3ds Max :: Where Can Find Ready Mental Ray Materials (MAT Format)
Jan 6, 2014I want to know where i can find ready mental ray materials (.mat format)
information to use .msl material library in mental ray 3ds max?
I want to know where i can find ready mental ray materials (.mat format)
information to use .msl material library in mental ray 3ds max?
i cant save an animated gif in image ready. when i try to save as...it will only let me save as a psd file, and when i try to save optimized...it will only let me save as a jpg.
View 2 Replies View RelatedI can't find an option to export to PNG format in LR 4.3.
View 1 Replies View Relatedhow do I find Format - instant alpha?
View 5 Replies View Relatedi downloaded a 3ds max file from the internet and i would like to copy an object inside it to my own drawing. my drawing is using mental ray renderer while the object from the downloaded file is using vray materials. is there any way to convert or else to render the object so i can render it in mental ray?
View 1 Replies View RelatedMostly work in VRay...can't figure out how to simulate the shadows from sunlight, where a window ledge casts a sharp shadow and a distant building casts a soft shadow.
View 4 Replies View Relatedhow do i get the mental ray light shader tab for the lights? its not there even though i enabled mental ray extensions.
how to get it back?
I'm using the metallic preset under the arch and design for mental ray and i've added a scratch bump map. It shows perfectly on the material editor but doesn't show up at all on the actual rendered image.
I've attached the image to show you.
I have made several renders in the Scanline renderer, I've tried to capture as much detail as I can squeak out of it, setting it to the Catmull-Rom filter, Light Tracer, Max Star 2.5, and the like. It creates nice renders for game assets. However, if I switch it to Mental Ray, it seems that a lot of the details get washed out. Are there any 'base setting' to capture every nook and cranny better?
View 1 Replies View Relatedi have ATI firepro v5900.. How can i enable mental ray gpu rendering in 3ds max.
View 2 Replies View RelatedMental Ray keeps crashing out of memory during rendering. I guessing it's my jpeg images, becuase that's the only thing I am doing wrong. I didn't know what the set standard size it should be. I am using 2048x2048. I am not sure what the set standard is.
Updated my POST due to no replies.
Jennifer O'ConnorMastering mental ray ®Rendering Techniques for 3D ... is generally required for all 8-bit images saved as JPEG and PNG, and not ...... I found that most people where confused about PNG being 16- bit. Now I see I am doing good to keep the resolution and pixel size down to 8 bit.
Intell S5520SC Workstation Motherboard (2) Xeon 2.4GHZ
24GB of Certified Memory
PNY Geforce GTX 560 1GB Memory
(1) 300GB Raptor Harddrive Raid 0
(1) 74GB Raptor Harddrives Raid 1 { 3D Studio Max 2010 }
Windows Vista Ultimate
Candy Blue Thermaltake Xaser III Super Tower
How is it possible for Mental Ray to give me an out of memory error on a Windows 7 professional 64-bit machine using the 64-bit Max Design? I have 4GB of physical memory, but whenever a program needs more memory Windows allocates virtual memory to it, so theoretically my memory limit should be my hard drive space. However, when I try to render my scene with a little less than 200k polys with a displacement map on it (trying to get grass), the task manager shows 3dsmax.exe using up to 4.3GB of commit memory (4gb working memory), then it crashes.
I've set Windows to use up to 16gb for my pagefile, so it seems like mental ray isn't actually 64-bit since it crashes right at the 4gb limit of a 32-bit program.
EB42
Win7 64bit
4GB ram
500gb 10k rpm hdd
Infrastructure Design Suite Premium 2014
Civil 3D 2014 x64
Windows 7 64-bit
6GB RAM
we're currently doing an animation of a walkthrough of an airport where we're getting these strange artifacts when rendering after creating the final gather pass.
We're using only mr daylight system to light the scene, to get an all white soft-shadow render. Only three types material, diffuse white, glossy white and glass (all mr A&D). The glossy material gets blown out and we receive strange red and green artifacts here and there in the model.
We use mr Photographic Exposure Control.
I am searching for the "mental ray message window" in the 2012 version. ok i've got the German version, but there is only a "rendermeldungsfenster"(render message window) where only the errors are shown. is there any other possibility to see how many final gather points are in the scene?
greetings, mredl
I saw something about being able to render faster using network rendering for mental ray, but I'm not sure where I've seen it, nor do I know how it works.
If this is possible it would be great, since a scene I tried rendering had an ETA of about 51 hours. So I turned off ray traced shadows, seems to have lowered the rendering time quite a bit, but I'm still gonna end up with about 26 hours of rendering. If network rendering could bring that time down, that would be great.
I just tested some of my scenes from Max 2011 in 2012, and rendering is in average about 30% slower than in 2011.
