After Effects :: 3D Camera Tracker - Animated Character Bounces All Over Screen?
Apr 2, 2013
So I've been trying to follow some 3d camera tracker tutorials to the tee but I keep having the same problem. When I go to render the video instead of the character staying in a fixed spot it starts to bounce all over the video.
This is the main tutorial I've been trying to follow; [URL]
My error rate is only .73.
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May 31, 2013
I don't know how to phrase it correctly but the 3d camera tracker inside of After Effects will only apply key frames to the null object. This causes the footage to rotate around itself.
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Nov 23, 2013
I am working on a project where I am incorporating 3d text into a shot with an onscreen talent speaking to the camera. I am trying to get the text to only move when the camera moves such as a pan or a hand held shake, making it look like it's part of the environment. It will track with the camera and looks great until my talent /subject moves, then the text moves with the subject. What am I doing wrong in my tracking? I have looked up tutorials and articles searching for others who have had this problem and cannot find anything that replicates my issue. Every tutorial I've seen does the same thing with fantastic results but I can never get the text to not move with my subject.
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Apr 5, 2013
When I take a clip from Premeire Pro with no effects on it, replace with after effects composition --> then try to apply the 3D camera tracker in After Effects (CS6) I get the error message "3D Camera Tracker analysis doesn't work with Collapse Transformations (514) ( 25 :: 101 ).
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Sep 3, 2013
I have a 3D Camera Tracker and 3D Text that I would like to have a shadow for in AE CC (CS6)
I created a light and a white solid. I oriented the white solid to the plane of the footage and positioned the light such that I see the shadow cast on the white solid layer. However, I can still see the white solid (obviously, I only want to see the shadow) If I change the white solid layer settings to "Accept Shadows" from "On" to "Only" the shadow disappears along with the opacity of the solid.
I'm using the Ray-traced 3D renderer.
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Dec 17, 2013
I use After Effects CC and am having trouble with the 3D camera tracker. Here is a link to the video where you can see my problem.URL....
The video works fine, until at the end, when the camera moves through the text. When it moves through the text, it starts to "shake" the text. When the camera moves back away from the text, it stops shaking again.
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Apr 12, 2011
max 2012 camera tracker not work (i.e) the stepper dose nothing and trackers diapear from video player.
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Jul 23, 2013
I'm trying to use a tracker to move a spark effect around. I'm Using Monster GT Smoke.
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Dec 10, 2013
I have a video clip of a train moving across the tracks. The camera also pans to follow the path of the train. I want text to sit on the top of the first car of the train as its travels from left to right.
I used Track Camera and then parented text to the Null object.
The problem is that the text has to adjust in size and perspective as the train moves along.
I have tried keyframing these options but the result appears jittery and jumpy as if the text is dancing on top of the train.
The text should be the exact width of the first train.
Tiny in the distance and then large as it approaches cameras.
Also, there appears to be a bug with the text object not displaying the font correctly. I have tried many fonts and each appears inconsistent. I have attached a screen grab.
The red text is how the characters should appear given my font choice. The red is NOT tied to the null object; its just a text layer. The black font is tied to the null object. You can obserce that certain characters are bold and others not. Overall this looks nothing like the font is supposed to appear.
Please note that both titles are the same font. password for the vimeo clip is : train-tracker
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Feb 12, 2014
I am trying to export a rigged character mesh (with clothes and shoe meshes too) using fbx so that i can put the character into UDK. Max wouldn't do it at first. (exporting all the meshes with the textures) that is, it did do the fbx file but udk would always crach importing it.
Then i managed to export the meshes seperatly and udk would import them with the textures moslty ok. But.... then max would not export the animations correctly. it totally ignores the 'range' you specify when doing the export. UDK would import them but they were the wrong lengths because of what max exports. i had to go into max and delete the frames and keys of the animations i did not want exported. that worked. obviously i had to do that for all of my animation sequences.
Now. once i figured out that max would only export animations that way i thought 'a-ha, now i can try exporting the character mesh with the clothes and shoes and rig with the textures. but max won't do it. i even tried to just do the body mesh with the rig as i did before (she runs around naked in udk) but now max won't even export an fbx file that UDK recognises as having a skeletal mesh in it. UDK only sees a static mesh.
Do i need to re-install max? is that a hassle? or does it do a repaire?
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Mar 2, 2013
some links to Adobe Edge samples that are using character/ personality +small animation+ web navigation. This is just an approximate example I am searching for: a cartoon character is holding a sign, on roll over or on press state the sign expands and shows navigation elements to other pages of the website. Has anything like this has been done using Adobe Edge? I can't even find one example of such interactivity, can you believe this?? I remember when I was heavy into Flash (10 year ago) there was a lots of samples of such web navigation elements, whether they were usability friendly it is another question, but wanted to see if anyone has seen a resent implementation of similar concept online using Adobe Edge.
