3ds Max :: Export Only The Geometry To FBX?
Jan 9, 2012
Is there a way to export only the geometry to .FBX or some other format, and then read it back into Max to make sure that only the geometry survives? Or is there a way to do it in maxscript?
I have used maxscript to set all geometry textures to null, but my project is still a mess.
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Jun 20, 2013
I have an empy Revit model that has view pre-configured for exporting. The model has several linked Revit files that I want to export to NWC, but I get an error message that there is not suitable geometry, even though I can see the geometry. I have "convert linked files" checked.
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Jan 11, 2013
I've created a solid in Inventor and used the Section Analysis tool to create several cross sections. I'm trying to find a way to export the geometry of each cross section to a some format so that I could laser cut each cross section.
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Sep 28, 2011
I created nParticles, than converted to mesh...how can I export this mesh as a Geometry sequance???
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Dec 5, 2013
i need to export Geometry Data (in properties) X,Y,Z coordinates/points from a Sold 3D object into Excel (csv.file) I have tried data extraction (EATTEXT) but it doesn’t pick the points up unless I add points manually.
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Jan 2, 2013
I've recently imported a corrugated iron geometry that I need for my roof. My question is how do I get that imported geometry onto my roof geometry that I've modeled.
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Apr 8, 2011
I can't create small objetcs. I'm trying to create a 1 cm cube, but as I release the first click, the object disappears. I have to create a 10 cm cube and then make it smaller, and still it doesn't work properly.
PS: I'm using 3ds max 2010 32-bit
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Apr 29, 2011
i used to do a lot of spline extracting from geometry, mostly to use sweep modifier to modeling. But i usualy got a problem when i do that, some of the splines are "flipped" (or reversed), causing a problem in sweep geometry. In attached image, i extracted the splines from the faces below, and when i apllied the sweep, some of the splines get a different result. I tried to collapse the spline, reverse, flip the geometry normals, reset xform, create another spline and attach the extracted one, and nothing solved the problem. What i usualy do is to detach part of the spline and apply the modifier twice.
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Feb 13, 2012
Whether it is possible to animate a dent appearing on a mesh? I want to create an animation that looks like a metal box is being punched from the inside resulting in dents appearing. How to do it.
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Oct 12, 2013
Is it possible to get a selection set for the currently selected geometry? If I use the EditorInput selection functions, the user is asked to select an item, however I want the item(s) that has already been selected prior to running the plugin.
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Oct 4, 2011
I have a complex 2D geometry (.dwg layout) I want to wrap onto a 3D tube. Is there and easy way to do this in AutoCAD Mechanical or Inventor (preferably AC Mech)? My machine takes a 2D flat pattern to create the part but i need to model the geometry in 3D for other purposes. I have been using Solidworks the "wrap" feature, but its inconvenient to jump between software platforms.
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Sep 13, 2011
Have a drawing with multiple xref's , Blocks within it. Drawing geometry is a combination of 2D and 3D. Would like to project this onto a 2D plane - "FlatShot?" and then save it as another drawing.
Main reason for this is for a KeyPlan - routing diagram for a plant.
Software been used AutoCAD 2010 & 11
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Jul 11, 2011
Is there a way to roll geometry? Much like in a real life scenario where I have a sheet plate part that needs to be run through a roller?
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Nov 11, 2011
I have a survey plan with a ton of blocks in it.
The blocks have the elevations in the attributes, but i want the elevation in geometry position z.
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Oct 28, 2013
I just want to know that how can I know the Object ID from the AutoCAD for any geomatry.
I knew already from the coding but I want to know manually for AutoCAD.
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Feb 27, 2013
When I use the 'Copy with Basepoint' command from the clipboard and paste the results into another drawing, all of the grouped items become ungrouped.
Is there a way of preserving grouped geometry when copying from one drawing and pasting to another?
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Feb 7, 2013
my 3D geometry going missing after I have saved the drawing. Running AutoCAD 2013, Saving file Format 2010. I draw a room. I have walls, chairs, desks, a floor, etc. I save the drawing. When going to re-open the file I can see all of my geometry in the file preview, but when opening the DWG the floor is missing. All Layers are on and thawed. When running a purge command it indicates that something is on the layer, but I can't see it or select it. Changing visual styles also has no effect. I have used CAD in 3D since CAD 200.
