3ds Max :: How To Model Pile Of Random Sized Small Objects

Mar 21, 2011

I usually create models in Inventor and import into Max for rendering. One particular model that I am creating has a small section which is a pit containing a pile of coal. Is there a quick and easy way to model a pile of random sized small objects such as coal, balls etc. in Max?

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Photoshop :: 5.5 Extended 3DS Model - How To Place Correctly Sized Graphics On Model

Oct 23, 2012

I've created a 3D product model in an application that does not have any text capabilities (Autodesk Inventor Fusion 2013). I'm trying to get that model into AfterEffects (AE) via the Photoshop live object technique.
 
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Each time I double click on Layer 1's Diffuse (texture) sub-layer (is that the correct term?), I can put some text in the new window, but the scale is always way wrong, the orientaion is 90 degrees off (counter clockwise), and the text is clearly trying to wrap and repeat all around the model. I'm just trying to get a set of text (several pieces in different locations - company name, product name, some small additional text) on one side of the surface bound as if it were part of the model.

As an aside, I did try to add the 3D model, converted to a .DAE file, to presets > meshes as suggested in the help files, so I could treat it like one of the 3D object presets, and add the text that way.
 
No matter what I do I can't get the mesh to appear in the pre-set list. I don't see any way to "activate" the mesh other than place the file in .DAE format in that folder. Yes, I've exited and re-started Photoshop many times.

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Oct 31, 2012

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Nov 17, 2013

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Jun 18, 2009

Here's my issue... lets say I have 600 different objects in illustrator (just little circles with a fill color, no stroke) and 6 different colors that these circles should be. That means, I'd like about a 100 to be one color, 100 another color, etc... Is there anyway to select all 600 and just tell Illustrator that I have these 6 colors and I want to apply them to the selected objects randomly?

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Jan 17, 2013

What I want is this:

1)While selecting multiple objects,
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Is there any script similar to this?

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Jul 11, 2013

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Nov 7, 2012

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Mar 5, 2013

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Jul 6, 2013

I am running Illustrator CS6, and I have found that Illustrator lags a lot when I have multiple objects that are very small.  For example, for my school project I am creating four seasons, and I have multiple leaves on the trees, but since they are very small and I have multiple copies it slows Illustrator down siginificantly.  What I am trying to figure out is if there is a way to reduce the quality of the artwork, so that It can run fast when I need it to.  Below is a link to download the file, so you can see what I mean.  Right now it lags when you zoom In/Out or if you try and move the object.  Also, my computer Specs are listed below
 
Intel I7 2700K (3.5GHz Quad Core)8GB DDR3 PC3-1600Radeon HD5770 (1GB Ram)
 
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Feb 19, 2013

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Aug 10, 2012

I am a surveyor doing an asbuilt of some ponds. I am working in the engineer's dwg. In PS, he does not scale down his drawing sheet block to 1"=1', he keeps it the same scale as model space, i.e. 1"=50'.

He has a viewport in the layout, and my Cogo Points seemed to be scaled at 1"=1', which makes them much to small, but everthing else is scaled correctly.

How can I make my Cogo Points appear bigger in PS?

I tried dbl-clicking in the viewport to be in MS, and the viewport says it's scale is 1'0" = 1'0". When I change it to 1"=50', the model view shrinks way down (the viewed area is bigger), and when I scroll to make the model view bigger, the Cogo Points are still small.

When I read the Properties of the viewport, it says:

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Standard scale= 1"=50
Custom scale= 0.02

How I can get this viewport to make my Cogo Points big as they should be?

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Win7

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Apr 26, 2013

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Feb 20, 2013

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Apr 18, 2013

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Civil3D 2013

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May 4, 2012

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Mar 2, 2007

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Mar 7, 2013

I have a Grading Plan that is getting increasingly unstable as time goes on... I used Grading creation tools to create 3:1 mounding for a stock pile that is on my site... there are a couple dozen mounds on the site for this stock pile...

My problem is when I go to edit any feature lines or Grading; the drawing just crashes and will not save my work... I ran an audit and it does not find anything... I need to get the grading done ASAP and this is a major hold up... Do I need to go back through and manual grade everything or is there a secret that I am missing?

I have read multiple forums on the matter with older version of Civil 3d... so this is to tell me that the problem has never been fixed with Autocad?

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Nov 23, 2011

I have some code in a VBA program I'm trying to convert to .net that loops through all the entities in model space as in the code snip below.  What I can't figure out is how to get the total number of objects in model space at the start so I can use this info to advance a progress bar.  ie the equivilent of VBA's "ThisDrawing.ModelSpace.Count"
 
Dim bt As BlockTable = tr.GetObject(DB.BlockTableId(), OpenMode.ForRead)
Dim btr As BlockTableRecord = tr.GetObject(bt(BlockTableRecord.ModelSpace),
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Next

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AutoCAD .NET :: Scaling Objects That Are In Model Space?

May 24, 2012

I would like to scale all objects by x2 in Model Space using reference point xyz=0. Just like one would do via scale command. However, I would like to do so programmatically in VB.NET

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3ds Max :: Texturing Multi-objects For Single Model

Jan 16, 2013

I have a question that involves texturing multi objects for a single model.

1 - should I texture the peices first and then attach them together

or

2 - should i attach the pieces together and then texture them.

Also, once the model are attached, should I still weld the vertices and if I dont weld them, will it affect the animation when I rig the model?

Rig: Intel Core Quad CPU Q6600 @ 2.40GHZ
8gb RAM
64bit OS
GeForce 660i GTX
3DS Max 2013

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