After Effects :: Animated Trim Paths Cannot Render Out
Jul 20, 2013
I have encounter a huge problem with the exporting (rendering out) all contents of the Composition in After Effects CC.My workflow outline:
1) Created a Composition of 1920x1080 size.
2) Created a Solid Layer of 3840x2160 size.
4) Animated Scale and Position of the Solid Layer over duration of the Composition.
3) Created a Shape layer containing the Shape 1 using the Pen Tool. The Shape 1 is just an unclosed path from point A to point B
with the Stroke of 20 px width and no Fill applied.
4) Made my Solid Layer as the Parent of the Shape Layer.
5) Added a Trim Paths to my Shape 1 in the Shape Layer (containing Stroke 1) and animated End over the Composition duration.I have also animated the Stroke Width from 20 to 30 px.
The Composition is playing back perfectly in Composition window inside After Effects CC:Animated Line is going from point A to B while the Solid Layer changing position and scale all right!
6) Rendered the Composition out (using Render Que as well as Media Encorder CC) into a movie file.
When I play the resulting file I cannot see my animated Shape 1 Stroke (Trim Paths) in the Exported (Rendered out) Movie file: no Animated Line is present while the Solid Layer changing position and scale.However I can see the Solid Layer animation (Scale and Position) in the Movie file.
Why the animation can be seen in the Composition playback inside the AE CC but I cannot export it?
The thing is this: I have some paths (shapes) that I want to combine into one path and trim all the excess path lines. I can put the paths into the same path-layer by just copying/pasting that works fine, but the paths are still NOT really combined.
I have made an example to illustrate my point, please have a look at that.
1) I've created paths 1 and 2
2) I combined them into another path-layer
3) Thought the thing I need is anchor points at the intersection so I added those
4) When I delete the anchor points whithin the combined shape, the whole shape distorts and it shows that it really is not a combined path but just two separate paths in the same layer! I can't seem to trim the red marked lines off the path.
My question basically is how to remove the red marked part of those paths and combine them into a 'really-one-path' shape that follows the outline of the combined shape? I have tried to create an outline path by turning the combined path into a selection and then create a path from that selection, that doesn't produce a nice smooth path when the shape is more complex...
Yesterday Ae was working perfectly. Today, Ae will not render compositions in the render queue or in AME? If I try to render from Ae,I get this error message:
and I can fin nothing about this error anywhere on line.
I've got an animation pretty much done as far as timing goes and everything. Now I'm going back and editing some things that require adding a few layers to add some things to the current layer that already is trimmed appropriately to the correct time.
Any script or something that will create a composition from a layer using the length of the layer's in and out point instead of the whole comp time?
Right now I'm opening the precomp, hitting "i" "b" "o" "n", then right clicking on the comp range bar, choosing trim to comp time. Then I go back to the main comp, move the time back to where the layer previously started and hitting "["
So it all goes by pretty quick, but I consistently have to do that like 20 times. And no, it isn't completely necessary, but if I have to give the file to someone else it makes it Much easier to see what's going on if they can see the actual length of a layer. If you leave it at default it appears the layer is needed for the entire composition.
So, is there a way to script that or something? I usually just need to do something like add some text, simulate a graphic display, or create some fake animated depth of field or something like that. I don't like to add more than one layer per action in the main comp, so if more is needed then i usually precompose it as to not have more than a hundred layers or so for the bulk of the comp.
Are there any legal limitations on using the prebuilt animated backgrounds that are provided in AE CS6? Can we use them in commercial projects on the web? Can we use them for national broadcast?
Motion Paths won't display. I'm using the latest updates for AE CS5 and nVidia. Motion Paths have never been visible in AE CS5 all the way back to nVidia driver version 178.x, in fact.
i did an animated vector graphics - i prepared all vectors iamges in illustrator and animated them in after effects afterwards. i am now about to export and i wonder what are the best settings. for video i normally use quick time with animation codec and it seems just fine to me. but i am not sure if it is ok for the cartoon. what codec to use for storing and publishing on the internet (youtube, vimeo)? what about swf? I red it is used to deliver animated vector graphics (such as cartoons) over the Internet
There seems not to be that option. I have a AE file that is 4480x192 and needs to stay this size! I have tried many converters, but they seem to diminish the quality and change the size. The program this file will be put into ONLY accepts .avi.
