserted 0.25" above the interior of the bore hole to allow for room for the weld. In order to do this I have tried to create a plane attached to the 3D ellipse and then constrain the pipe to be 0.25" above that plane. The problem is I cannot seem to create a plane attached to the 3D geometry; I cant even find a way to attach points, or pick the center point of the bore hole.
How to create a plane on 3D geometry and link it to said geometry. I'm using 2012, if that is necessary information.
Is there a way to rotate the plane you're working on on the fly? I have (what is supposed to be) a 2d floor plan with multiple elements that have non-zero z values, a lot of which apparently cannot be exploded, or sliced (after turning them to surfaces), or anything else. I tried to simply "stretch" the non-zero z vertices down/up to the xy plane and the whole object moves up or down instead. (I'm also using a LISP routine by Lee Mac to do the actual flattening after the fact).
So, what I want to do is simply draw in the 2d geometry necessary to project the object onto the xy plane, and then delete the extraneous 3d lines/objects. However, I'm working on an isometric view (to make sure I'm drawing them in at z = 0), and AutoCAD apparently thinks I want to draw "walls" (yz plane) instead of "floors" (xy plane), if that makes any sense.
Is there some button I can press to change the working plane on the fly? Why AutoCAD wouldn't have this sort of functionality when a much simpler program such as Visual can do it (just by hitting TAB you can swap between the xy, xz, and yz planes).
Alternatively, flattening geometry that does not want to be flattened?
I want to snap to the PI of an offset alignment. Civil 3D refuses to find the snap point. I can't even use Apparent Snap from the 2 tangents.I've seen this behavior with other C3D objects and it is most aggravating. How do I snap to that point?
I have a scene set up like the picture below but for some reason when I go to render it out, the geometry isn't there for the plane object. I've set it up like that because I have the ball emitting fire and then deflectors along the plane so the particles move across them as if they fire was contained and the particle system reacts in this way but in the final render the geometry for the plane isn't there. I've went through the object properties and renderable is checked.
3DS Max 2012 Mudbox 2012 Windows 7 Ultimate 64 Bit AMD Phenom 9350e Quad-Core Processor 2.0GHz NVIDIA GeForce 6150SE 4 GB RAM
How to make a new work plane rotated at an angle to another plane and passing through the axis of a cylinder, or one of the main axes.On the plane commands, in V2013, i don't find an option for plane at an angle
We recently had a draftsman that drew with snap on (he no longer works here), and now all the drawings he worked on have this setting turned on. I thought it would be as simple as opening up the drawings and either hitting F9 or clicking on the toggle to turn off snap. That doesn't seem to be the case. Snap mode seems to be tied to individual sheets, and every viewport. I have multiple sheets in a drawing and each sheet has multiple viewports. The last thing I want to do is open every drawing, click in every viewport on every sheet to turn off snap.
I have snapmode set to 0, but it will only turn it of in whatever sheet or viewport is active. I have to write a lisp routine that will go through every viewport on every sheet to set snapmode to 0?
Object Snap.jpg I want to pick the point where the circle hits the edge of the box but there seems to be no Intersection there. But they are on the same plane!
How in import 2D geometry into Inventor so I do not have to redraw the profile, only extrude the existing geometry. I tried to export from Autocad a IGES file, and then create a sketch plane in Inventor and project the geometry onto the sketch plane, but I ended up with a bunch of open loops. Perhaps, I have figured it out and real question is how to I close open loops?
When I pick the XZ plane to create a new sketch, then Look At it, the red origin indicator is pointing left, meaning I'm on the back side. How did I get over on the front side. Something with flip axis or something like that?
I would like to be able to show an animation of a flat plate of material converging into a half hollow sphere (like a bowl). Its easy to model the beginning and end stae, but I do not know how to show it transitioning from one to the other.
How to do this? I need it for a presentation to convey a design concept.
I'm fairly new to the world of CAD, and I was just working on a phone case for my friend when I tried to extrude geometry text, but couldn't because the OK and Apply options were greyed out. I tried embossing and making a hole, but they were greyed out for them too. I tried messing with the settings to see if I could fix it, but I still couldn't. I'm really confused right now, I remember doing something similar for a case I made for myself.?
