3ds Max :: How To Model Pile Of Random Sized Small Objects
Mar 21, 2011
I usually create models in Inventor and import into Max for rendering. One particular model that I am creating has a small section which is a pit containing a pile of coal. Is there a quick and easy way to model a pile of random sized small objects such as coal, balls etc. in Max?
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Oct 23, 2012
I've created a 3D product model in an application that does not have any text capabilities (Autodesk Inventor Fusion 2013). I'm trying to get that model into AfterEffects (AE) via the Photoshop live object technique.
But before I open it in AfterEffects, in Photoshop CS 5.5 Extended, I'm trying to add the product text graphics to the "Diffuse" layer of the model so, when animated in AE, all the text moves with the appropriate perspective, etc.
For the life of me I can't figure out how to format the text to fit the model.
Fusion saves files natively to .DWG format, but they appear non-standard and without some key data.
I was able save the file as a "STEP" file .stp, then translate to .3DS format. That file results in a model that opens just fine in Photoshop and when saved in .psd format, and opened in AE as a Photoshop Live object, works fine. I can't image getting the text on the surface in AE would be easier/better than Photoshop.
Each time I double click on Layer 1's Diffuse (texture) sub-layer (is that the correct term?), I can put some text in the new window, but the scale is always way wrong, the orientaion is 90 degrees off (counter clockwise), and the text is clearly trying to wrap and repeat all around the model. I'm just trying to get a set of text (several pieces in different locations - company name, product name, some small additional text) on one side of the surface bound as if it were part of the model.
As an aside, I did try to add the 3D model, converted to a .DAE file, to presets > meshes as suggested in the help files, so I could treat it like one of the 3D object presets, and add the text that way.
No matter what I do I can't get the mesh to appear in the pre-set list. I don't see any way to "activate" the mesh other than place the file in .DAE format in that folder. Yes, I've exited and re-started Photoshop many times.
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Oct 31, 2012
I need labels of 50mmx20mm and I resize my tiff image and then paste onto an A4 page intending to copy paste until page is full.
1.Problem is if i use the ruler it shows that my image is only about 40mm wide even though the size boxes at the top clearly say it is 50mm?!!! see image
2. Is there an automatic way to fill apage with a specified sized image eg labels as the Impostion tab maxes out at 4x4(16up)?
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Jun 22, 2013
Having followed various tutorials to the letter, I am finding that, on close inspection, my stacked image appears to have small, random, out of focus blobs. No matter how many shots I use in the stack, the final results are the same. However, if I repeat the procedure, with the same images, the result is the same, but with different areas of softness.
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Jul 26, 2012
How does one remedy this Adobe error message? "Can't scale the objects. The requested transformation would make some objects too small to use." This one always gets me. I'll spend more time trying to find the object in question. This has happened in almost al versions, but this time it's CS5.
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Nov 1, 2012
How should I model a random 3D-geometry using AUTOCAD?
I have NEZ data from total station survey of an uneven region. Importing them to AUTOCAD gives me points.
What element should I use to model the 3D geometry enabling me to perform further calculations like volume etc. ?
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Mar 5, 2012
I've set my dimstyle in paper space. but any dimensions. How do i get them equal since i have some dimensions in model space and some in paper space.
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Nov 17, 2013
I have been using CDR for aver 15 years and have never come across this problem.
Whilst editing a document in X5 all the objects on the page lock! The only way i can right this is by re-starting the machine?
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Feb 11, 2011
Say I have 400 boxes and I want to animate each box to move up and down along the z axis randomly. How would I go about doing that? I assume somehow with the noise modifier, but I can't figure out how to get it to work with motion and not the shape of the object.
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May 11, 2013
I have a problem with flatshot in perspective in AutoCAD 2014, the problem is not in AutoCAD 2010. It seems to generate random lines from objects.
See attached drawings from both versions.
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Jun 18, 2009
Here's my issue... lets say I have 600 different objects in illustrator (just little circles with a fill color, no stroke) and 6 different colors that these circles should be. That means, I'd like about a 100 to be one color, 100 another color, etc... Is there anyway to select all 600 and just tell Illustrator that I have these 6 colors and I want to apply them to the selected objects randomly?
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Jan 17, 2013
What I want is this:
1)While selecting multiple objects,
2)a certain script is run. it has an option to input the range of the number of objects that are going to be deselected.
3)The number within the range I inputted is chosen, and the same number of objects are deselected randomly.
Is there any script similar to this?
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Jul 11, 2013
I am trying to model a small component which has an OD. that is a 3/4-14 NPS thread. The part is relatively small and has additional machined surfaces, but I cannot create the basic shape with an external thread as the OD.
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Nov 7, 2012
Everytime I open ACAD2013 and start from the "drawing1" position, model space is unworkably small, we are talking mm here.
How do I ensure that upon opening I have a workable sized model space ?
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Mar 5, 2013
I'm working with objects big from 10 to 100 centimeters. When i use ctrl+alt+mmb to zoom, or the magnifying glass, it's too sensitive and hard to zoom in/out. How to solve this?
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Jul 6, 2013
I am running Illustrator CS6, and I have found that Illustrator lags a lot when I have multiple objects that are very small. For example, for my school project I am creating four seasons, and I have multiple leaves on the trees, but since they are very small and I have multiple copies it slows Illustrator down siginificantly. What I am trying to figure out is if there is a way to reduce the quality of the artwork, so that It can run fast when I need it to. Below is a link to download the file, so you can see what I mean. Right now it lags when you zoom In/Out or if you try and move the object. Also, my computer Specs are listed below
Intel I7 2700K (3.5GHz Quad Core)8GB DDR3 PC3-1600Radeon HD5770 (1GB Ram)
For the most part, it loads files very quick but after making multiple copies of files its starts to really lag a lot. The download link is below [URL] ....
