I have modelled some grass using peter guthrie method, which is in a word to model a grass blade and scatter it. Now my problem is it works good for the foreground but doing it in the background means a LOT of polys (~20 million polys) and mental ray was not too happy about it
So I was wondering if I could make a texture out of some area of the foreground and use that in the background (see image). Do you think that is doable...? I have not found a tutorial that renders an object (my grass blades, very high poly) into a texture for another object (the plane under them) and I don't really know where to start.
I have 2 questions. I am working on a room and am rendering to texture. Once I have baked the textures and applied them to the objects, the objects turn gray. How do I view how the texture looks?
Also- if I grouped the walls for the 2 rooms, will that make it so I can render them to texture at one time? If I do a Select All there is no name under Objects to Bake in Render to Texture.
I can't seem to get max to render to texture properly with network rendering. it renders just fine on one machine, but whenever i run it through the network option it saves the wron part of the strip.
I have tried it with several different machines and several different files and none of them work.
I am running CS5 and would like to remove a shadow on the grass. The photo is attached and the shadow is to the lower right of the photo (this was the handler's arm).
I've tried the clone tool but it didn't look realistic, tried content aware -- that didn't work either. Tried selecting and using the hue/sat slider to lighten it -- that was terrible. I am going to try a quick mask and see if that will work.
I'm teaching a graphic design class and to get the students ready to do design work I am having them do the grass tutorial that you can find online, it was used a lot under CS3. We are using CS5.
Okay so on this tutorial we get to the Step 16, using Macs btw, and we are stumped. Putting a shadow, I've tried this myself, thing is the shadow needs to have the same bumpy edge that the grass image does.
I have already turned the sky blue with some clouds but now I would like to make the dead grass green. The image is ultimately going to be turned into a painting using photoshop but I want the image exactly the way I want it before I convert it.
some outdoor pics includes burnt out or yellowing grass. I wish to make the grass greener or even the water more blue. So far I have been utilizing the snapshots and history brush along with either the levels or curves commands. One problem is the edited area shows an abrupt ending with no continuity to the rest of pic. Additionally, when I do go outside or beyond my intended area with the history brush, what recourse do I have? So far my only known option is to retreat via the history states.
I made a patch of grass moving yesterday using this tutorial (URL....) it worked perfectly and I got a test render out yesterday, today I open up the file and the grass does not move with the hair follicles and I do not know why, nothing has been changed since the render.
Opened up a new scene, tried going through the steps again and it does not work.
I'm drawing a cartoon on a girl on the grass. My image is a cartoon girl. The grass is real. This looks funny and makes for a big file. (real grass is too slow to put on a webpage)
I am working on modeling a residential house and I have been progressive positively on this project except that I now have to include earth and grass materials not available on the Material Browser of Autocad and also I want to draw 3D windows in Inventor that I would want to use effectively in the architectural drawing in Autocad. Is there a way to safely export the Inventor Assembly without losing the colors and rendering?
I am wondering why my site will not render the grass on my topo surface? (it just renders grey...)I have checked my materials, view/element properties, and visibility/graphics.
For my 3D scene, I have to use a texture file on the floor. If I use the only file, than it looks really boring and below par. What I want is, I want to generate some (around 6-8) texture files within the original texture file - so the colors of all the texture files remain same but only the texture varies.Likewise there are more than 500 texture files and I just can't do them manually. Is there any way out to do this in Photoshop?
I have a lava texture and a ground texture. I'd like to be able to make some cracks on the ground texture that would show through the lava texture below it. Something like a cracked mud look. I would be using this for a game I'm making form some terrain textures. Are there any plugins that would aid in making these transparent cracks and perhaps even add depth to the cracks?
I guess a spider web where the spider was on crack would be something I'm looking for. Similar to the following image:
I have a scene showing a wide plain heading towards low mountains. The perspective is such that the mountains appear to be about 1/2 a mile away, across a basic southwest desert plain covered by dry-looking yellow grass, sagebrush, some cactus, etc.
My problem is how best to cover the plain with grass so that it's covered well enough to look realistic. Paint Effects works beautifully, and eventually I'll place clumps and varieties throughout, but covering such a large area by painting short grass all over is time consuming. All I've seen by searching online suggests using Paint Effects to paint in grass, which works, but it's extremely time consuming. If the only way is to spray a little bit then convert it to polygons, watch the coverage drop due to the polygon count, then repeat the process...something tells me this can't be the most efficient way.
How to more quickly cover a large area with decent looking grass. I suspect a nice combination of the right surface texture underneath Paint Effects might do the trick,.
why i cannot change the color of the background when rendering? It is always black, and i cannot attached or make new material, if need to attach jpeg or new texture on my drawing, cannot create new material. what should i do? im currently using autocad for mac 2012.
I have a cylindrical object that I want to map a brick wall texture to.
How is this achieved?
I use a CAD program to make my basic object, then I rotate it (as best as I can) to achieve perspective. Then, I do a screen grab, and prepare to use the object in photoshop as my reference.
I also have a sample of the brick (actually stone) pattern that I want to sample.
Ok so I know how to texture objects and I know you cant texture 2d objects but I have added the Bevel modifier to a 2d shape. You can color this 2D shape now that it has bevel but when it comes to texturing it does not seem to work. I have a gritty metal texture but when I apply it to the 2D shap it just comes up as grey. Also, this is a group of Beveled 2D shapes grouped so I want the texture to be smoothed out over then to make it look right. (I can add pictures if necessary)
I would like to apply my own texture to the model i've done into 3ds max 2012, but I only know how to apply a texture from 3ds max... I have looking for tutorials, but they do not speak of how to apply a texture witch is not in a library, or, at least, how to create your own library..
I have my selection made and saved around this apple in the center of the picture.What I want to do is, put a crumpled paper texture on the apple and make it look like its made of a pice of crumpled paper. Also i want to make the selection colord and the rest of the picture black and white. How do i do this?