I was wondering, after I make a walkthrough in Revit, Is there a way that I can produce the walk-through into a video which I can open separately (like with windows media player rather than through Revit). If so, how?
I wanted to give a little presentation of the building I had created by showing people a walkthrough of the model, however I thought it would look unprofessional if I have to present it within Revit.
I am animating with mocap and biped in Max. A character that is walking, the mocap I have is a straight line. Is there a way in the mixer to have the characters walk curve without having a clip of a curved walk?
I would like to produce high quality video files from VideoStudio X4. I can produce MP4 files 1280*720 (16:9), 25 FPS, but how do i produce similar quality (and aspect ratio) in FLV format?
When I produce a MP4 video file in X4 it shows a thumbnail in the video file. I cannot figure out where this image comes from. It seems sometime to be the first video image from all tracks, but sometimes it is just the upper video track and sometimes it is a picture from a later point of the video. How does it work? And how can I control which image is used?
Which is the best way to produce and create Bill Of quantities from revit and update progressive day to day work that already done for example i can use a give composite layer and give a material on it so by using a takeoff material i can easily dive a quantities but the problem is i can't monitor progress because brick and plastering can't do at the same time.For the moment i just draw 2 different type of wall so i just can remark it accordingly, if there a better way to do this?
I'm playing around with the walk and fly functions. I'm able to navigate around the model, but if I stand in a room the zoom is much to great. It's like I'm looking around the room through binoculars.
When I use the walk command, the values making up the target indicator are usually not the way I want them to be. The target is too far away, too wide FOV etc. Because of this I have to go in and adjust these values every time.
i am using 3ds max design 2011 for making architectural walk through s,i usually render the frame at 740*576 size(300 dpi)and save as tiff sequence.then i will make avi file in after effects(with out any compression). After that when i play the whole movie,the movie will not go smoothly its getting jerks.what the wrong i am doing.i tried with 15 frames per sec and 30 frames per sec.
Is there a way to create a walk cycle for your model and have it follow a path instead of animating each step? It seems like an incredible waste of time to sit and try to animate every single step the model takes. Also, I want the steps to be persistent. I don't want some to be larger and some to be smaller. I feel like there should be a better way of getting my character across the screen, I just don't know how to do it.
I have a mocap cycle cleaned up and read to cycle, with and without translation, the cycle with translation is perfect because it avoids the sliding feet probelm.
Is there a way to give this cycle a path to follow so it can walk along this path and take curves and those things?
I'm looking around the net, but I don't seem to be able to find anything, the only thing i was able to think of is the path contraint, but, if i'm right, it won't respect the cycle translation, and i can use it without translation but it will be hard to avoid the sliding feet problem.
i have been using the drivenTime node to create walkcycles that follow motion path curves where the out time is connected to some attribute via a unitToTimeCOnversion node.in previous version of Maya.
When i try to connect anything to the Out Time of new drivenTime node the connection never works, not even keyframes?
I have rigged a character and made it into a character set in which i have locked the scaling attribute , I have then saved this file. I have then referenced this file and and have done a walk cycle animation and saved this file. I have then realised that I needed the scaling attribute when I have added other parts of my scene. Is there a way to unlock the scaling attribute in my walk cycle animation file or will i have to go back and change it in the rigged file, create a new character set and do the walk cycle animation again?
I’ve just produced a short video, intended for Youtube, but in the ‘Share – create video file’ step can find no options to produce an mp4 file in 16:9. My preferences were set to 16:9 right from the start and all the material is either originally 16:9 or cropped to 16:9, so it would be nice to produce the video as 16:9. I tried a few other file type options that I thought might be suitable for uploading but can’t find anything on offer that would produce a small file size in 16:9.
I want to produce three positive transparency (C M Y) "films" that I can lay on top of each other over a white light for demonstration purposes (to simulate the behaviour of a slide film). Obviously each film has to be printed in its own colour (Y, M, C).
I am currently deciding whether to invest money in buying Revit LT. I think that I need to do 3D views of interiors as my clients are being asked to provide them for presentation purposes. I would like to know if it is possible to produce decent 3D views in Architecture and render (even in a basic format) them too. If I can do this then I don't need to spend money on Revit LT or similar but maybe just some money on training.
My images after being processed in LR show clearly different colours in other applications e.g. Picassa on the same computer with properly calibrated screen by Spyder 4 Pro.
We are currently working on an architecutre project for which we have to make printed curtains/screens. The maximum of one Curtain is about 180 meters (600ft). Over the 180 meters we have a pattern, which makes it not so easy to split files into pieces (color gradients, a.m.m.)
Our printing company suggested us to produce everything in a 1:10 scale (1 meter is 10 centimeters) and in 600dpi and they will scale it up with their rip unit and print it than in 1:1. Final print resolution is therefore 60dpi.
As a start we are doing a 25 meters x 2,5 meters file - which is already super hard on the computer. (all new macs with 16gb ram and adobe creative cloud)
Is there any way of working like with videos - online and offline files? So that we work on a smaller scale and then repeat all the steps on the larger images.
We want to get our workflow optimized as we have to produce 3000 meters of image.
Photoshop CC cannot produce 2 equal batch results ! its skips images at random and even worse skips parts of the batch commands! This makes PSD CC absolute useless in a professional environment, and that Adobe have not fixed this huge bug in the last 5 updates they have done in less than a month is an outrage.
Any way to produce tables, as in an invoice/form, where the outside border has rounded corners? Quite often my print customers want their invoice or statement to have rounded rather than square cornered boxes. When the whole form needs to be done as a table I can't do this. Masking it out works on a solid fill, but not on an outline.
Joined the recent webinar on X4 and very impressed with the product. I currently use Photoimpact X3 but looking to change to the new product.
How do I import photos of all different sizes and output to a 800 x 600 photo suitable for import to a digital photoframe? In Photoimpact, I set up a new image that is 800 x 600, make changes to the photo (crop, hue, etc), resize so that the minimum ht or wdth is 600 or 800, right click, copy, move to new image, paste, then move the image about until I am happy with the finished photo and save to a file that will subsequently be copied to a USB pen drive.
We are trying to find a way to produce a BMP/PNG/ tiff file Heightmap (Hillshade?), I was able to produce something, but it isnt good enough quality (attached). What is the best workflow to achieve a good quality image?
I want to produce three positive transparency (C M Y) "films" that I can lay on top of each other over a white light for demonstration purposes (to simulate the behaviour of a slide film). Obviously each film has to be printed in its own colour (Y, M, C).
I am trying to start a line of nutritional supplements and need some advice on producing the labels. I have already used photoshop to produce a 1486 px wide by 600 pixels height that will be a 1.5"x3.5" label. I need to do this as inexpensively as possible and it is going on a plastic bottle. It should look like the glossy labels vitamin bottles have not regular white address labels. I will also be doing this for a 2X4 label.
My thoughts were to order a glossy type label that I can laser the logos onto at office depot or something. Anyone have any specific details with product info for me?
I have a drawing and i don't use alignment in this drawing , what i need is to produce (view frame groups). Can i produce the groups without alignment.