3ds Max :: How To Control Rotation Of Normals Of Splines Or Single Segments

Jul 28, 2011

Any way to control the rotation of the normals of splines or single segments?

I'm creating a 3d spline cage (like a box made with splines) and need to make it renderable with a rectangle profile.

the rectangle is pointing in different directions depending on which line inside the spline.

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Maya Animation :: Control Curves Rotation Axis Coinciding With Joint Rotation?

Jul 15, 2011

When setting up a simple FK control curve on say the wrist for example, many times the control curve isn't exactly perpendicular to the local rotation axis of the joint movement, so when we position the control curve to be perpendicular to the joint - it has a rotational value added, but the rotational handles are lines up with the rotational handles of the joint that we want to move.

Freeze Transformations: then the control curves rotational handle go back to being skewed (out of alignment with the joints)

We want to Freeze transformations before constraining the curve, but we'd really to keep those rotations control handles to remain aligned with the joints rotational handles. This will make it an exact control when animating - grab the rotational handle of the curve, rotate it, and the joint will move exactly in the proper direction.

how to get the rotational handle of any control curve to run perpendicular to the shape after freezing transformations?

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AutoCAD 2013 :: Control Splines To Make Perfect Arc?

Feb 12, 2013

how can I control the splines to make a perfect arc. Is there an other way to control the spline with out draging each   point of the spline?

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AutoCAD LT :: Change Multiple Splines From Show Control Vertices To Show Fit Points

Oct 24, 2013

What I want to do is change multiple splines from "Show Control Vertices" to "Show Fit Points"

The problem is I have over 500 to do, and I cannot select each one individually and do it. It would do my head in.

Is there any way to change multiple splines all at once?

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Feb 10, 2009

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3ds Max :: Detach All Splines Inside One Object Into Separate Splines

Aug 5, 2011

If I have imported a large multi-spline object, is there a way to bust it up into separate splines easily -- without having to detach each one individually?

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Maya Animation :: Control Rig Forcing Rotation Key Tangents To Linear Button

May 6, 2011

1. Windows/Animation Editors/HumanIK/Skeleton Generator - Generate Skeleton
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3. Set keys to rotate shoulder down and back.

Keys are linear by default and cannot be changed, except to "stepped". Clicking Spline, Auto, etc. Doesn't change anything. Works fine on translation curves. URL....I accidentally check the "force FIK curves to linear" button? It's totally killing our animation pipeline.

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AutoCad :: Calculate Length Of Line Segments And Arc Segments Separately

Jan 19, 2012

I have one LW polyline consisting lines and one or two arcs. I want to calculate length of all line segments and arc segments separately and the resulted values to be shown as attributes (seperate attributes for line segments and arc segments).

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Photoshop :: Customize Menus Or Add Buttons To Control Bar To Make Repetitive Operations Single Step?

Mar 18, 2012

Is there a way to customize menus or add buttons to the control bar to make repetitive operations single step.  Thinking specifically of adding an import button somewhere (similar to PS Elements 2) in which the current scanning settings are stored.  Presently it takes about 6 steps through the menu to accomplish this. 

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Edge Animate CC :: How To Control HTML Element Of Single Page From Custom Animated Button

Jan 9, 2014

how I can control another Edge animation and/or html element of a single page from a custom Edge animated button? For example, I created an animated tabbed buttons in Edge, then I want to animate a different Edge animate once I clicked on a button in the other Edge animation. I want to add multiple Edge animation in one page instead of one big Edge animation. This is partly because the design of the page is done is Muse with the parallax effect.

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3ds Max Modeling :: Create Normals On Both Sides Of A Polygon?

Oct 20, 2011

Is it possible to create two normals per polygon, one for each side in 3dsm? I need to export a .obj with normals on both sides.

I know how to flip, unify and use the "2 sided" materials in 3dsm but thats not enough unfortunately.

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3ds Max Modeling :: Normals Are All Messed Up On Detached Object

Apr 19, 2013

I think I started noticing this problem in 2013, but not sure. It's definitely happening in 2014 still.Basically I import an obj file. It looks fine, but there are a few parts grouped together. I grab them by selecting element, and detach. Boom! Now the normals are all messed up on the detached object.

and the same thing happens often when attaching other objects. Sometimes the normals just get flipped completely around even.

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Softimage :: Any Way To Export Normals Information In Text Format?

Jun 11, 2012

After you you click on view normals to see them in the viewport, is there a way to export that information in some sort of text format that tells you the exact angle of each normal on a mesh? I need this information for the average normal information.

