When I type in the command "SC" for scaling the object, it'll asks me to specify base point then I can enter what scale I want it to be, such as 2 times or 0.5 for half sacle.
with the new 2013 version, sometimes it'll exit the command if I select the insertion point of the block or if the object is at the 0,0,0 location of the drawing. it'll also give a message of "the scaling factor is too small". But I haven't enter what scale I want to scale the object yet.
I'm currently trying to make an MV block which is a combination of a 2D symbol and its 3D representation. I want the 2D symbol to scale in line with the annotation scale so have set the annotative flag on my symbol block but I do not want the 3D representation to scale so this does not have the flag set. However, when I put the two blocks into my MV block and then alter the annotation scale, both the 2D and 3D blocks both scale.
Is there something more that I need to be doing to to make the two blocks act independently and comply with the annotative flag set on them? I have seen this behaviour work on MEP2013 but can't see anything different on its 'devices' and my simple blocks.
I am having problems to scale 2d objects I use the command scale but when it request a base point it said "extremely small scale factor ignored" I have to do this 5 or 6 times until the command works.
The other thing is that I can not do a 1 dimension scale in 2D.
how you get objects, say i drew a rectangle, to the correct size from model space to paper space. And why when you change the dimensions of an object to meters from milimeters, does it not change the size of the object on paperspace when it's at the same scale.
Why the drawing title in my dynamic block will not scale up or down. The rest of the objects scale properly but just this the drawing title text attribute will not follow suit.
I tried adding position point and link, etc....I run out options and don't know how to fix this.
I am going through an architectural background, converted over from Revit. I have to go through and routinely burst the object, then qselect, choose what is not equal to bylayer, and change to bylayer.
I don't want to burst everything, making a monster out of the file, but going into every individual block to change the colors within the block to bylayer is also extremely time consuming.
Is there an easier way? maybe a wishlist item for ACAD 2014 to include objects within blocks, when using QSE?
I created a block w/ attributes for my border and saved it for future use on other drawings. But when I insert it, even if the units are the same the blocks I inserted scaled smaller than the actual border that i wanted it to be.
I have a dynamic block for my concrete blocks to speed up section drawing. The only dynamic property is I can reduce the height of the block down from 215mm to whatever size I need.
I am sectioning a wall that is at 70 degrees to the line of my section and to make it look right I have changed the x scale to 1.15 to give the right perspective. I now notice that the blocks have lost their dynamic properties, is this because I have fiddled with the scale? The other block wall is still OK .
I have over 100 blocks that I need to add the exact same objects and visibility state to. Is there a way to globally make this change, or even to copy the visibility states from one block to the next without having to recreate the states in each block? I thought I had previously run across a routine on here that would make changes to multiple blocks at once, but I can't seem to find it now.
The AttSync command does what it advertises fairly well. My problem is that I have thousands of small blocks in a single drawing. (My current drawing has 2100 block references with four attributes in each one.) I may change the attribute values in a few of them and need to re-sync the attribute locations. When I run AttSync it updates every single block insertion. One of two things are desired:
1)Flag each block insertion as having been sync'ed, reducing the number of objects requiring synchronization when AttSync is called again. Provide a way to force all to be sync'ed.
2)Allow a selection set in the AttSync command after selecting the block to sync.
Either or both of these would a great time-saver for those of us with large numbers of blocks with attributes.
I created objects and extruded them and then I adding materials from the Autocad 2011 material library. I added brick to a wall and I was wondering what command I would have to type in to "scale" the brick size or just have a way so that the material will appear larger on the object because the bricks are quite small.
I am relatively new to dynamic block. I have generated a dynamic block that has four hole. I have HDistance and YDistance linear parameters set with mid point as their base location and action assigned so that they spread apart equally in horizontal and vertical direction and it works fine.
I am now adding another linear parameter (to change hole diameter) by trying to assign scale action, to increase or decrease hole diameter of all four holes simultaneously.
I would like to scale all objects by x2 in Model Space using reference point xyz=0. Just like one would do via scale command. However, I would like to do so programmatically in VB.NET
I have two "drawing title" lines in my block when I use the, stretch, move, scale parameter the attributes lose the position (the drawing titles lines are stacked) and will not scale with the rest of the objects. I tried all tricks that I could possibly think of but no success.
maybe LT2012 has a bug that does not allow me do this correctly?
After drawing in model space(1:1 Scale) I then dimension as needed using Annotative Dimensions, Multileaders and MText using the same 1:1 scale. But when I create the variuos viewports on my layout pages the dimensions aren't scaling to the viewport scale.
