I used a tutorial for some brushed steel and would like to create something like this but with my own logo. I don't have a clue on how to start with it. Just to be clear, the brushed steel I got, it is the extra layer on top of that I don't know to create.
Using Photoshop CS 6, Windows 7.I downloaded a bunch of brushes, placed them in the brushes folder (in presets) and when I tell Photoshop to load brushes it won't see any at all.
When I double click on the files, it will tell me they are not compatible, but I have the latest version of Photoshop.
Normally I run the 64 bit version of Photoshop and I placed the burshes in both Program Files and Program Files (x86). I tried running both versions of my Photoshop (32 bit and 64 bit) still no luck.
whenever I pick a color and use a brush (any brush) and normally apply to a layer I never get that particular color. Instead it comes out slightly lighter and more saturated than the picked color. Which means when I'm trying to paint/blend with a particular skin tone I can't because the picked color comes out differently. I've come up with a quick workaround by painting on a layer above then adjusting with Hues/Saturation/Levels/etc and then merging but this is tedious!
I did notice when I checked my Color Settings my Color Working Space had been set/reset to sRGB IEC61966-2.1 (which I don't recall doing or would do). I reset back to Adobe RGB (1998) but the saturated brushstrokes are still a problem ...
My Color Management seems to be all synced ...
I'm using CS2, WinXP Pro SP3 (which was a recent change, previously SP2)
I am still using CS2, and I am having to break up my desired curved lines by repeatedly using the SHIFT key while clicking the next point along my desired curved line. I would like to know if there is a plug-in that would let me pick the starting point as normal, hold down the shift key while I move the mouse to the ending point, and then,after I click and get the straight line with the brush of my choice, I need a way to BEND that line in the pristine shape of a circular or elliptical arc. I need some way to indicate how much arc angle is needed (from a teeny bit to a semicircle), and also how much to skew it towards either of the end points.
The way I am doing this now is
a) create a new layer and draw the straight line, then, delete everything else on this layer but the line, then show the main layer and edit the 2nd layer with warp, and then, finally, use warp to bend and skew the straight line - after all that, I flatten the image back to one layer. The problem with this method is that warp doesn't hold the edges of my formerly straight line (with crisp edges) true, but introduces indentations and juttings which I then have to go and "fix up" by hand.
b) copy the image to MSPaint, and use the bezier cure to draw the curved line I want, and then, copy it back into CS2.
If there is a way to bend my straight lines drawn with my selected brush, and it would keep the edges crisp and smooth, then I sure would like to learn how. The problem with using "paths" and stroking the path is that I cannot see how it will look while drawing the path and, even after I stroke it, that ugly path line with its anchor and control points muddles the picture and I wind up having to delete it and go back. I need to be able to see the FINAL result of bending my curved line while I am adjusting it with no artifacts to interfere with my close examination of the result.
I wanted to know if you guys know any plugins for photoshop 7 that can be used to create the brushed aluminum efffect. I'm talking about the ones you find on macintosh g5.
I know that AutoCad 2008 has a library of steel shapes in it that inserts a profile view as a polyline, but I cant remember where it is or how to use it.
I've been playing around with Pro for a while now, followed quite a few of the tutorials from Messrs Priester and Bouton - which have been great, and a really good way to learn stuff with Xara.
I'm trying to draw a steel ball bearing 'cos I think that would be great way to experiment with gradients and transparencies, - but like a lot of the black arts of digital graphics I can't get a decent result.
I have a piece of steel that I need to flex. It is a piece of blue tempered spring steel pressed against the corner of a brass pressure transfer. The opposite end of the transfer is tangentlly constrained to a latching mechanism. When the latching mechanism is lifted, the transfer rotates slightly around a screw (made invisible) and the spring is flexed. When the latch is released, the spring returns the latch to the closed position. I have several other assemblies that use the same principal, but some with just a piece of mild steel used as a cover as well as a spring.
how to adjust the settings of different objects I want to have a standard brushed stainless steel material so that the material renders accurately. It always seems to look so distorted. I feel like most of the materials in Revit are this way too. Floors look overly glossy and "fake". I am not looking for photo realism, but it seems like there must be a solution based on image galleries I've seen online. Are there any tips out there for what settings to use to get materials with reflective to render more accurately?
I got this code below to place a channel in an assembly, but don't know how to change the length of the steel.
' Set a reference to the active assembly document. Dim oDoc As AssemblyDocument oDoc = ThisApplication.ActiveDocument ' Set a reference to the ContentCenter object. Dim oContentCenter As ContentCenter oContentCenter = ThisApplication.ContentCenter ' Get the content node (category) "Structural Shapes:Channels" Dim oContentNode As ContentTreeViewNode [code]..........
