Illustrator :: Apply Random Color To Group Of Objects
Jun 18, 2009
Here's my issue... lets say I have 600 different objects in illustrator (just little circles with a fill color, no stroke) and 6 different colors that these circles should be. That means, I'd like about a 100 to be one color, 100 another color, etc... Is there anyway to select all 600 and just tell Illustrator that I have these 6 colors and I want to apply them to the selected objects randomly?
Is there a way to apply a color to selected objects without having to search for the color in the color palette. So say if I am working with an image that has multiple colors but want to use only one of the colors in that image, is there a way to apply it without having to create or add it to the palette.
1)While selecting multiple objects, 2)a certain script is run. it has an option to input the range of the number of objects that are going to be deselected. 3)The number within the range I inputted is chosen, and the same number of objects are deselected randomly.
I have a large group of objects, all one color. I need to make a subtle change to the color. Is there a easy way to change all the colors in a group of object to another specific color? Some objects only have an outline, and some only have a fill without having to go through each object one by one in the object manager?
I'm looking for a way to select multiple objects (all identical) and resize them all at once without also changing their positions.
Said another way, I'd like to resize a group of identical objects but instead of there being a single center/anchor point in the middle of the bounding box, I'd like each object within the group to retain it's center/anchor point (so multiple anchor points) and resize based on those positions.
I would like to outline a grouped object with a single stroke line and not have each object outlined individually. It is a complex image with some clipping masks and effects applied.
I've came across a thought, how to transform a grouped object. like in Photoshop when we use the distort transformation, we can manipulate the corner points for a particular occasion. Here in the example I have 3 rectangles one smaller than another, and I I have grouped them. Now I'm trying to figure out a way how to adjust the shape into the grey one. I have used the free distort tool, but does no justice. because there is no preview so I cannot see how it adjusts. I'm only after the equivalent of the distortion like in Photoshop.
In my image, the top rectangle has been curved to its finished shape (bottom). I did this before, with actually several objects together. They all curve with the rectangle.
I tried to do this again, using all kinds of Transform tools (shear) and Effect tools, and everything I could find, but nothing worked. I thought maybe Shear might work if I could pin down the middle of the rectangle and shear both sides of the rectangle upward, but this doesn't work. I think I'll start taking notes when I find something that works !
How do I do this simple curving of single object or group of objects?
Say I have a group that consists solely of five triangles. Is it possible to use simultaneously align or distribute functions on while selecting just those five triangles? It seems like I can align up to four triangles at a time within the group, but when I select all five Illustrator interprets that I'm trying to align the entire group with another object outside of that group. Key objects don't seem to be supported in this situation.
When i call the method selectObjectsOnActiveArtboard on an artboard, is there a way to easily group all items in the selection? Like in the menu found under "right click > group"
I've created a heart using many strokes (like a child would do with crayons). So it's made up of many lines grouped together. I've expaned the stroked lines, so they are now a group of objects in a heart shape. I need to fade them from 100% red to 100% transparent. I don't know how to do this with a group of items.
I'm working on a logo and I need to merge three objects into one and then apply a gradient. I have a circle, a ring around it and a line that connects the circle and the ring. How do I merge these three objects? I've been looking around the intenet but not found out how to do it..
how can I align a group of objects to the center of the artboard or elsewhere. Rt now it aligns each object in the group to the center, but I need the group as a whole to be centered.
Is there any way to create a thicker line stroke to the border of the object without tracing the object manually. The object in placed in a group and it has closed and unclosed paths.
I am working on a personal data visualization project but currently stuck and can't go forward. As you can see below in the image, I created all my data bars and tried to distribute them on a 360 degree path myself.
But clearly, I couldnt able to create a perfect 360 path.
All of the bars are each group objects on their own. I am sure there is a way to distribute them perfectly on Illustrator but I cant find it. There is a option on Blend>Replace Spine but it is not active.
I'm working with imported graphics, and the objects appear in the AI layer hierarchy grouped and named according to their object types in the native program (see the attached image). The problem lies with the annotation objects: they are made of different parts for which different graphic styles are needed; however, they all come in one layer and are difficult to access for global operations. I need to do different things with the different object types (delete the POINT's, move the LINE's and LWPOLYLINE's to different layers, etc...). The option of selecting objects individually is ok for small data sets, but you can imagine this becomes untenable in a hurry.
Two possible solutions I've considered:
(1) change the output parameters in the source program such that the objects come into illustrator with different graphics allowing them to be accessed through the "Select same ..." tools; it would work, but is problematic for the source program
(2) print the annotation graphics with their desired graphic appearance to pdf rather than importing the source file directly in AI, then open in AI to render the remaining graphics; again, this works but introduces inefficiency in the process. Also, the print process tends to explode closed paths requiring more inefficient path tinkering in AI.
I would like to tell AI to select all objects named "POINT" or "LINE" etc... but have found nothing in the documentation or forums on whether this is possible.
How to write a script which can duplicate objects and apply colours. I have a full break down of the project together with a Illustrator Action that demonstrates the functionality of the required script.
