Maya :: Fur (grass) Not Moving With Hair Follicles
Mar 5, 2014
I made a patch of grass moving yesterday using this tutorial (URL....) it worked perfectly and I got a test render out yesterday, today I open up the file and the grass does not move with the hair follicles and I do not know why, nothing has been changed since the render.
Opened up a new scene, tried going through the steps again and it does not work.
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Feb 8, 2013
I have a scene showing a wide plain heading towards low mountains. The perspective is such that the mountains appear to be about 1/2 a mile away, across a basic southwest desert plain covered by dry-looking yellow grass, sagebrush, some cactus, etc.
My problem is how best to cover the plain with grass so that it's covered well enough to look realistic. Paint Effects works beautifully, and eventually I'll place clumps and varieties throughout, but covering such a large area by painting short grass all over is time consuming. All I've seen by searching online suggests using Paint Effects to paint in grass, which works, but it's extremely time consuming. If the only way is to spray a little bit then convert it to polygons, watch the coverage drop due to the polygon count, then repeat the process...something tells me this can't be the most efficient way.
How to more quickly cover a large area with decent looking grass. I suspect a nice combination of the right surface texture underneath Paint Effects might do the trick,.
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Feb 14, 2013
I have AutoCAD 2011 my Cross Hair in drawing area is moving in slow motion
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Jun 1, 2012
I'm having tons of trouble with the hair system for a character I've made. One that I'm very stumped on is for the rigging. I have a skull cap with hair on it and then the character separate. I have created a skeleton with which I want to smooth bind to the skin. While the smooth bind seems to be working, I'm having issues with the hair not following the global skeleton when I move it. The character herself moves, but her hair stays put and I don't know where to go from here to make her hair follow. I have tried combining the skull cap and character. I have tried grouping the skull cap and character. I have tried just about everything, but the hair will not follow. The most I could do was make the follicles and skull cap move, but not the hair. Any way to get the hair constraints to move along with the hair system after it has been binded, that would be great too as I have used hair constraints to form her hairstyle.
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Aug 12, 2007
trying every layer mask combo I could think of to create a realistic shade of white hair that doesn't look like I just used the brush tool to make it.
I've tried lighting up the shadows with the curves option then using the selective color option. But all that does is make a very fake looking film to put over the eyebrows (ya it's eyebrows I'm working on, I'm trying to get them to match a white wig the subject is wearing.)
I've also tried using the solid color option, and a color overlay and that just came out weird.
Has anyone ever turned pitch black hair to white and had it still look like hair?
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Jun 19, 2012
My animator asked me a good question, he's breaking up models to rig/animate and of course shen he does multiple UVsets generate. Is their a faster way to copy and move UVsets to Map1 and then delete the old Uvset from the model? A script, or a working method. I knopw that in Max it apprently would do it for you.
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Jul 8, 2013
We are just trying out Maya 2014 and seem to have found a little problem that we cannot seem to work around!
If we say have two object and we select one of them, if we then try to move that object along one axis, it moves a very small amount and then selects the other object, but neither move any more, if we unselect the second object and then try to move it again the same thing happens.
We are using a Wacom Tablet as the main pointing device and all three butttons are set right, and we have also tried a mouse and this does the same. We do have a 3Dconnexion Space Pilot Pro also connected but this has been disconnected to see if this caused the issue somehow but without it connected the issues is still aparent.
Works fine on 2013 no issues at all, but the problem just seems to effect the move tool in Maya 2014.
I have checked that soft selection is disabled and it is? maybe I have inadvertedly hit a shortcut sequence to switch something on or off, but cannot find anything else amiss.
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Jun 26, 2011
Is there a way of scaling or transforming vertices uniformly without having to clean up some of the vertices afterwards.The closest attempt I have got is to switch the move tool to normals but this still requires a bit of straightening up afterwards.
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Apr 18, 2012
I am wondering if it is possible to move/focus the manipulator gizmos in Maya.
If I for example am working on a tall plank and want to align the bottom part with something I'd zoom in to be more precise, but since the manipulator is stuck in the middle of the plank I have to zoom out anyway and find a spot where I'm fairly zoomed in but still can see the manipulator.. If there is a way to make the manipulator follow on the screen when i zoom in (without altering the pivot point) I'd be able to work so much easier.I am of course talking about all the manipulators (move, rotate and scale).
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Feb 9, 2014
Whenever I overlap UV shells in the UV editor either by transfering UV maps between mirrored objects, or simply copying objects, or by manually snapping UVs on top of each other, I run into a problem when I want to move those overlapping shells. When I marquee select all those UVs or hit Select Shell and then try to move all of them at once with the move tool, they become misaligned. In certain cases they snap back together or are only off a little, but most of the time, they jump around in a weird fashion.
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Oct 6, 2012
I am working on a rig right now and I'm trying to do the Isner Spine from the Body Language Advanced 3D Rigging Book.
I did the Spline IK with the spine and I have everything stretching fine but when I made the CVs into clusters and parented them to the controls, when I got to translate the rig, whether I use the Root CTRL, Main CTRL, or whatever, the spine translates twice as fast as everything else. The clusters and everything in the lower body moves normal and everything about the head is moving normal..
I know in other situations with curves you have delete history but I can't delete history on the joints and I can't come up with any solution. I can attach a file.. not all the controls are done right now and I haven't reparented the wings correctly so just ignore that.