I use to work drawing, calculating and budgeting corrugated steel for foundations and I always have the same problem. Once i have desinged and drawn all the lines (or polilines) i have to count every single corrugated steel to know how many of them I have in order to know metters of steel that we have to order to the manufacturer.
any command that autocad has to measure this kind of lines or polilines?how many metters of corrugated steel I have.
I'm familiar with basic solid modelling for walls, roofs etc. but for my project at the moment I have a concrete wall with a number of suspended platforms held up by 45 degree steel tension cables.
I don't know much about curves and pipes and things.
Do you know the easiest way to model a steel tension cable with some form of connecting eyelet at each end. Preferably the cable should look as though formed from twisted wires rather than a smooth rod.
If you have a steel plate bent in several directions and with non-perpendicular ends, designed in 3D Auto Cad.
For example, the plate can be curved with a certain radius in the vertical direction and another horizontally. How would you, or what software would you use, to get the plate flattened to the exact measurements of how it should be cut.
We use several different classes of steel such as A572-65 or A572-50 etc. Any way to add those values in Inventor 2014 without having to reinvent the wheel?
Dynamic block for circular tube steel/HSS. I have attached a block of rectangular tube steel, and would be looking for a block with similar functionality.
I am looking for a material database with more steel types than the ones that are installed in inventor.
Is there a comprehensive database that I can download and install or do I need to add the material one by one.
Normaly I can just copy a existing steel and just use the existing properites and just change the name but I see a risk of this since in the future I may want to simulte a part and then the material data is not correct.
So... is there a good list that I can download and install??
I received a rather large assembly file from a client that was done in Pro E. I was wondering if it is possible to change the entire assembly from Default material to steel without having to go into each individual part and changing its material manually (which could take several hours) I am using INV 2012 Pro with SP1 installed.
I am drawing hydraulic steel pipes using the 3d sketch command. I enter in the points representing the change of direction of the center line of the pipe as if it had no bend radii.
The points are entered in using absolute X,Y,Z coordinates, choosing one end of the pipe as 0,0,0.
I then join the points using the line command. I then put the bend radii on using the bend command.
I then draw a 2d sketch of the 2 circles representing the id , od of the pipe on a normal plane at the start point 0,0,0
I then sweep the 2D sketch along the path of the 3D sketch. I then place axes at the center of each straight portion of pipe . I then place points the intersection points of consecutive axes to replicate the original setting out points (3D x,y,z coordinates) that I used in the 3D sketch.
Then I create my idw with 3 orthographic views (showing the relevant axes as a symbols in each view, an isometric view and a coordinate table showing the x,y,z coordinates of each labelled change of direction. I then pull the pipe into an assembly and put the fittings on each end.
This is another IDW showing the fittings and a parts list. I have inventor suite 2012, along with tube and pipe. However I have never tried it.I don't know how it works, maybe it would be better to use that?
Another question on the measuring of pipes. If a sample is made and then backdraughting needs to be done how do you measure it.
Method used before I arrived was measuring lengths and angles. Highly inaccurate. Never worked. Pipes never drawn. Ended up being photographed only, which was not good enough to make spare parts for service technicians in the field, they had to go out to measure on site and make up on site.
I introduced measuring the change of direction vertices of the centreline of the pipe as if there was not bend radius.
More accurate, but highly difficult to measure. Use steel rules and squares. Never right the first time. Always have to check putting the pipe on top of a full scale drawing.
Tried to improve method of measurement by printing out a A0 piece of graph paper and using that as the background to lay the pipe on. Better/easier and more accurate again, but still not spot on, have to check and adjust using the pipe on top of a full scale plot.
Short of buying some type of expensive 3D measuring machine, which in our case would not warrant the cost as we do not do this type of drawing 100 per cent of our time, not even 30 per cent, what is the best method of measuring pipes accurately.
Im working in Revit 2010. Im trying to set up a Steel RHS family/types based on a sweep, see attached. Loaded into the family and used in creating the sweep is a profile family with different RHS size types. Is it possible to change the sweeps profile type using a parameter from within RHS family types?
I assume its not possible (unlike driving a nested component using a family type parameter from within the project.)
I have a piece that I'm trying to develop to add into an assembly. The piece I'm trying to create is a cast piece of steel that I'm trying to form to a radius. The piece basically starts out as a flat part and then is formed to a radius. I want to form it from flat to radius so that the contours will match the radius of the piece.