This is where it may be partly my fault; When I first started using annotative dimensions etc. a box would pop up asking what scale to use. Because I am dimensioning in model space, rather than always seeing this text box I selected "Do not ask again" check box to always use 1:1 scaling.
These are some of the other settings in place;
ANNOAUTOSCALE = 4 Annotation Visibility = ON Automatically Add Scales = ON
I love annotative scaling of objects it is a great feature. I am however having one problem that I'm not sure if I've missed a setting or something. Is there a way to prevent civil 3d from scaling your annotative objects based on the view scale you are looking at? For example if I zoom out (in model space or max viewport) to show my entire drawing and regen, civil 3d scales all my text and blocks to an enomous scale esentially blocking my entire drawing with solid colour. also if I zoom into a small area to do some detail work all my text becomes microscopic and unuseable. This makes adjusting text so it doesn;t overlap other text very difficult if it never appears at the correct size. Is there a way to freeze annotative objects at thier correct scale (for the current viewport scale) so they dont scale simply because you zoom in or out on a drawing?
I need to scale up about 300 circles (manholes) but i need to hold the center point of each manhole. is there a command for this so i don't have to scale each individual circle?
How do you scale 3D objects in CS6? The scale tool has disappeared in CS6 as opposed to CS5. There's got to be an easy way, I just can't figure it out.
how line art changes when scaling object in AI CC? For example I have a logo file to deliver to client that doesn't have the font. In AI CS6 and below you can hold the shift key and resize objects smaller and keep the shape's intergrity. I've noticed in AI CC that resizing fonts converted to paths smaller does not hold the characters shape as well as previous versions of Illustrator. I understood the industry practice of converting fonts to paths as the last thing to do prior to shipping out a design to production. But what happens to logo files that get sent out to clients/vendors, for these files it is paramount to keep the shape intact.
Lets say that I want d drawing to be printed on scalw 1:50 why do I need to input at the plot properties 20mm to 1 unit in order to get it correct?
Also different question. If i want to print on paper roll and the one dimension of my drawing is 297 (A3) and the other dimension is undifined how can i set the paper size? Because under the drop down menu paper size the sizes are all fixed.
I'm trying to scale down 3D drawings but when I use the 3DSCALE command the perspective gets distorted. Is there a way I can scale my drawing without messing up the perspective?
We receive site survey dwgs generated in Civil 3D that contain 3D topos with elevation tags. The elevation tags are clearly scalabe anno objects that scale correctly in the received civil dwg. The elevation tags won't scale correctly in our dwgs - they come in too small to see.
- Both dwg's have units set to decimal.
- I tried copying / pasting the viewport from the civil dwg to our dwg and the text is still too small. This tells me it's a dwg specific variable and not a viewport setting.
- I have Civil 3D object enabler installed, though I don't think this has any bearing.
It would be nice to use the original tags and not have to re-create every elevation tag.
This is in Acad 2013. This wasn't happening last week, and I don't know what changed. I have a small drawing file with a few point blocks with attributes and some lines I'm trying to insert into a main drawing. I've made sure that both files are set to "unitless" in the following variables:
I've run SCALELISTEDIT on both files and reset them to "metric and imperial scales", and saved both files. The base points in both drawings are 0,0,0. Both files are in the WCS.
I've run audit on both files. I've run purge in the main drawing to make sure it doesn't already contain a definition of the small drawing. I've rebooted the PC and restarted acad.
When I insert the small drawing into the main drawing, the points come in at the correct coordinates. But the lines connecting them and the point block attributes are scaled up by 39.3700787400 and are far away.
In Photoshop CC, smart objects that have a layer mask, always say they're at 100% (width and Height) even if they've been resized. If there is NO mask, the correct size appears. I hate this. It wasn't like this before, at least in CS4. Any reasons for this?
I can't get certain graphics to scale down correctly correctly.
Take a look at the 2 jpegs enclosed - one solid, the other with 1px outline. The graphic men were originally 40mm tall.
In each case the one on the left is the original. The one on the right is the same graphic reduced to 25% then enlarged to 400%. Both should look the same.
How to stop these distortions from happening? I've tried adding and releasing Compound Path, Grouping and Ungrouping, Selecting and deselecting 'Scale Stroke and Effects'. No combination works!
I'm especially confused about 'Scale Stroke and Effects'. Surely when it's selected, the outline should reduce to 0.25 px. It doesn't - it stays at 1px.