The problem certainly has been discussed all over the place, but I've yet to find an answer in all of my research. And the problem hasn't been limited to only CS6 (earliest reported cases involve CS2), but that's what I'm in now...
Issue: Print screen image 01 captured (using the PrtScn key on the keyboard) to Windows' clipboard pastes into Photoshop document. Print screen image 02 captured to Windows' clipboard does not paste into Photoshop document, but instead image 01. Delete unwanted layer and capture image 02 again, and this time Photoshop pastes in image 02. Curiously, the problem is not remedied by Photoshop's menu Edit, Purge, Clipboard.
This problem does not occur in other applications like in Paint for example - only in Photoshop.
Basicly when i try to erase a layer/rectangle tool to make a nice fade this is what happens: every time i try to erase it makes a huge black lining around the erased part as u can see .
How to edit a .wmf file that is a graph and was generated by a statistical program. I need to visually enhance this graph, making it look more appealing for publication in a manuscript. It's very simple, just need to make rectangles behind the existing text that form the columns in the graph, and shade the rows of the graph to assist the reader to follow the row across the graph. While I can edit the text on the .wmf, I can't get a rectangle to be placed under the existing text unless I lower the opacity of the rectangle which won't work as I need black and white only. I've tried converting the text to rectangle, but the stretching of the text won't be acceptable. What would be the workflow I should attempt to follow to enhance the looks of the document in illustrator? Is there a trick to getting the rectangle to behave? It works just fine if I actually type NEW text in, then place a rectangle, but I'll have to work with the info in the .wmf file - can't re-type it all.
I am running CS5 and would like to remove a shadow on the grass. The photo is attached and the shadow is to the lower right of the photo (this was the handler's arm).
I've tried the clone tool but it didn't look realistic, tried content aware -- that didn't work either. Tried selecting and using the hue/sat slider to lighten it -- that was terrible. I am going to try a quick mask and see if that will work.
I'm teaching a graphic design class and to get the students ready to do design work I am having them do the grass tutorial that you can find online, it was used a lot under CS3. We are using CS5.
Okay so on this tutorial we get to the Step 16, using Macs btw, and we are stumped. Putting a shadow, I've tried this myself, thing is the shadow needs to have the same bumpy edge that the grass image does.
I have already turned the sky blue with some clouds but now I would like to make the dead grass green. The image is ultimately going to be turned into a painting using photoshop but I want the image exactly the way I want it before I convert it.
some outdoor pics includes burnt out or yellowing grass. I wish to make the grass greener or even the water more blue. So far I have been utilizing the snapshots and history brush along with either the levels or curves commands. One problem is the edited area shows an abrupt ending with no continuity to the rest of pic. Additionally, when I do go outside or beyond my intended area with the history brush, what recourse do I have? So far my only known option is to retreat via the history states.
I'm trying to make a glass/crystal ball glow in the dark and have the glow emanating from a central point within the ball .... anybody have any ideas? Does this belong in a 3d forum?
I need to create a background for a piece... but it cant look cartoony or anything, and I dont want any planets. I just want really cool looking stars.
I have modelled some grass using peter guthrie method, which is in a word to model a grass blade and scatter it. Now my problem is it works good for the foreground but doing it in the background means a LOT of polys (~20 million polys) and mental ray was not too happy about it
So I was wondering if I could make a texture out of some area of the foreground and use that in the background (see image). Do you think that is doable...? I have not found a tutorial that renders an object (my grass blades, very high poly) into a texture for another object (the plane under them) and I don't really know where to start.
I made a patch of grass moving yesterday using this tutorial (URL....) it worked perfectly and I got a test render out yesterday, today I open up the file and the grass does not move with the hair follicles and I do not know why, nothing has been changed since the render.
Opened up a new scene, tried going through the steps again and it does not work.
I'm drawing a cartoon on a girl on the grass. My image is a cartoon girl. The grass is real. This looks funny and makes for a big file. (real grass is too slow to put on a webpage)
I am working on modeling a residential house and I have been progressive positively on this project except that I now have to include earth and grass materials not available on the Material Browser of Autocad and also I want to draw 3D windows in Inventor that I would want to use effectively in the architectural drawing in Autocad. Is there a way to safely export the Inventor Assembly without losing the colors and rendering?
I am wondering why my site will not render the grass on my topo surface? (it just renders grey...)I have checked my materials, view/element properties, and visibility/graphics.