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3ds Max :: View Doesn't Show Surface Normals Correctly?

Sep 12, 2012

I do need to display the correct surface side to varify if any surface normal is wrong sided. But all the time surfaces are displayed in the force 2-sided mode, although the setting is off. I use the Nitrous driver but tested it also on all other drivers whithout success. Older 3dmax versions doesn't have had this problem on the same machine. See the attachment where I added the renderer where the object is displayed correctly. How can I get the result within the viewport?

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AutoCad :: North Arrow Rotation In Title Block With Rotation Property Editable In SSM

Jul 27, 2012

I am making a template file having title block with fields. I use this template for creating layouts and sheets using Sheet Set Manager and the fields will be updated from the data of SSM. Now i would like to add a dynamic north block to my template. The block could be rotated (i have this block in file itself) and rotation angle could be inserted. Now how can i add a custom field to SSM so that i could set a rotation angle for the project and thus every new layout or sheet created using the template has the north block rotated with the angle mentioned in SSM.

Here is the file...........

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Illustrator :: Path Resets Rotation Of Gradient To Its Original Degree Of Rotation

Jan 13, 2014

To summarize: It seems that compounding a path resets the rotation of the gradient to it's original degree of rotation.
 
Detailed version:

1. Create a shape.
2. Add a gradient fill. Note it's degree of rotation. Let's say it's set at 10°.
3. Now rotate the shape by any means (transform or rotate tool). Note the gradient degree of rotation has shifted the same amount as the shape was rotated (if it was rotated 50°, the gradient will show at 60°).
4. Make it a compound path.
5. Instantly the gradient shifts back to it's original degree of rotation of 10°.
 
It appears that when rotating a shape with a gradient, the rotation of the gradient is locked to the rotation of the shape. But when making it a compound shape it releases that lock and "remembers" it's original state. But that is only true as soon as you make it a compound path, but if you no go ahead and rotate it just a bit using the cursor (as opposed to selecting transform > rotate), the gradient will switch back to how you would expect it to rotate in the first place...
 
Workaround would be to make it a compound path before rotating the shape at all.

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AutoCad :: Rotation Of Drawings In Viewport Without Model Rotation

Sep 21, 2011

I want to rotate a drawing in my paper space, but without rotating it in model space. So that I still can work on it easily in model space.

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AutoCad :: Rotation 1 Automatically Triggers Rotation 2?

May 15, 2007

I have a North Arrow that I would love to make into a dynamic block. I would like to be able to rotate the N that represents where the north direction is. But while rotating the N around the center of a circle I would like the letter itself to stay un-rotated. It seems simple, if I rotate the letter around the axis of a circle 90 deg, I would like the letter itself to rotate -90 deg on it's own axis. Of course this is easy to do manualy, but how do i do it so that rotation 1 automaticaly triggers rotation 2?

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AutoCad :: Global Edit / Block Attributes Rotation BACK To Match Block Rotation

Dec 13, 2012

using AutoCAD 2009 (vanilla)

I got too smart for myself today in bringing an old drawing up to current standards...Everyone seems to want their block attributes to be zero - I have blocks where the attributes are best when they match the rotations of each blocks.

I have an old drawing that was rotated (as it should be) at approx 2deg.

I used a lisp routine to global edit all the blocks that needed to be at zero. BUT for some reason (and after hundreds of blocks were corrected), I noticed I now have two blocks that should NOT have been in the set have had their attributes rotated to zero....and the attributes should be at the same rotation as their block's rotation.

Because those two blocks have a fixed tic mark, I can click on the mark to see what the block rotation is, then rotate its attribute to that rotation, but I have hundreds of blocks! One-at-a-time sucks....

Any chance there is a GLOBAL way to edit an attribute rotation to match its own block's rotation?

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AutoCAD 2013 :: Control Print Line Weights On Feature Control Frames?

Nov 8, 2012

Using AutoCAD 2013 and TOL command to generate feature control frames.  We set our lineweights based on layer assignments.

Problem is that when printing, AutoCAD seems to randomly assign a lineweight to the feature control frames.  It can vary from what it's supposed to be (such as lineweight set for the dimension layer) or thicker than even what the object lines are set at.  Seems to pick a random linewieght at time of printing for these elements (just the boxes, not the symbols/text itself).

Is there a setting we should be defining somewhere to force it to follow the lineweight of the layer that it has been assigned to?  Known bug?

