3ds Max Modeling :: Subdivide Panel Of Ceiling Into Parallel Lines
Jun 25, 2011
The best / easiest way to subdivide a panel of a ceiling into parallel lines (each panel having these lines going in different directions)? See attached sketch.
Is it possible to subdivide a mesh by using a grey scale image?
Work Computer - Max 2012, Core i7 3.6, 6GB RAM, ATI FireGL V7700 512MB, Windows 7 64bit Home Computer -BBC Electron with tape player and a copy of creepy cave
Drawing Parrallel lines from one elipse to another?
I am drawing pipe and beams.
I use a variety of methods. Right now I just SNAP to the elipse, draw the lines at the angles and then hit the other elipse. Sometimes though the lines jump all around the elipse.
I'm trying to draw a line that is parallel to the one I've already drawn. It works fine (Osnap on) when I draw a whole new line and then draw a parallel line. But when I try to add a parallel extension to an old line, it doesn't work. The old line is located in another layer, but I tried to copy it to the same layer and it still doesn't work.
The lines of hatch are together like a block,but it is not block,what is this kind of format?And is it possible to convert several parallel lines into 'hatch' ?
I am having a problem with parallel horizontal lines in my hi-res jpg files. They show up on screen much like an old-fashioned TV screen and in prints as black horizontal lines. I am working from big files (12,800 KB) and decent dimensions 1728 x 2600 at 300dpi, but still these lines persist. What am I doing wrong?
When you create shapes that fits together, there appeares a thin line that also shows when you make a jpeg from it. I'm a vector contributor at iStock and making a preview jpg with all those white lines looks really ugly (see attachment).
Here is a simple solution. Copy your shapes on top of each other and the lines are gone. This way your work stays 100% vector. For work that hasn't to be 100% vector, you could make a bitmap copy and place it under your vector image.
if I have two lines which run roughly paralel, but sometimes vary in the distance between them, is there a quick method of having CAD draw a line which is central to the two?
Basically, like an offset, but it would need to offset the line at a distance that is central to the two lines, as and where it varies. IE, you couldnt choose 'offset' and then choose 'mid between two points' because the distance between the lines varies at points..
How do you draw parallel lines with a specific distance between them? I was gonna use this function for futuristic artwork. Do you have to use the grid for this or is there another way?
Looking for the process to straighten the lines on an equirectangular panorama I have made with a series of images with a 15mm fisheye lens. I would like to create a true parallel with these files if possible.
I am drawing a diagram to describe a mathematical word problem. Since it is easier to visualize with a drawing, I want to draw it using the given dimensions. But angles used in the diagram are unknown and are not needed for the answer to be calculated, so the only way to draw this freehand is to guess at the angle resulting in the correct distances to be off.
Here is the word problem: There are two ladders, one 40 feet and the other 30 feet, each touching the base of one of two buildings and leaning against the other building. If the ladders cross 10 feet above the ground, how far apart are the buildings?
So for my drawing, being rather simple considering what AutoCAD can do, results in this:
Can AutoCAD calculate the angle needed to place a line of a given length between two parallel lines that are a distance apart less than the length of the line to place between them, having the endpoints of this line touching the parallel lines, fitting exactly?
For the word problem, the distance between the two parallel lines is what needs to be solved and the math is quite invloved, having to find the roots or solution of a quartic equation. (I have the solution figured out to be 26.03287754 feet)
What I am afraid of is that this would require to program an AutoLISP routine to create a new command that one can call from the command line. I see it using the the measure command with relative and absolute co-ordinates. This may be far from a "beginner" question. I can do this quite easily on a peice of paper: having two parallel lines drawn, take a ruler and placing the "0" mark on one line, then adjusting the angle until the desired length just reaches the opposite parallel line. I used to use this trick quite often when drafting with pencil and paper to divide a distance into a required number of even amounts, so this can't be that difficult to do with AutoCAD!
I have a block that has a portion that needs to rotate up to 90 degrees. The problem is that it has parallel lines that create a bowtie when rotating. I've tried everything with constraints to get this block to work, but I just can't keep it from creating a bowtie when rotating.
Any way to build or download a linetype that can display as a thick dashed line surrounded by 2 parallel lines on either side of it?
We use them to denote underground stormwater pipes in our survey models.
Currently I need to manually set each line to a polyline, give it a global width, and then draw a DLINE of the same width from endpoint to endpoint. The down side is that not only is it laborious, I also have to set the Z values to zero, so we lose the elevation feature of the pipe in the model.
Ideally it would need to have enough functionality to alter the spacing of the dashes, and the width of the line.