Illustrator CC keeps crashing whenever I try to move a path or an object in a live paint group. I've tried it on other computers, but they seem to work fine. It seemed to only affect my laptop, so I'm not sure what happened. Restarting and updating it doesn't seem to solve the problem.
Here are the technical specifications for my Macbook Pro:
Mid-2009 Macbook Pro 15" 2.8 GHz model w/ SD card slot Intel Core 2 Duo Has Mavericks 4 GB of RAM
I need to apply a single gradient acros a number of live paint objects but am finding it annoyingly hard to find a way. I know that normally, to apply a gradient across multiple objects, you would need to make them all into one compound path but does this apply to live paint groups in any way?? Can what i need to achieve actually be done?
I'm using a mac running illustrator cs5 and have about 4 thousand eps files (all vector paths filled with black) that need to be assigned colors randomly from a defined color palette (25 custom swatches). The first 2 swatches should be omitted- they aren't relevant to this task.
The script should open the file select all vector elements and assign a random color form the defined custom swatch palette then save the file and move on to the next.
I have a hatch pattern in one of my objects. I want to apply exactly the same hatch pattern to other objects but I don't remember the settings for original hatch.
There is a command in ACAD to apply properties of one object to others (brush icon in toolbar). I tries to use this command but it seams that it doesn't work for hatch.
What is easiest way to apply a hatch pattern from an object to the other one?
In CS5, you could move a group/layer/artboard along with all of the child objects, even if some of the objects are locked. But in CS6 the locked objects remain unmoved.
Its a small school project which I have chosen and cant really find a way to do it. What I want to achieve? I have an image and I want to have like 50 variations of it.
What I did? I loaded up an image, recorded an action which applies the filter called "Wave", the the wave dialog box I selected Minimum and Maximum range for values.
Problem I am having:
I made 50 copies of the same image, and then I applied the action via batch processing to these 50 images. However, it applies the exact same settings/values which I recorded. It doesn't really use the range i.e maximum and minimum values I selected in the wave dialog box. It looks like when I closed the wave dialog box, the action creates a new value called "Random seed" when recording and perhaps this random seed number tells Photoshop what to choose from the min and max range supplied by the user.
So is there any way so that when I run the action, it will pick up a new random value from the supplied min and max range?
I want to create an illustration with black outlines. Within these outlines I want to have some spots without outlines that stay clean within the lines. I have tried 3 options so far and have found a solution but it's far from ideal.
1. Create clipping masks for each element that has a spot on it and assign a stroke to the clipping path again after. However by creating the clipping path, the path styles dissapear. In this case I want to keep the pointed ends to the open path outlines (see top image).
2. Draw in the lines where the spots are and create a live paint object of the entire illustration. Then paint in the spots and other areas. However when I create this live paint object the lines again lose their applied styles and even 'end' at each intersection, creating nasty edges where the lines should go 'underneath' smoothly (see bottom image).
3. The option Im using now. Duplicate the path outlines and create clipping masks for the spots without strokes. Then put the stroked outline with the desired styles on top. The problem with this is that I have almost twice as much elements in my illustration now than I actually 'need'. And the styled outlines are not connected with the color underneath, so its very easy to accidentally move something around...
Any easier way to create this effect without all the hassle?
Is there a way to create a point group of random points within a drawing and adjust the elevations for the points within that group? Some of the points in the group may have been manually created and some may have been imported by way of "Import Events"..
I have a bunch of objects on a particular layer, and they're all different colors and linetypes and lineweights, and i want them to all take on the color / linetype / lineweight that i chose for that layer.. how do i do this?
Using IL CS6. I have a photo that I did an image trace on. Now I want to make it an illustration. I would like to select multiply paths and apply a color change to all of them at once. I would like to be able to select the paths to change by their current color, and then apply the change all in one shot if possible.
I'm trying to figure out a way to automate a simple, yet repetative process I do countless times a day. Ideally, I'd like to tie it to a keystroke to speed up my workflow.
I work on line art and colorways for footwear, so the way I'm coloring these shapes and strokes break apart the different materials and pieces of the shoe.
While coloring line art, I work with Pantone spot colors as fills for closed path objects. I then have to manually apply that same color to the stroke, set the stroke to 0.5px weight, convert that spot stroke color to CMYK, and add 15% to the K value.
I found some code in an older post for applying the actively selected object's fill color to the stroke, but I'm having but I'm having trouble with the next step of figuring out how to take that spot stroke color and convert it to a CMYK build that I can then add 15% black to. Is this something that's even possible? I've spent about an hour playing with the script and have only had luck matching the fill color or turning the stroke white.
Is there any way to apply transparency to a color when using the recolor artwork box? I am dealing with a lot of puppet warp and gradients so it would be nice if I could use the recolor artwork box, instead of looking for all the colors manually.
As you can see from the screenshot, there is a lot of colors to go through.
When I select the Document Library option when making a color image trace, the colors shift in the image but do not match the selected color group. I've tried multiple color groups, and the colors always change, but never match the selected swatches.