I want to create a field of silver (and gold) sparkles kind of like what you'd get if you painted with a glue gun. Not surprisingly, Lots of what I've found searching involves applications of Filter > Noise, often on a cloud rendered layer with smartly chosen foreground / background colors.
But I don't like my results so much. Looks ok small. But upon closer inspection lacks shine. More like silver or gold colored sandpaper. Code:
remove the background/textured images from these patterns?
(the first image has a globe shap that i want to remove and the second has a hand with pointed finger.)
I want to keep the pattern because it creates a transparent/glassy effect, but when i tried to flatten the image thourgh the layer menu it shows up white (with the shapes i want to remove) without the transparent effect.
I'm using illustrator CS5 and i want to create an art brush with applying this texture in it. i zoom it in > it is consist of small squares with different colors
I need to create a day night texture for use in FSX (Flight Simulator X). This is as far as I can get - lack of knowledge main reason!! In picture 1, I made a 64 x 64 pixel canvas. After putting the border around it, I used the magic wand on the inside and used the Alpha mask. Then I made a duplicate layer as seen in picture 2 and made a light brown tint.
Then I used the flatten. But now I need a light to shine thru the window pane for a night effect. How would I do this? Would I use the Effect\Photo\Glow? How would I save the completed image as a _LM image?
how to create this mottled texture used in the poster below? Looks like a noise filter of some kind. Would I be better using Photoshop or Illustrator for this? I am using the texture in the context of a book, repeating the texture on certain pages.
The problem certainly has been discussed all over the place, but I've yet to find an answer in all of my research. And the problem hasn't been limited to only CS6 (earliest reported cases involve CS2), but that's what I'm in now...
Issue: Print screen image 01 captured (using the PrtScn key on the keyboard) to Windows' clipboard pastes into Photoshop document. Print screen image 02 captured to Windows' clipboard does not paste into Photoshop document, but instead image 01. Delete unwanted layer and capture image 02 again, and this time Photoshop pastes in image 02. Curiously, the problem is not remedied by Photoshop's menu Edit, Purge, Clipboard.
This problem does not occur in other applications like in Paint for example - only in Photoshop.
I'm trying to make a glass/crystal ball glow in the dark and have the glow emanating from a central point within the ball .... anybody have any ideas? Does this belong in a 3d forum?
create hair strands to use as a texture in 3D modeling, i managed to create the hair texture with shadows and all that stuff but actually my goal is to make that hair strands.
I've created a logo with a grunge texture over the font in Illustrator CS5. When I try and create a compound path with the grunge texture I lose the detail. Here's one of the letter to show what it looks like before and after creating the compound path using the minus front pathfinder option. On the left is how I'd like it to look.
Although it doesn't look like much of a difference when printed it flattens out even more. I've tried every grouping option I could think of, used the pathfinder options and used this thread: [URL].... to try creating it using a transparency. Nothing gets the detail I need.
For my 3D scene, I have to use a texture file on the floor. If I use the only file, than it looks really boring and below par. What I want is, I want to generate some (around 6-8) texture files within the original texture file - so the colors of all the texture files remain same but only the texture varies.Likewise there are more than 500 texture files and I just can't do them manually. Is there any way out to do this in Photoshop?