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Sep 18, 2010
For certain and obvious reasons i need to delete history, problem is since i never deleted it, certain problems occur, like the very binding of my character to the skeleton is undoed, is there a way out of this mess, i just want the texture to stop moving when animation starts.
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Nov 21, 2010
I'm rigging a model of a robot and I have wires (nurbs circles extruded along a curve) attaching to two objects that are on different joints. I have it rigged so that when the first joint moves, half of the CVs of all the wires (in a control cluster) move along with the joint (and, in turn, the object they are attached to). This much works fine, the extruded nurb follows the curve and stays the same diameter from start to finish. My problem starts with the rigging of the second joint (the second joint is the parent of the first joint). I've tried many different ways of rigging it, but as I'm only just starting rigging my thought process isn't quite a straight line yet. Basically my problem is when the source curves physically move, the extruded surface goes twice the distance as displayed in the picture below.
I need to know how to get the extruded surface to always be in the same place as the curve with out breaking the connection.
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Apr 24, 2011
Maya 2012 is slow on win 7 64,moving vertex, extruding polys,sculpting,the viewport responds slowly if maya dosen't crash at all!
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Mar 22, 2012
I want to select part of an image with just one layer. Say I just flattened the image and have to move one part of. I select it with the rectangular select tool. It seems intuitive that I could then just move what I selected, but when I drag the selection, the selection itself moves without moving what is inside the selection.
If I then remember to click the move tool and try to move what's in the selection (seems to work sometimes, maybe when there's multiple layers?) the entire image moves.
The only way I can move part of the image over is if I make a selection and then cut it (ctrl X) then paste it.
How am I supposed to move part of the flattened image, is there a way I can set it to default to "When I select something, I can immediately drag that selected area around."
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Aug 20, 2008
I have tried a few things and can't get mine to look like these.
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Oct 28, 2011
I have modelled some grass using peter guthrie method, which is in a word to model a grass blade and scatter it. Now my problem is it works good for the foreground but doing it in the background means a LOT of polys (~20 million polys) and mental ray was not too happy about it
So I was wondering if I could make a texture out of some area of the foreground and use that in the background (see image). Do you think that is doable...? I have not found a tutorial that renders an object (my grass blades, very high poly) into a texture for another object (the plane under them) and I don't really know where to start.
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Mar 26, 2012
I am running CS5 and would like to remove a shadow on the grass. The photo is attached and the shadow is to the lower right of the photo (this was the handler's arm).
I've tried the clone tool but it didn't look realistic, tried content aware -- that didn't work either. Tried selecting and using the hue/sat slider to lighten it -- that was terrible. I am going to try a quick mask and see if that will work.
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Mar 13, 2012
I'm teaching a graphic design class and to get the students ready to do design work I am having them do the grass tutorial that you can find online, it was used a lot under CS3. We are using CS5.
Okay so on this tutorial we get to the Step 16, using Macs btw, and we are stumped. Putting a shadow, I've tried this myself, thing is the shadow needs to have the same bumpy edge that the grass image does.
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Jan 24, 2006
As you understand i am new on Ps 7. I will try to find Dune Grass Brush but i can not find anywhere and i dont know how to create this brush as abr.
Please anyone, explain me how to make new brush as Dune Grass as Abr.
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Jul 21, 2005
This was originally create in Corel I think, how could this be done in photoshop?
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Aug 27, 2005
I am working on my amateur game and need a nice 'top down view' image of grass.
I have triedd effects like filmgrain and grain but there is something that just doent make it look realistic.
how to make nice looking grass?
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Jan 6, 2013
I want to know green area on subassembly.
I attach screenshot.
magenta color line is grass.
How can I express grass on subassembly?
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Dec 20, 2006
I have already turned the sky blue with some clouds but now I would like to make the dead grass green. The image is ultimately going to be turned into a painting using photoshop but I want the image exactly the way I want it before I convert it.
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Jul 21, 2004
some outdoor pics includes burnt out or yellowing grass. I wish to make the grass greener or even the water more blue. So far I have been utilizing the snapshots and history brush along with either the levels or curves commands. One problem is the edited area shows an abrupt ending with no continuity to the rest of pic. Additionally, when I do go outside or beyond my intended area with the history brush, what recourse do I have? So far my only known option is to retreat via the history states.
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Feb 4, 2012
I'm drawing a cartoon on a girl on the grass. My image is a cartoon girl. The grass is real. This looks funny and makes for a big file. (real grass is too slow to put on a webpage)
How to draw grass? I'm new to gimp.
[URL] ......
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Jul 30, 2012
I am working on modeling a residential house and I have been progressive positively on this project except that I now have to include earth and grass materials not available on the Material Browser of Autocad and also I want to draw 3D windows in Inventor that I would want to use effectively in the architectural drawing in Autocad. Is there a way to safely export the Inventor Assembly without losing the colors and rendering?
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Dec 14, 2011
I am wondering why my site will not render the grass on my topo surface? (it just renders grey...)I have checked my materials, view/element properties, and visibility/graphics.
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Sep 14, 2012
How do I make the grass blend with the background. There's not a line that cuts it off, it just gently blends.
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Dec 10, 2013
I'm having a hard time illustrating two things: (1) grass (2) falling snow.
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Aug 22, 2013
we recently had some photos done of the staff.
they don't like the orange background and want some other nice looking background. the male individuals would be pretty easy to cut out with pen tool but there are some females that have fluffy or frizzy hair and how to cut out around hair?
i use CS4
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