Currently I save all my 2D DWGs as IGES files and then import the files into Inventor. That converts all the geometry to Construction Wires in an IPT, which means MUCH improved performance (you don't have to wait for Inventor to convert every single entity in the DWG to a Sketch entity). I then start a new Sketch and Project those lines that I need from the Construction Wires.
Is there a way to do this directly (convert to Construction Wires) with a DWG, without having to save as an IGES file first?
why can't i sketch on the ground plane? If i turn on the ground plae I assume it is a plane like any other but I can't sketch on it nor can i attach nother plane to it?
I have a part given to me from a customer that has ALL custom planes turned on. This file is large and has many assemblies, part, sub assy's.... too much to go thru one at a time. Can I turn all 'plane views' off at once? Why? Because I find it messy... no other reason.
I drew the first sketch. i want to insert an offset plane. i use the plane tool, mark 2 sketch entities and a plane is formed. i move it, but it moves only on the plane of the sketch, the dialog box for the distance doesn't appear.
All previous releases of Inventor before 2013 would display the name of the parameter that controls the offset value of a plane. While editing an offset plane you could see the name either in the title of the pop up or by holding your cursor over the parameter value. In release 2013 I have been unable to find the parameter name anywhere when editing the plane. I have a lot of equations in my models. Being able to track down bugs is difficult enough without not knowing what parameter I'm looking at.
Is there a setting I need to turn on/off to get the parameter name to display again?
This sheet metal part has two bends, and was created with a lofted flange feature on the XY plane:
It was then cut by two circular profiles on the XZ plane:
When the flat pattern is created, it seems to work just fine as long as the diameter of the circular cut is below a certain value. Once the diameter is increased beyond this value, the flat pattern returns a cryptic error and does not compute:
I know that the bend geometry does NOT pass through the bend axis, so I am left guessing at what the real problem is. I have attached the part. The part currently has the parameter called "Tank_ID" set to 500 in. To see the error, change the value of this parameter to 600 in. For me, the flat pattern breaks between the values of 512 and 513 in.
Why does the flat pattern work at 512, but not at 513, since there is no significant difference in geometry?
In the attached part if I change the value of the length parameter from 19" to 20" Work Axis 1 updates to the 19" location, if I change it back from 20" to 19" it goes to the 20" position.
In the images below, the axis should be in the center of that last slot.
I've created a solid in Inventor and used the Section Analysis tool to create several cross sections. I'm trying to find a way to export the geometry of each cross section to a some format so that I could laser cut each cross section.
Is there a tutorial for importing 2D AutoCAD geomtetry and using it as a basis for your 3D sketches? I'm sure in a demo somewhere I saw someone using 2D layouts to quickly start creating 3D geometry from.
To clarify i'm not referring to the add-in in AutoCAD Labs but the actual process to do this using Inventor tools.
Why is it that when I create a dimension across geometry the dimension shows true, yet if I create sketched geometry in the drawing view it does not?
What I need to do is create an arc of swing for a door. So I create a sketched arc and then want to dimension the arc radius of the door, yet the dimension shows not true. How do I make it true? And why can't I snap to model geometry in the drawing view?
You know the square, traingle, circle, and the hexagon shapes that are used on the revision tags? How do I change the size of the geometry to be smaller? If I just change the text size, all that changes is the text, the geometry remains the same. I'm wanting to make them ultra small so that when there are lots of revisions, it doesn't clutter up the drawing too much.
I have looked thru the forum and didn't see this question anywhere. Many times I have to make mounting holes on large assemblies that have a lot of holes to project and extrude.
Is it possible for the Extrude command to pick all Projected Geometry automatically? If it looked only specifically for only projected geometry? It would save so much time instead of having to pick every single projected geometry hole to extrude.
I am using Inventor 2013 API for an application that imports Solid bodies and Sketches from Inventor parts.
Observed that when we import sketch entities, the Text object simply returns 4 lines representing its bounding box. What I want to do here, is to get the formated text as a collection of geometric entities. (lines, splines, arcs)
Is there any API available to "explode" text into entities, or may be a cleaner method that simply returns tesselation of formated text?