I'm having trouble with my animated Lens Flare and the inaccuracy between the main timeline. It's the default AE filter. I have the Lens Flare animation in a composition called textbox which is within the main composition.
If you look at the screenshot you'll see the animated lens flare which moves from left to right. This animation is in my textbox comp.
On the second screenshot you'll see I'm at the same time, but the flare animation is inconsistent. I can't figure out what it is. I have the fps all the same.
So I've been trying to follow some 3d camera tracker tutorials to the tee but I keep having the same problem. When I go to render the video instead of the character staying in a fixed spot it starts to bounce all over the video.
This is the main tutorial I've been trying to follow; [URL]
I have been working on an animation project in AE and every time I click the Add to Render Queue option it does nothing. I have tried to export it as well, to see if it would render or export and it doesn't do anything. The only thing I can do is Save Frame As. I have been working on an animation previously and was able to Add to Render Queue to render out my animation, it has only been since I added some Automated UI Scripts for pre-animated kinetic typography and for line creation that it has not allowed me to render out anything. I have checked that the scripts are in the correct Script UI folder and they are and I have tried a few other things and nothing is working, .the only thing I can think it may be is my RAM is full or there's an issue with my render settings.
is there any chance to render with more than two machines in CS6? Trying to install a small (non commerial) renderfarm (3 machines) I got the message that´s not possible to render with only one licence!
I'm trying to render quicktime files and recieve this - After Effects error: Rendering error while wriring to file . Unable to open file. (-1610153459)
My rig i7 CPU 93- @ 2.800 2 x GeForce GTX 460 16 GB Ram
These are files which I've previously rendered without a hitch, this started yesterday. I've deleted folder in appdata with no success.
I can't get CS 6 to render on the farm after I installed AE CC. I did put the text file in place as described here, but this did not work:
o enable non-royalty bearing mode, place a blank file named ae_render_only_node.txt into one of the following locations, depending on the user account type:��
#Install After Effects on the render-only machine.
I mostly work on my songs, they are 5 mins long the most, after adding all effect , transitions and etc, i send it to "Render Queue" to make a movie , everytime I send it to render queue to make a movie or render it, since my system is not all that , it takes about 20 hours to finish and I could watch my music video, but I was wondering if there is a short way to render my project or song, so I can b able to see the full song
The quality has to be decent, otherwise I won't be able to tell if the color correction I mde is good enough.If the final rendering takes that long, I don't mind b/c I am gonna be done with my song .Which will be a 720x480 quicktime HD.
i had imported a few hundred Illustrator paths to After Effects, then used "Create shapes from vector layer" to make them editable Shape layer paths to then run scripts that equalize the number of vertices on each path.
After this i thought via online tutorial that Edit > Edit Original.. would replace or update the originating paths to same number of vertices back in Illustrator, but this was proven wrong.
1) how import AE Shape paths and their Fills to Illustrator?
The Issue as the title suggests is light source flickering off the asteroids... the asteroids were created using VCP plug in "Element 3D"
I havent had much experience using element as this is the first time I have tried it.. The light source is just standard AE light set to spot. It doesnt seem to make any difference changing it to "point" light or anything else.
I tried a few renders with different settings.. quicktime with sorenson 3 codec and animation codec didnt seem to do anything but I dont know alot about codecs to be honest
I've also posted a 4 sec vid for you to see my issue.. the flickering only seems to exist directly on the edge of some of the asteroids.
UPDATE --- Now that I have uploaded it to youtube for this forum post alot of the flickering seems to have dissapeared.. theres still a little I hope you can see it.. The anomoly is still very strong tho before uploaded....strange !
my problem; when I use the filter; 'render'- lighting effects - it will no longer save any styles-(neither mine nor the pre-sets-they are gone).