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Sep 18, 2010
For certain and obvious reasons i need to delete history, problem is since i never deleted it, certain problems occur, like the very binding of my character to the skeleton is undoed, is there a way out of this mess, i just want the texture to stop moving when animation starts.
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Aug 1, 2013
I have made a short film of 6 minutes (in 6 parts on after effects) I have added all the effects and the camera work on AE, but it needs a lot of editing here and there, which I find impossible to do on AE since you can't cut and join scenes like Premier pro. I need to import all these sequences onto premier pro for editing now. The problem is once I import the files, it imports in the right order in systematic folders etc, but it doesn't show any of the camera work or the special effects like gaussian blur etc. All my hard work has gone.
There must be a way you can import the after effects file on premier the way it looks on AE.
Another problem is I read some boards and it has been suggested to edit the clips first on premier and then add effects on AE but I read this really late and I've already composited the whole film on AE. I just need premier for cutting now.
P.S: I also thought about exporting the AE sequences as TGA files but there's ZERO space left in my internal hard disk for that, and it would take forever to export them all anyway. Any other kind of export would reduce the original quality which I dont want, and which I dont have space for anyway, so that option is out as well.
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Nov 10, 2004
getting a copy of Adobe Creative Suite and have succesfully installed it onto my imac, however when I try and run any of the programs the icon just bounces in the dock then quits.
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Jan 19, 2014
why my character panel in AE is missing the underline option ?
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Nov 22, 2011
When I merge an animated camera from another scene, the movement setting keys for the camera and target are there, but it appears that animated exposure settings are not. Is there a way to import those with the camera, as well?
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Feb 4, 2014
Are there any legal limitations on using the prebuilt animated backgrounds that are provided in AE CS6? Can we use them in commercial projects on the web? Can we use them for national broadcast?
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Oct 23, 2011
I have published the result of a dynamic simulation to the studio environment in Inventor 2012, and I would like to fix a camera to a point on the face of a simulated object. The camera target is at a point normal to this face, and its position and rotation need to update automatically with the object's current orientation at each time step to create a "point-of-view" video. The motion is too complex to be approximated by a camera path. The dialog box to define the camera allowed me enter a parameter for the rotation, but it was not stored as a variable; it needed to be manually redefined after each time step.
I think it may be possible to create a macro to redefine the camera's position, target, and rotation between each time step of the rendered animation, but I am not at all familiar with the objects and methods of Inventor's VBA. Would it be feasible to create something like this, or is there a simpler way, such as exporting the result of the simulation to another program like 3d Studio Max?
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Jul 20, 2013
I have encounter a huge problem with the exporting (rendering out) all contents of the Composition in After Effects CC.My workflow outline:
1) Created a Composition of 1920x1080 size.
2) Created a Solid Layer of 3840x2160 size.
4) Animated Scale and Position of the Solid Layer over duration of the Composition.
3) Created a Shape layer containing the Shape 1 using the Pen Tool. The Shape 1 is just an unclosed path from point A to point B
with the Stroke of 20 px width and no Fill applied.
4) Made my Solid Layer as the Parent of the Shape Layer.
5) Added a Trim Paths to my Shape 1 in the Shape Layer (containing Stroke 1) and animated End over the Composition duration.I have also animated the Stroke Width from 20 to 30 px.
The Composition is playing back perfectly in Composition window inside After Effects CC:Animated Line is going from point A to B while the Solid Layer changing position and scale all right!
6) Rendered the Composition out (using Render Que as well as Media Encorder CC) into a movie file.
When I play the resulting file I cannot see my animated Shape 1 Stroke (Trim Paths) in the Exported (Rendered out) Movie file: no Animated Line is present while the Solid Layer changing position and scale.However I can see the Solid Layer animation (Scale and Position) in the Movie file.
Why the animation can be seen in the Composition playback inside the AE CC but I cannot export it?
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Dec 18, 2013
i did an animated vector graphics - i prepared all vectors iamges in illustrator and animated them in after effects afterwards. i am now about to export and i wonder what are the best settings. for video i normally use quick time with animation codec and it seems just fine to me. but i am not sure if it is ok for the cartoon. what codec to use for storing and publishing on the internet (youtube, vimeo)? what about swf? I red it is used to deliver animated vector graphics (such as cartoons) over the Internet
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Jan 23, 2014
I'm having trouble with my animated Lens Flare and the inaccuracy between the main timeline. It's the default AE filter. I have the Lens Flare animation in a composition called textbox which is within the main composition.
If you look at the screenshot you'll see the animated lens flare which moves from left to right. This animation is in my textbox comp.
On the second screenshot you'll see I'm at the same time, but the flare animation is inconsistent. I can't figure out what it is. I have the fps all the same.
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Apr 1, 2014
I use AE CS5
The Issue as the title suggests is light source flickering off the asteroids... the asteroids were created using VCP plug in "Element 3D"
I havent had much experience using element as this is the first time I have tried it.. The light source is just standard AE light set to spot. It doesnt seem to make any difference changing it to "point" light or anything else.