I want to subdivide my Revit building model including its components in many segments. These segments will be carried out one after another in the reality. How can I do that without need to subdivide every component (walls, ceilings....) ?
LSP routine or some easy way to take any given rectangle and divide it into "x" number of rectangles?
I can run a Macro to accomplish this, but ONLY if the rectangle is of the same dimensions as set up in the Macro.
What I am looking for is a LSP or something else that can take a rectangle of any dimension, "array" it into 64 rectangles, all having same dimensions, and said 64 rectangles making up the original, larger rectangle. The end product will resemble a grid of sorts, but I need each interior rectangle to be a closed polyline, rather than just splitting the large rectangle with gridlines.
I can do this manually using the array command for each one, but there are several hundred that need broken up, and no time to do it in.
Windows 7 x 64 bit NVidia Quadro K3000M Dual Monitor 32.0 GB RAM Intel Core i7-3820QM @ 2.70 GHz Civil 3D 2013 SP 2
Can you texture a low poly model in Mudbox without having to subdivide? I've been using 3ds Max's viewport canvas tools, but I saw a video of Mudbox's cool painting tools, but the demo was done on a high poly model.
I noticed in the demo that when we enter Editor mode for Axis,the cursor will change to blue (refer photo attachment).The cursor will allow us to make multiple selection of the subdivide points that we created.Somehow when i do it, the cursor didnt change.is there any hot key that i need to know to activate the blue selection tool?
How I subivide and get the interior lot lines dito not show over the outter lot? I don't do a lot of parcel work just trying to make it easy for the others
Civil 3D 2012 & 2013 HP Z210 Workstation Intel Xeon CPU E31240 @ 3.30 Hz 12 GB Ram 64 Bit Win7 OS
I want to create a animation like this with a very Engineering Drawing theme to it: URL....I have also attached two images (stills) from the animation.
The question is, how do I create the "construction" lines (i.e. the blue marker lines) that go beyond the models? Is this something I should consider doing in post?
My current approach is to use planes with textures of the "construction" lines and linked to 3D models. The lines would also look like marker pen/pencil lines.
An alternative could be to use lots of lines and make then render-able but then they would look too perfect and not pencil graphite or marker lines.
My boss came to me with a max question and its been a while since ive used max. he has a single diagonal line on the face of every solid in his model. I tried every fix i know and nothing worked.
then we found a site and the fix worked after reboot, for all of 5 minutes and the it went back. He is using XP based pc with MAX7.
For architectural designing purpose I mainly use Sketchup because of its way of drawing like on paper but in 3D. Its quick, easy and precise. Therefor I use 3DS more or less for 3D compositing and freeform things like landscape and rendering. Sketchup is kind of a plugin for 3DS for me. The connection works well if you're modeling precisely and follow some rules.
Once in a while it comes up that Id like to draw more or less precise shapes in 3DS too, eg. kitchen appliances or whatever. I was searching for this often on the web, but only to find out that you can draw somehow approximately and use the type-in tool after to move (parts of) objects- or use the snap option while drawing, eg. to grid.
Just simple as: move cursor towards a certain direction, maybe lock angles with ctrl or shift or lock in relation to the line just drawn before, type in the distance and maybe the angle (or radius in arcs, whatever)- and continue to the next point.
Was wondering if there is a way or a plugin for 3dsmax to use splines or nurb curves to create "Jura"-like line patters- the exact thick and thin line formation you would see on a dollar bill. To create curves, and contours, around text and shapes.
Win7 Pro 64bit I7 3680 6 core 12MB cache w Corsair H80 liquid cooling ASUS P9X79 32 GB DDR3 NVidia Quadro 5000 3TB WD
I need to form a line/lines with thickness on the surface of a sphere as seen on the attached image. I also want to apply transforms to the line while keeping it stay on the surface. How can I do that?
Why can i use lines from a 3d sketch to constraint a part to a skeleton base part?
I have attached a example where i try to constraint the tube.ipt using 3D geometry lines of the part Layout_3d_sketch.ipt in the assembly teste.iam, but i'm unable to select any lines from that file.
Why can't i use this 3D sketch lines in a skeleton base part?
When opening the uv editor when I select the model polys, I have green lines running around the object. I'm guessing these are mapping seams automatically generated? but I'm not sure. I'm trying to add my own so rather than delete the green ones, I'd like to add to them.
Is there a reason why I can not open the actions panel from the timeline when I have the code panel docked and open in application frame? If I close the code panel I can view the actions panel. Why can't I have both open?