I am attaching pictures for reference. It is obvious that they are 100% identical, there is no difference quality wise, but a significant difference performance wise. I will add some more result comparisons on more complex scenes to confirm the problem once they finish rendering. I am willing to provide my scenes to Autodesk if interested to solve this issue ASAP.
when use a photometric web light, it's dispaly a message:"Failed to open lightprofile file...."
View 8 Replies View RelatedI'm currently doing an architectural visualization piece and wondered if there was a 'standard' Haze setting on a MR Daylight Solution for a realistic indoor scene?
The renders are looking quite nice, but was told altering the haze could give it a more realistic appearance.
I what to know who many max users use the DBR feature, because i hear from AD that this is a very rare used feature.
I use it very often for previews and sometimes for final rendering, because it's faster to activate (compared with NetRendering and split scanlines)
Mental Ray Fatal error when rendering
View 3 Replies View RelatedI've got this scene of a roman temple like structure, with the floor being slightly reflective. It is covered in a Volume light completely. When rendered it gives a really nice effect to it, however takes ages to render. And I need it to render faster.
Am rendering it with mental ray, and with the Volume Light deactivated, it takes about 30 seconds to render the whole frame. When activating it rendering less then 1/4th of the frame takes 4:30 minutes.
Now this is not gonna work well when I'm gonna render a movieclip, so I'm gonna ask the following: Is there a good, fast alternative for that volume light?
I have an issue that every time I render a scene with photometric lights and have the exposure control set to Mr. Photographic exposure, outdoor night time, I get flicker. It appears to be an interlacing problem, but looks like the lights are flickering bright and dim. I am rendering as a .jpg sequence.
View 3 Replies View RelatedI do not use Mental Ray at all. I am not interested in it. Ideally, I would uninstall all Mental Ray plugins but unfortunately, it seems Mental Ray classes are required by Substance.
I would love to have Preferences->mental ray-> Enable mental ray Extensions switched off by default. Unfortunately, I am unable to get this!
I have a MaxStart.max file with my basic VRay settings, VrayPhysicalCamera, Vray sun and sky system already in place. This is how I would like to start my each and every new Max scene. Unfortunately, regardless my settings, each time I restart Max, these bloody "mental ray extensions" are on again and again.
Is there any method to keep them off efficiently? So this does not return anymore?
I tried starting Maya 2012 from the terminal and it started fine.Then it gave me this when I opened Hypershade libpng warning: Ignoring attempt to set cHRM RGB triangle with zero area...As soon as I made a mental ray node , in Hypershade , Maya crashed.And before crashing it spit this out
Qt has caught an exception thrown from an event handler. Throwing exceptions from an event handler is not supported in Qt. You must reimplement QApplication::notify() and catch all exceptions there.terminate called after throwing an instance of 'M2MI::ApiOutputError'maya encountered a fatal error
2012 Hypershade works fine on windows at my friends place. Do I need to upgrade my QT to the latest build ?
How am I supposed to render my scene with AmbOcc and SSS and all.
The very weird error message (who comes up with these lines lol) my computer is unable to connect to the other render-computers to aid in DBR
i added a scr of my windows firewall, the Network rendering is allowed through so i don't really know the problem
I added the ip adressses of these computers in the list to select but no luck.
oh and we're using Norton as an anti virus - BUT: the network manager works fine, we can send out files to be rendered on other computers
Intel 7 - 2.8Ghz
NVidia Quadro 4000 2Gb GDDR5
8Gb RAM
3D Studio Max Design 2013 x64
Windows 7 x64
am using sss material with mental ray and wen i render am getting this error massage PHEN 0.4 error: Internal error: misss_call_shader: Unexpected state->type case. what dose it mean and how to solve it ???
View 9 Replies View Relatedi am facing a problem while making animation walkthrough for an exterior scene.when i render lot frames in mental ray n thn make a movie of it, there are lot of flickers and patches seen in the scene.URL...
View 3 Replies View RelatedJust want to report that the latest release of Maya 2014 Service Pack 4 still crashes instantly when you try to render any polygon instances. Even cubes and spheres. Worked in 2013.
View 9 Replies View RelatedI working for a long days on modelling of house exterior while going to rendering and lighting i want realistic exterior rendering
3D Studio Max 2009 to 2013 64-bit,
Intel G35 chipset, Core 2 Quad Q6600 @ 2.4GHz,
4 GB DDR2 RAM,
EVGA Geforce GTX 550 Ti 2 GB (Driver 295.73),
Windows 7 Ultimate 64-bit,
[URL]
no matter what i try, i can never get a nice diffuse reflection using mental ray. How to achieve a nice smooth (not grainy) reflection using mental ray?
View 4 Replies View Related