Have tried reinstalling to different directory, etc but no avail. I can add lights and all during current session, but cannot save when i try, an error message just pops up and says"
Just upgraded to CS2 and went to Lighting Effects assuming to find the big drop down menu of styles, but the box is blank and also when I try to save a style I have made, it comes up with an error.
I have created a short 4 second comp and it all plays back fine until I actually try to render it. I've tried rendering the layer on it's own in a seperate comp and it disappears then as well and just becomes a white screen, but the original one when put into a comp works fine. I've spent hours editing it and putting it in place so i really don't want to start again.
I have a Comp, which admittidely is a render nightmare, with 64 instances of a the same video each 1 frame ahead of the next. So it's very RAM hungry and something of a balancing act between the number of CPUs and how much RAM each is allowed (but generally allowing 3GB per process and 1 less CPU than suggested)
The thing that is killing me though is the RAM Preview is going almost 3x faster than a normal render. Even when the normal render destination is an SSD and compression is None. otherwise exact same settings i.e. 100%, best quality.
The really interesting part is that when doing a MP RAM preview the CPU usage (as viewed in activity monitor) is a solid wall of green but when I do a standard MP render the CPU useage is fluctuating wildly. I've tried various dififerent MP options (all maintaining a safe RAM overhead for the sysytem) with very little difference in performance.
MacPRO 2x 2.26 QuadCore, OSX10.8.3, 32GB RAM, Proavio RAID for source, internal SSD for destination.
I have created a moving background and I am rendering it in PHOTO JPEG format but when I convert it to .GIF to post it on my website, it takes away all the high quality. It is a moving background, what is the best format to render it in to post it as the website's background?
I don't know what the best practices are for rendering, but I've got settings I prefer to use, and I want to set them as a default in AE, but can't seem to find that option
First, they deprecated h.264. it's really the only valid option for rendering tight compression to be viable size for uploading. but i enabled the feature to show old formats.What I need to do is set it so it automatically defaults to my settings. it's a real pain to have to manually change that every time I render.
Also, along these lines I have a related question. Well, related sort-of.
I use Adobe Media Encoder when i can, i realize this is one reason they deprecated h.264 fronm AE. BUt what I don't get, is why I can't render anything that's GPU heavy in ME? for instance, if I use Element 3d it will utilize the cuda cores heavily in my video card. But I can't render those in ME. when I try to I get many many many many back to back errors and it finally jsut fails. I have a supported video card, though not a 'top dog' it's a GeForce GTX 770 which is plenty to tackle the work.
If I have a render in progress and I alt tab or to premiere or open premiere/media encoder, the render in after effects wit hthe "happy ring of success" noise. but the file is incoplete and the render has stopped part way done.
I've never used a Photoshop psd image in AE CS6, but yesterday I did, thinking I could tweak more easily...it's a flat (non3D) one-layer image with alpha. I dragged it into the project. The layer has some intense rotation expressions if that matters. I can work on it fine, it plays using RAM preview and I can save a portion of it as a RAM Preview Save, which is also fine. But when I render to a video file, the object disappears complete....I just get a black screen.
Whenever I Render out a clip, the resultant file, when played back in quicktime is extremely bright.
I pretty much work in a standard comp for all my projects:
16bpc HDTV (Rec.709) 16-235 Linearize working space
I have some projects that i previously rendered, and what you see in the after effects project window, is basically what you get on render - untill now that is. When I render the project, i usually use: Render settings - Best settings
Output module Quicktime with H264 codec
I now want to render out the best possible lossless versions for more work - I am doing this so I can interpret interlaced footage into progressinve footage for my workflow. This is something found, to import the footage at 50FPS into a double frame rate comp. I then get discreet individual frames from the camera I am using. - But I say this just to explain why I want the best output for this part of the project. ( I have reset the preferences via CMD+Option+Shift on startup of AE) -
I just rendered a video last week with no issues. I updated After Effects CC a few days ago and now my PC shuts off about half way through a render. It is only a ten second clip with very little effects in it.
I have tried different video formats and codecs, I also tried to render the project in Media Encoder and Premiere Pro...the same result. My system is fine and I was rendering videos no problem until this update. Can we roll back updates?