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Jan 20, 2014
What I am trying to do is to model a roof using Revit Lt so that the roof tiling and battens carry on over the gable wall. Is it possible to add a void profile to the roof slab in order to achieve this or do I need to model a small section of roof to just cover the wall portion?
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Oct 10, 2013
The four squares all have a 0px top and bottom Push Margin set, which I would have thought would have meant I could have butted them up directly next to each other (but not overlapping).
However you can get them very close but not touching.
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Oct 25, 2012
best way to fill a box with spheres, non intersecting, random rotates?
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Jul 17, 2012
CS6, OS X
I can't seem to move objects in my drawing small distances..I'm used to being able to do this..must be some setting I hit, but I can't find which one it might be. I have snap to off, but this isn't behaving like snap to..it's behaving like I'm only "allowed" to move objects certain distances; any smaller and the object simply doesn't move at all..
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Feb 19, 2013
removal of small objects in a drawing. I made with ArcGIS a map of the Netherlands. Because it is a detailed map, it also becomes heavy and my computer slows down. I merged some smll elements together with the pathfinder-unite command, but it is still to heavy. So I have to delete some other elements. The problem is that I want to get rid of all the small objects, but I dont know how to select them. It is a topograpic map with for example houses, lamp post et cetera, but I actuallly need only the build areas.
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Aug 10, 2012
I am a surveyor doing an asbuilt of some ponds. I am working in the engineer's dwg. In PS, he does not scale down his drawing sheet block to 1"=1', he keeps it the same scale as model space, i.e. 1"=50'.
He has a viewport in the layout, and my Cogo Points seemed to be scaled at 1"=1', which makes them much to small, but everthing else is scaled correctly.
How can I make my Cogo Points appear bigger in PS?
I tried dbl-clicking in the viewport to be in MS, and the viewport says it's scale is 1'0" = 1'0". When I change it to 1"=50', the model view shrinks way down (the viewed area is bigger), and when I scroll to make the model view bigger, the Cogo Points are still small.
When I read the Properties of the viewport, it says:
Anno scale: 1"=50
Standard scale= 1"=50
Custom scale= 0.02
How I can get this viewport to make my Cogo Points big as they should be?
C3d 2010 (no SP)
Win7
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Apr 26, 2013
Somehow I've managed to disable a feature in Illustrator CS6 that does two things: 1) it causes a small box to follow the cursor when I'm drawing an object 2) the light green lines or x's are gone now, too. How can I get them back? Are they only visible under certain circumstances?
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Feb 20, 2013
I have different pile sheets as dwg format. I want to use them as a steel wall surrounding a pit where the foundations construction?
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Apr 18, 2013
We have a client who is looking to dispose of a large quantity of excess soil on a vacant property. We plan to hold the elevations near the northern property line, slope 2% in a southerly direction, then tie in at 3:1 slopes along the southern property line. What is the best method to determine where the break point between the 2% and the 3:1 tie grades would be?
Civil3D 2013
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May 4, 2012
I'm trying to make a pile of sponges for a dock, So I'm using PhysX to drop a hundred of them but After I run the simulation and stop it. it looks good. But it will not hold that final simulation location. How do you Key Frame the animation.
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Mar 2, 2007
how to extract pile coordinates to excel or spreadsheets, or anything that works and is quicker than just individual pile coordinates. i have about 446 piles.
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Mar 7, 2013
I have a Grading Plan that is getting increasingly unstable as time goes on... I used Grading creation tools to create 3:1 mounding for a stock pile that is on my site... there are a couple dozen mounds on the site for this stock pile...
My problem is when I go to edit any feature lines or Grading; the drawing just crashes and will not save my work... I ran an audit and it does not find anything... I need to get the grading done ASAP and this is a major hold up... Do I need to go back through and manual grade everything or is there a secret that I am missing?
I have read multiple forums on the matter with older version of Civil 3d... so this is to tell me that the problem has never been fixed with Autocad?
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Nov 23, 2011
I have some code in a VBA program I'm trying to convert to .net that loops through all the entities in model space as in the code snip below. What I can't figure out is how to get the total number of objects in model space at the start so I can use this info to advance a progress bar. ie the equivilent of VBA's "ThisDrawing.ModelSpace.Count"
Dim bt As BlockTable = tr.GetObject(DB.BlockTableId(), OpenMode.ForRead)
Dim btr As BlockTableRecord = tr.GetObject(bt(BlockTableRecord.ModelSpace),
OpenMode.ForRead)
' Loop for each entity in the modelspace
For Each entId As ObjectId In btr
'<code sniped>
'advance progress bar
Next
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May 24, 2012
I would like to scale all objects by x2 in Model Space using reference point xyz=0. Just like one would do via scale command. However, I would like to do so programmatically in VB.NET
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Jan 16, 2013
I have a question that involves texturing multi objects for a single model.
1 - should I texture the peices first and then attach them together
or
2 - should i attach the pieces together and then texture them.
Also, once the model are attached, should I still weld the vertices and if I dont weld them, will it affect the animation when I rig the model?
Rig: Intel Core Quad CPU Q6600 @ 2.40GHZ
8gb RAM
64bit OS
GeForce 660i GTX
3DS Max 2013
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