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Photoshop :: Change The Colour Of A Single Layered, Single Coloured Gradient (foreground To Transparent) Image

Jun 21, 2008

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3ds Max :: Extract Splines From Geometry

Apr 29, 2011

i used to do a lot of spline extracting from geometry, mostly to use sweep modifier to modeling. But i usualy got a problem when i do that, some of the splines are "flipped" (or reversed), causing a problem in sweep geometry. In attached image, i extracted the splines from the faces below, and when i apllied the sweep, some of the splines get a different result. I tried to collapse the spline, reverse, flip the geometry normals, reset xform, create another spline and attach the extracted one, and nothing solved the problem. What i usualy do is to detach part of the spline and apply the modifier twice.

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3ds Max :: Splines - Vertices Won't Weld

Mar 4, 2013

I have recently decided to restart on an older project, made in some older software long ago, a somewhat simple racetrack.

I decided to load this model into 3DS, and modify it to add several alterations and some heavy modifications. In order to retain it's original shape. I had decided to convert it to a Spline. According to my plans, this was the best solution, apparently.

And that's where the issue settles in. Due to the fact that the model was triangulated, when I selected the "Select Edges" and "Convert to editable Spline", the model became a skeleton of it's former self, and when you delete the un needed vertices the remaining spline consists of many un connected points, thus making Path deform and Sweeping impossible.

I cannot weld the vertices together, every attempt made thus far had been un productive, the vertices remain un connected and un usable.The spline in question can be viewed in the attachment.

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3ds Max :: How To Deform Object Using Splines

Nov 23, 2011

I am looking for a way to deform an object using splines, i know you could do it with a path constraint but i dont want it to travel along a path i just want to be able to deform it with a spline,

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AutoCAD Inventor :: Convert Splines

Dec 26, 2012

I have a drawing of a map full of polylines and some splines. I want to somehow select or show only the splines for then to convert them into polylines to make them ready for laser printing.

The drawing has thousands of lines so selecting one by one to see if its a spline will take forever. 

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AutoCad 2D :: Flattening Splines To Polylines

Sep 9, 2011

I have topo contours that are splines. I want to flatten them so they become polylines that I can give elevation values. When I flatten some, portions of the topo lines become circles.

How do I fix it?

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3ds Max Modeling :: Projecting Splines Onto Object

Sep 7, 2012

I need to project the yellow splines onto the green dome shape in the attached max file. Shape merge has failed.

Screen shot to follow. Max2010dome.zip

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3ds Max :: FBX Files Importing As Splines Not Geometry?

Mar 4, 2014

i am going through the different model Layers exporting them as FBX files and importing them into 3DS Max to make renders.
 
However on some of my imports i only get Splines and not the actual geometry?
 
I am using Navisworks 2014 SP1 and 3ds Max 2013

System information: Windows 8.1 64 Bit, 3ds Max 2014 SP 3, GTX Geforce 650 OC, i7 Quadcore 4770 3.4GHZ, 12GB Cosiar DDR3 RAM, Cosair 600Watt PSU, Gigabyte z87-d3hp MotherBoard

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3ds Max :: Importing Splines Without Using Adobe Illustrator

Sep 28, 2012

is any way to import splines into 3Ds Max without using Adobe Illustrator. I have Sketchbook Designer and Inkscape, and the DWG/DXF files they produce do not import into Max.

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3ds Max Modeling :: Lofting With 3 Splines In 3 Dimensions?

Oct 15, 2013

I have 3 scientific waveforms, made into splines ,  from X,Y and Z data. Basically 3 long wiggly lines. 
 
I wish to visualise the data by modulating a spheres surface in 3 dimensions so that the X data creates wave on the surface of the sphere running along the x-axis , the Y data along the Y axis and the Z along the Z axis. All the data (splines) will interfere and modulate with each other across the surface.
 
I have spent a couple of days looking at nurbs and lofting but cannot even get close to this. They all only allow splines in 2 dimensions to interact and nurbs cannot cope with the data volume anyway.
 
ps i can obviously extrude the 1d data or lathe the data but each only makes 1 or 2d surface interaction. The attatched pic is each one of the data splines made into a sphere using a 180 bend and lathe. This isnt exactly how id ideally have it. I need all three joined into one shape.  

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3ds Max Modeling :: Create A Surface Between 2 Splines?

Mar 10, 2011

I'm trying to create a surface between 2 splines. See attached image. I normally do this in AutoCAD very easily but I I'm playing around with the Max modeling tools.

I have tried drawing a spline between them and using loft. But the loft surface does not go between the two splines.

I have tried drawing a spline between them, converted them to nurbs and tried a number of the nurb surface options such as 2 rail and ruled. But they both create a surface but the surface does not go the full length of the splines.

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