Photoshop :: Can I Adjust The Rulers Scale In PS CS4...
May 16, 2009
The scale of the horizontal ruler is slightly larger than the vertical ruler. If I zoom so that the distance between 0 and 1" is 100mm on the horizontal scale, it is 94mm between 0 and 1" on the vertical scale (sorry for the mixed standards). This makes images look compressed vertically on my screen. Portraits make people look more "chunky" than they are. Is this adjustable? I am using a Lacie electron19blueIV CRT with resolution at 1280x1024.
When I insert an xref it's to scale 12!; in my model space I have blocks scaled 0.0833 and others to 1 scale! this is weird, every time I insert a block I need to scaled it in the way to adjust it to my drawing. If my drawing it's supposed to be 1 scale.
I am using Adobe Illustrator CS6 and need to adjust the map scale of an image. In my class, we were told to go to the Image menu bar then click on Image Resize, but I do not see any of these options on CS6- they are on CS5. How do I get to Image resize? Also, where is Image Mode?
I just installed autocad architecture 2012. when i opened it to start creating a new drawing/project the unit of measurement was in Millimeters.. i needed the Unit of measurement to be in architectural units, so i used the units command to change it to architectural units. the problem i am having now is that i think the Grid Scale is still in MM. when i tried to draw a line on the grid the line appeared to be tiny. the length of the line was 36'-5". i adjusted the scale to 1/4"=1' but that didnt change anything. in order to see the line that i drew i have to zoom in so much..
How do i adjust the grid scale to be the same as the units?
I'm using a transformation matrix to adjust objects scale.
Sub Scale() [...] ''Definition of the matrix Dim ScaleMatrix(0 To 15) As Double
ScaleMatrix(0) = X_ScaleFactor ScaleMatrix(1) = 0
[Code] ......
If X_ScaleFactor = Y_ScaleFactor all works fine, but if X_ScaleFactor <> Y_ScaleFactor (e.g. X_ScaleFactor = 2 and Y_ScaleFactor = 4 I get the following exception: eCannotScaleNonUniformly.Â
It isn't possible to define different scale factors for X and Y axis? It seems a strange thing.
I've dynamically placed a symbol on the stage at runtime. Per user input, I'd like to adjust the scale, position, etc. of this symbol (which is just a white sphere that bounces on using the animation in it's own timeline).  How do I address scale, position, opacity, etc. attributes of my symbol via the code, and where can I find a good, solid reference on syntax? I keep bouncing into jquery libraries, which I don't yet really understand how to implement. I'm missing that reference manual that defines all the functions we have at our disposal.
When I go to model space I am unable to adjust the view scale. Although I can get to the prompt for a new scale value, the program will not accept my changes. Is this locked somehow?
Why can't I adjust the scale of my text by clicking and dragging the corner boxes? Why I have the text selected, all it does it let me highlight it to change font, size, etc, OR all I can do is move it throughout the artboard. Why can I click and drag the corner box to adjust?
Still really trying to get used to CS6 and how differently it works...very annoying.  For instance, my display comes up with the vertical ruler starting at -300 and going across left to right to 1600. Of course, the tool bars over lap anything on the right. The horizontal goes from -50. I want it to be, like any other NORMAL screen at 0,0 in the upper left corner. How is this done? It's VERY annoying!
We have Photoshops CS. Whenever we re-sized a photo with the rulers in view, the actual "inches" would be fairly big, ie the photo would be quite big on screen. Something has changed and I must have inadvertently done something and now when the rulers are in view, the actual "inches" size of the image is very small so the photo is small on the screen. How can I get it back to how it was before?
I'm running CS2, and when i open a document of any type the size of the image isn't accurate. For example: when i open an image of 800x600 pixels and set the magnification to 100%, i should easily be able to see the whole image on my screen, however i can only see a small section of it. To view the whole picture i have to reduce the magnification to 25%.
When i look at the rulers at 100% magnification an inch for example displays as more like 2 inches.
I'm using a 20" monitor with a resolution of 1680x1050 so there shouldn't be a problem viewing these images at 100%
how do I undo rulers and grids. I have tried to uncheck everything and even got out of photoshop and came back in and still every singel image has a grid on it.
If you zoom the image using shortcuts (ctrl/cmd+ and ctrl/cmd-, the rulers resize with the image. But if you use scrubby zooming they stay with the window and it's only by hitting ctrl/cmd-R twice that they reset correctly.
I have PS CS5 and adobe says that in order to reset Rulers you need to 'To reset a ruler’s origin to its default value, double-click the upper-left corner of the ruler.'
But when I try that nothing happens. I have tried resetting my workspace as well but still not working.
I use a PC and have Illustrator CS4. When I open AI, the rulers do not appear. I have saved my workspace with them showing, but when I open that workspace, they do not appear. I have to go up to View>Show Rulers (or do the shortcut). I know this is extremely minor, but my rulers appear in ID CS4, so I'm wondering why I can't set AI to do that, too. It's like having to plug in your keyboard every day...you just want it to be ready to go when you get ready to work.Â
I must have hit the wrong key somewhere along the line. Until yesterday,, the ruler on the top and the left side of the canvas was in inches.. now it is in ???? Starts on the left with 0 and ends on the right with 3400 !
When turning on rulers, the default for the X axis is the left. Â This is as should be and makes sense. Â But why is the default for the Y axis the bottom? Shouldn't be the top? After all, other language versions, etc., aside, we're talking lets say : Â Left to right, top to bottom flow of content and sight. Â So why on earth would the Y axis start from the bottom and go up?
I just noticed a serious UI issue. Say I'm zoomed in and am creating acomplex freehand selection. I'm now selecting stuff at the very top ofthe canvas, and I happen to miss a bit and touch the 'ruler'. Suddenly,GIMP switches to the move tool and I've lost the whole selection! Does this behaviour can be turned off?
(I know I can turn off the rulers, but it's annoying having to turn themoff and on all the time since they are sometimes useful.)
I wonder if the CS5 command "Change to global rulers" is scriptable. When I try to record it as an Action script step, it is not recorded and I do not see anything in the JavaScript-ing guide on setting this programatically either.
I'm zoomed in and am creating acomplex freehand selection. I'm now selecting stuff at the very top ofthe canvas, and I happen to miss a bit and touch the 'ruler'. Suddenly,GIMP switches to the move tool and I've lost the whole selection! How this behaviour can be turned off?
(I know I can turn off the rulers, but it's annoying having to turn themoff and on all the time since they are sometimes useful.)
Is there a way to make rulers be off by default when I start Gimp? Iknow it's just a matter of clicking ctrl+shift+r, but that's easy to saywhen you've just lost a huge, painstakingly made selection …
I made something exactly 14 inches in illustrator according to the AI ruler. When I print it, it is larger than 14 inches - over 14 1/4 in. Print settings are set to do not scale.