I tried a few renders with different settings.. quicktime with sorenson 3 codec and animation codec didnt seem to do anything but I dont know alot about codecs to be honest
I've also posted a 4 sec vid for you to see my issue.. the flickering only seems to exist directly on the edge of some of the asteroids.
UPDATE --- Now that I have uploaded it to youtube for this forum post alot of the flickering seems to have dissapeared.. theres still a little I hope you can see it.. The anomoly is still very strong tho before uploaded....strange !
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Jan 5, 2013
I'm trying to export a camera from maya to after effects. My null objects are coming in correctly but my camera is not. I've baked key frames but am still not having any luck. Look at my maya file and see if I'm not following the correct steps? up_wipe_camera_v01.3.zip
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Jan 3, 2014
I am trying to use the camera to zooom into one layer. the front layer should not be affected by that - so how can I make the camera only affect ONE layer not all?
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Mar 21, 2014
Even if there are NO changes to the settings between individual (non-sequential) images, each import of a camera raw file must be approved by clicking okay for each file. In projects which involve hundreds (thousands?) of unique stills this is needlessly tedious.
Instead, the option of one CR dialogue would suffice that could (again, optionally) be applied to all.Adopting Photoshop’s Camera raw dialogue’s ability to process BATCH images in the window and opening them all in PS seems like a natural solution to AE import hangup.
This should also allow for the option to re-open the dialogue after import on one or more stills to modify the contents and then close.
In addition the fact that AE insists that a still need be at least one full second seems like an unnecessary restriction. Why is it not possible to import an image as just one frame?
The modification I suggest would saves tremendous time and allows for incredible flexibility.
We had an animation project where we have to manipulate1200 stills in After Effects to create an animation. Since the stills were not shot sequentially and the editing/compositing needed to happen within AE, importing as a sequence was not an option. The impediments in basic import functions added a full day's work just to import the files(!). We ended up selecting the images in LR, applying minor correction, exporting the selects as DNG files, importing them into AE (clicking the OKAY button in the CR dialogue for each of 1200 images) then selecting all the images and creating proxies so they were easier and faster to work with. (note: we ended up buying a proxy creator script because AE won’t generate proxies for multiple items in one action)
This is not an isolated case for one project. We require this function all the time. But the tedious importing of 1200 images in one project really broke our moral.
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Apr 1, 2014
I've been trying to add a camera to my project but when I do, instead of just popping up in the layer section it also pops up lines in the actual project, which is not supposed to happen.Also, when I try to zoom in or do anything with it, the camera lines on the screen reacts to it but not anynthing else.
Not the text, not the background, not the reflection, not the logo's, nothing!
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Aug 28, 2012
I'm a Creative Cloud subscriber, using Mac OS 10.8.1. For some reason, when I open a raw image in ACR, the adjustment screen displays a black backgrond. Black text on a black background. The slider bars show up, but I can't read the labels, and have to go from memory. I uninstalled and then re-installed Photoshop CS6, tried to find where ACR;s prefs are located so I can try trashing them and so forth - all to no avail.
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Nov 13, 2004
My images look fine previewed in my digital camera (Leica Digilux1) but when I import them to Photoshop they are much darker. I import using a Dazzle card reader as my son shares it and his camera has a different chip.
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May 23, 2013
I have been messign with CC Lightrays in After Effects 5.5 and im using it by adding keyframes to lower and up the intensity back and fourth to make it look like the light is moving. My question is though, How can i get it so that the source of the rays is off screen yet fills the screen with its rays? Because the more you drag the source light off screen, the more it makes a cone chape of light. Also, i wanted to know how i can make the rays coming at me when im facing the camera. I have a shot where im looking at the camera and i want it to look like i'm looking into the light rays and i'm also surrounded by it.
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Dec 15, 2013
how to create a self generating space (static stars/particles) which is driven by the movement of the 3d camera.
The reason I ask is because I need to create a space flythrough over a long period (3mins) and i don't want to create a huge volumetric space to simply fly through as it seems very inefficient. Plus it has the drawback of the partcile cloud being visible at the boudary of the volume due to the lack of particles the other side of the volumetric boundary.
What the particular effect would need to do is act as a volume attached to the cameras position and rotation which generates particles at the exact opposite velocity of the camera so it gives the illusion that the particles are static and that the camera is flying past them.
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Jun 21, 2013
Having trouble working with a large composition and camera work. The size is 11264 x 6928 and when I add in my camera it wants to be comp size. But the size I only want the camera to show is 1920 x 1080.
Is there anyway to edit or unlink the camera and composition sizes so that they are separate? I have tried editing the comp size , adding in a camera at that point and then resizing the comp, but the camera resizes with it!!!
At the moment my work around is having the cameras z position closer to the comp and having this large comp nested within a regular 1920 x 1080. This seems all a bit unnessary though.
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