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Dec 16, 2013
I have a 3D geometry that i wanted to export as a .STL file. But every time i selected the geometry to export, i keep getting the option "Select solids or watertight meshes: Specify opposite corner:." Although the command line does show that the objects have been selected. I've tried different ways of selecting the geometry but every time it shows the same thing.
P.S - i was able to export it in other (.IGES, .IGS formats) but it doesn't seem to be working the same way with .STL
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Mar 9, 2010
C#, AutoCAD 2010.
I normally use a database transaction to create temporary drawing Lines when I need to do any intersections. But I decided to try virtual Geometry Line2d instead. Intersecting Line2d with other Line2d objects. But I do not understand the Tolerance input. I definitely need it - without it all the line2ds are intersecting even when they actually don't.
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May 1, 2012
I was wondering if there is a way to cut out geometry using a texture map.
So lets say you have a quad thats uv mapped. you apply a black texture with a white dot in the middle. Is there a way to cut that circle out using a method that just aproximates the shape?
I would be using this for complex stuff. I understand its a crazy question but I figured no harm in asking. The only thing I know to do is to apply the texture and then in the viewport just hand cut. But its a lot of stuff to cut so i'm open to any shortcuts and tips.
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Jan 30, 2012
I have a scene set up like the picture below but for some reason when I go to render it out, the geometry isn't there for the plane object. I've set it up like that because I have the ball emitting fire and then deflectors along the plane so the particles move across them as if they fire was contained and the particle system reacts in this way but in the final render the geometry for the plane isn't there. I've went through the object properties and renderable is checked.
3DS Max 2012
Mudbox 2012
Windows 7 Ultimate 64 Bit
AMD Phenom 9350e Quad-Core Processor 2.0GHz
NVIDIA GeForce 6150SE
4 GB RAM
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Nov 6, 2013
We just noticed that the imported cad geometry in a Mass family will not cut in a floor plan view which contains a plan region. Regardless of the location or height of the plan region.
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Jul 24, 2011
Say I have a car engine that I created. to make it easier on myself I made it out of a bunch of separate pieces. then at the end I combined them into one. somewhere down the line I'll want to animate the pieces separately, but until then I dont want all that inner geometry rendering because it takes up unnecessary render time. is there a function in maya where I can delete all invisible mesh geometry? so then any faces inside the outermost shell will be deleted.
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Mar 4, 2014
i am going through the different model Layers exporting them as FBX files and importing them into 3DS Max to make renders.
However on some of my imports i only get Splines and not the actual geometry?
I am using Navisworks 2014 SP1 and 3ds Max 2013
System information: Windows 8.1 64 Bit, 3ds Max 2014 SP 3, GTX Geforce 650 OC, i7 Quadcore 4770 3.4GHZ, 12GB Cosiar DDR3 RAM, Cosair 600Watt PSU, Gigabyte z87-d3hp MotherBoard
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Aug 19, 2011
why when file linking to a dwg file, all the geometry comes in all black until I apply a material on it. this makes for seeing what is going at start up very difficult . btw, I am also using vray 2.o
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Nov 25, 2011
I seem to be having this issue with rendering in Max. I play this game called SimCity 4 and have a special user-built script for 3ds Max that allows exporting models made in Max into the game after a few steps.
The script basically sets up Mental Ray and some camera/light rigs to mimic realistic sunlight. In this image you can see the problem pretty obviously.. In some areas it looks like there is coplanar geometry, and i've double checked to ensure there isn't. Some objects have complete portions of the geometry missing, such as the roof.
[URL].........
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Jul 12, 2013
I've attached 2 images showing of the section of the geometry I want to delete, second image is as a editable poly displayed as a wireframe.Is there a simple way of idenfying the section boundary and deleting all the enclosing polygons?
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Apr 10, 2011
as you see in the pic, top is blue and bottom is gray.I approached this by applying texture to selected polygons.I don't want to detach the mesh.
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Mar 19, 2013
Unhide a layer to find that the geometry has screwed up possible verts shooting off into the distance. If so is it something i'm doing wrong or is MAX being random again???
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Jun 25, 2012
The geometry when try, to center in 3-D world space, does not. Shown are a few problems that I see with 3-D studio Max 2013, and I am not a professional. Any way to contact Autodesk in order to show these problems, but I'm showing in the pic.
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Jan 3, 2012
I am making a rolling time line that moves left to right. As certain years come into view, the roll will pause and text will fade in. The only way I know to do this is to get into the object properties and adjust the visibility. Is that the best way to do this or could/should it be done in the material somewhere?
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